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liveAltTab.js
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liveAltTab.js
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import Clutter from 'gi://Clutter';
import Meta from 'gi://Meta';
import Gio from 'gi://Gio';
import GObject from 'gi://GObject';
import * as Main from 'resource:///org/gnome/shell/ui/main.js';
import * as AltTab from 'resource:///org/gnome/shell/ui/altTab.js';
import { Settings, Keybindings, Tiling, Scratch, Utils } from './imports.js';
import { Easer } from './utils.js';
let switcherSettings;
export function enable() {
switcherSettings = new Gio.Settings({
schema_id: 'org.gnome.shell.app-switcher',
});
}
export function disable() {
switcherSettings = null;
}
export function liveAltTab(meta_window, space, { _display, _screen, binding }) {
let tabPopup = new LiveAltTab(binding.is_reversed(), false);
tabPopup.show(binding.is_reversed(), binding.get_name(), binding.get_mask());
}
export function liveAltTabScratch(meta_window, space, { _display, _screen, binding }) {
let tabPopup = new LiveAltTab(binding.is_reversed(), true);
tabPopup.show(binding.is_reversed(), binding.get_name(), binding.get_mask());
}
export const LiveAltTab = GObject.registerClass(
class LiveAltTab extends AltTab.WindowSwitcherPopup {
_init(reverse, scratchOnly) {
this.reverse = reverse;
this.scratchOnly = scratchOnly;
this.space = Tiling.spaces.selectedSpace;
this.monitor = Tiling.spaces.selectedSpace.monitor;
super._init();
}
_getWindowList(reverse) {
let tabList = global.display.get_tab_list(
Meta.TabList.NORMAL_ALL,
switcherSettings.get_boolean('current-workspace-only')
? global.workspace_manager.get_active_workspace() : null)
.filter(w => !Scratch.isScratchWindow(w));
let scratch = Scratch.getScratchWindows();
if (this.scratchOnly) {
return reverse ? scratch.reverse() : scratch;
}
else if (Scratch.isScratchWindow(global.display.focus_window)) {
// Access scratch windows in mru order with shift-super-tab
return scratch.concat(reverse ? tabList.reverse() : tabList);
} else {
return tabList.concat(reverse ? scratch.reverse() : scratch);
}
}
_initialSelection(backward, actionName) {
this.space.startAnimate();
let workArea = Main.layoutManager.getWorkAreaForMonitor(this.monitor.index);
let fog = new Clutter.Actor({
x: workArea.x, y: workArea.y,
width: workArea.width, height: workArea.height,
opacity: 0, background_color: Utils.color_from_string("black")[1],
});
// this.blur = new Clutter.BlurEffect();
// this.space.cloneContainer.add_effect(this.blur);
this.space.setSelectionInactive();
Main.uiGroup.insert_child_above(fog, global.window_group);
Easer.addEase(fog, {
time: Settings.prefs.animation_time,
opacity: 100,
});
this.fog = fog;
super._initialSelection(backward, actionName);
}
_keyPressHandler(keysym, mutterActionId) {
if (keysym === Clutter.KEY_Escape)
return Clutter.EVENT_PROPAGATE;
// After the first super-tab the mutterActionId we get is apparently
// SWITCH_APPLICATIONS so we need to case on those too.
switch (mutterActionId) {
case Meta.KeyBindingAction.SWITCH_APPLICATIONS:
mutterActionId = Meta.KeyBindingAction.SWITCH_WINDOWS;
break;
case Meta.KeyBindingAction.SWITCH_APPLICATIONS_BACKWARD:
mutterActionId = Meta.KeyBindingAction.SWITCH_WINDOWS_BACKWARD;
break;
case Keybindings.idOf('live-alt-tab'):
mutterActionId = Meta.KeyBindingAction.SWITCH_WINDOWS;
break;
case Keybindings.idOf('live-alt-tab-backward'):
mutterActionId = Meta.KeyBindingAction.SWITCH_WINDOWS_BACKWARD;
break;
case Keybindings.idOf('live-alt-tab-scratch'):
mutterActionId = Meta.KeyBindingAction.SWITCH_WINDOWS;
break;
case Keybindings.idOf('live-alt-tab-scratch-backward'):
mutterActionId = Meta.KeyBindingAction.SWITCH_WINDOWS_BACKWARD;
break;
}
// let action = Keybindings.byId(mutterActionId);
// if (action && action.options.activeInNavigator) {
// let space = Tiling.spaces.selectedSpace;
// let metaWindow = space.selectedWindow;
// action.handler(metaWindow, space);
// return true;
// }
return super._keyPressHandler(keysym, mutterActionId);
}
_select(num) {
let to = this._switcherList.windows[num];
this.clone && this.clone.destroy();
this.clone = null;
let actor = to.get_compositor_private();
actor.remove_clip();
let frame = to.get_frame_rect();
let clone = new Clutter.Clone({ source: actor });
clone.position = actor.position;
let space = Tiling.spaces.spaceOfWindow(to);
if (space.indexOf(to) !== -1) {
clone.x = Tiling.ensuredX(to, space) + space.monitor.x;
clone.x -= frame.x - actor.x;
}
this.clone = clone;
Main.uiGroup.insert_child_above(clone, this.fog);
// Tiling.ensureViewport(to, space);
this._selectedIndex = num;
this._switcherList.highlight(num);
}
_finish() {
this.was_accepted = true;
super._finish();
}
_itemEnteredHandler() {
// The item-enter (mouse hover) event is triggered even after a item is
// accepted. This can cause _select to run on the item below the pointer
// ensuring the wrong window.
if (!this.was_accepted) {
// eslint-disable-next-line prefer-rest-params
super._itemEnteredHandler.apply(this, arguments);
}
}
_onDestroy() {
super._onDestroy();
console.debug('#preview', 'onDestroy', this.was_accepted);
Easer.addEase(this.fog, {
time: Settings.prefs.animation_time,
opacity: 0,
onStopped: () => {
this.fog.destroy();
this.fog = null;
// this.space.cloneContainer.remove_effect(this.blur);
this.clone && this.clone.destroy();
this.clone = null;
this.space.moveDone();
},
});
let index = this.was_accepted ? this._selectedIndex : 0;
let to = this._switcherList.windows[index];
Tiling.focus_handler(to);
let actor = to.get_compositor_private();
if (this.was_accepted) {
actor.x = this.clone.x;
actor.y = this.clone.y;
}
actor.set_scale(1, 1);
}
});