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Client does not properly communicate an abort due to desync #607

@Endaris

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@Endaris

Apparently on the client-side the game just results in a draw instead of showing the desync message.
According to statements by Bowser it's necessary to leave the room and reenter when that happens.
Have to investigate server logs to see if those were full on disconnects or aborts gone wrong.

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    Client-sidebugSomething isn't workingpriority: 0 - highIssues which are currently the primary focus.

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