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Update compiling.md
PowerPC64 LE run the game perfectly
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# Compiling
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OpenMoHAA supports any architecture, thanks to the CMake build system and cross-platform code/libraries. While the most common little-Endian architectures (arm, aarch64, x86, x86_64) have been tested and confirmed to work, big-Endian architectures should be supported as well; however, they remain untested.
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OpenMoHAA supports any architecture, thanks to the CMake build system and cross-platform code/libraries. While the most common little-Endian architectures (arm, aarch64, x86, x86_64, ppc64le) have been tested and confirmed to work, big-Endian architectures should be supported as well; however, they remain untested.
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The following tools are required for all platforms:
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- CMake >= 3.12
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- `-DCMAKE_LIB_SUFFIX=suffix` Default suffix to use for the default `lib` directory. For example `-DCMAKE_LIB_SUFFIX=64`
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- `-DNO_MODERN_DMA=1` Use the basic DMA sound system from quake3. This lacks many features such as soundtracks and movie audio from the modern OpenAL-based DMA sound system. This option is not recommended, unless openal is not available.
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- `-DTARGET_LOCAL_SYSTEM=1` for compiling and installing on the local system. This will remove the architecture suffix at the end of each binary. This option can be useful for packaging builds.
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- `-DUSE_SYSTEM_LIBS=1` for third-party libraries, this will make use of system libraries instead of libraries that are embedded within the project.
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- `-DUSE_SYSTEM_LIBS=1` for third-party libraries, this will make use of system libraries instead of libraries that are embedded within the project.

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