Skip to content

Puzzle Editor Improvements #674

@JamesVanBoxtel

Description

@JamesVanBoxtel
  • needs a way to quickly test a puzzle
  • tabbing out activates the pause menu as if you're in a match
  • there should be keyboard controls to modify the puzzle, not just mouse; that includes navigating to the editor itself which I believe is only accessible by mouse right now
  • for panels without transparency it is hard to see at a glance which one is selected
  • needs a way to modify move count, stop time, shake time
  • some of the options aren't very obvious from just the picture, like setting the cursor start position vs moving the cursor in the playfield
  • Overall I'm not sure if using GameBase as the foundation for the editor is the right approach as a bunch of related problems are from the ClientStack not being particularly made for this. Maybe we can use some of it with compartmentalization but probably not the whole thing.
  • Need a way to add new puzzles at a spot
  • Need a way to add a puzzle for current state in replay
  • Need a way to change puzzle type
  • Polish

Metadata

Metadata

Assignees

No one assigned

    Labels

    Client-sidepriority: 1 - middleIssues which should be done at some point, but aren't that important.

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions