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Make shader lit #6
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I'll take a look into this when I have some spare cycles. Glad to see the
shader in use for something like that, right on!
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Leaving this here for reference regarding the shadows: https://cyangamedev.wordpress.com/2020/06/05/urp-shader-code/10/ |
Thank you for your reply! |
https://github.com/RemyUnity/SG-HDRP-Lit Maybe that helps. Its a ShaderGraph Version of the LitShader. Maybe its possible to adjust for Chromakey and keep the lighting stuff. But it looks a bit outdated. |
Thanks for your work!
I testing your shader and it works great.
But in my enviroment i need some Reflections, so it would be nice making a lit version of the shader. Is that possible?
I wonder if it would even work for proper shadows but this could result in a black box instead of the actual cutout?
What do you think, is it possible to transform the shader to lit?
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