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SpecialEdit.h
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SpecialEdit.h
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#if !defined(AFX_SPECIALEDIT_H__C243B0A1_2498_11D1_B2D9_444553540000__INCLUDED_)
#define AFX_SPECIALEDIT_H__C243B0A1_2498_11D1_B2D9_444553540000__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// SpecialEdit.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CSpecialEdit window
class CSpecialEdit : public CEdit
{
// Construction
public:
CSpecialEdit();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSpecialEdit)
protected:
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CSpecialEdit();
// Generated message map functions
protected:
CBrush m_brush;
//{{AFX_MSG(CSpecialEdit)
afx_msg void OnSetFocus(CWnd* pOldWnd);
afx_msg void OnKillFocus(CWnd* pNewWnd);
//}}AFX_MSG
HBRUSH CtlColor (CDC* pDC, UINT nCtlColor);
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SPECIALEDIT_H__C243B0A1_2498_11D1_B2D9_444553540000__INCLUDED_)