-
Notifications
You must be signed in to change notification settings - Fork 0
/
vec234.h
237 lines (221 loc) · 7.9 KB
/
vec234.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
/* ============================================================================
* Freetype GL - A C OpenGL Freetype engine
* Platform: Any
* WWW: http://code.google.com/p/freetype-gl/
* ----------------------------------------------------------------------------
* Copyright 2011,2012,2013 Nicolas P. Rougier. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY NICOLAS P. ROUGIER ''AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL NICOLAS P. ROUGIER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are
* those of the authors and should not be interpreted as representing official
* policies, either expressed or implied, of Nicolas P. Rougier.
* ============================================================================
*/
#ifndef __VEC234_H__
#define __VEC234_H__
#ifdef __cplusplus
extern "C" {
#endif
/**
* Tuple of 4 ints.
*
* Each field can be addressed using several aliases:
* - First component: <b>x</b>, <b>r</b>, <b>red</b> or <b>vstart</b>
* - Second component: <b>y</b>, <b>g</b>, <b>green</b> or <b>vcount</b>
* - Third component: <b>z</b>, <b>b</b>, <b>blue</b>, <b>width</b> or <b>istart</b>
* - Fourth component: <b>w</b>, <b>a</b>, <b>alpha</b>, <b>height</b> or <b>icount</b>
*
*/
typedef union
{
int data[4]; /**< All compoments at once */
struct {
int x; /**< Alias for first component */
int y; /**< Alias for second component */
int z; /**< Alias for third component */
int w; /**< Alias for fourht component */
};
struct {
int x_; /**< Alias for first component */
int y_; /**< Alias for second component */
int width; /**< Alias for third component */
int height; /**< Alias for fourth component */
};
struct {
int r; /**< Alias for first component */
int g; /**< Alias for second component */
int b; /**< Alias for third component */
int a; /**< Alias for fourth component */
};
struct {
int red; /**< Alias for first component */
int green; /**< Alias for second component */
int blue; /**< Alias for third component */
int alpha; /**< Alias for fourth component */
};
struct {
int vstart; /**< Alias for first component */
int vcount; /**< Alias for second component */
int istart; /**< Alias for third component */
int icount; /**< Alias for fourth component */
};
} ivec4;
/**
* Tuple of 3 ints.
*
* Each field can be addressed using several aliases:
* - First component: <b>x</b>, <b>r</b> or <b>red</b>
* - Second component: <b>y</b>, <b>g</b> or <b>green</b>
* - Third component: <b>z</b>, <b>b</b> or <b>blue</b>
*
*/
typedef union
{
int data[3]; /**< All compoments at once */
struct {
int x; /**< Alias for first component */
int y; /**< Alias for second component */
int z; /**< Alias for third component */
};
struct {
int r; /**< Alias for first component */
int g; /**< Alias for second component */
int b; /**< Alias for third component */
};
struct {
int red; /**< Alias for first component */
int green; /**< Alias for second component */
int blue; /**< Alias for third component */
};
} ivec3;
/**
* Tuple of 2 ints.
*
* Each field can be addressed using several aliases:
* - First component: <b>x</b>, <b>s</b> or <b>start</b>
* - Second component: <b>y</b>, <b>t</b> or <b>end</b>
*
*/
typedef union
{
int data[2]; /**< All compoments at once */
struct {
int x; /**< Alias for first component */
int y; /**< Alias for second component */
};
struct {
int s; /**< Alias for first component */
int t; /**< Alias for second component */
};
struct {
int start; /**< Alias for first component */
int end; /**< Alias for second component */
};
} ivec2;
/**
* Tuple of 4 floats.
*
* Each field can be addressed using several aliases:
* - First component: <b>x</b>, <b>r</b> or <b>red</b>
* - Second component: <b>y</b>, <b>g</b> or <b>green</b>
* - Third component: <b>z</b>, <b>b</b>, <b>blue</b> or <b>width</b>
* - Fourth component: <b>w</b>, <b>a</b>, <b>alpha</b> or <b>height</b>
*/
typedef union
{
float data[4]; /**< All compoments at once */
struct {
float x; /**< Alias for first component */
float y; /**< Alias fo second component */
float z; /**< Alias fo third component */
float w; /**< Alias fo fourth component */
};
struct {
float x_; /**< Alias for first component */
float y_; /**< Alias fo second component */
float width; /**< Alias fo third component */
float height; /**< Alias fo fourth component */
};
struct {
float r; /**< Alias for first component */
float g; /**< Alias fo second component */
float b; /**< Alias fo third component */
float a; /**< Alias fo fourth component */
};
struct {
float red; /**< Alias for first component */
float green; /**< Alias fo second component */
float blue; /**< Alias fo third component */
float alpha; /**< Alias fo fourth component */
};
} vec4;
/**
* Tuple of 3 floats
*
* Each field can be addressed using several aliases:
* - First component: <b>x</b>, <b>r</b> or <b>red</b>
* - Second component: <b>y</b>, <b>g</b> or <b>green</b>
* - Third component: <b>z</b>, <b>b</b> or <b>blue</b>
*/
typedef union
{
float data[3]; /**< All compoments at once */
struct {
float x; /**< Alias for first component */
float y; /**< Alias fo second component */
float z; /**< Alias fo third component */
};
struct {
float r; /**< Alias for first component */
float g; /**< Alias fo second component */
float b; /**< Alias fo third component */
};
struct {
float red; /**< Alias for first component */
float green; /**< Alias fo second component */
float blue; /**< Alias fo third component */
};
} vec3;
/**
* Tuple of 2 floats
*
* Each field can be addressed using several aliases:
* - First component: <b>x</b> or <b>s</b>
* - Second component: <b>y</b> or <b>t</b>
*/
typedef union
{
float data[2]; /**< All components at once */
struct {
float x; /**< Alias for first component */
float y; /**< Alias for second component */
};
struct {
float s; /**< Alias for first component */
float t; /**< Alias for second component */
};
} vec2;
#ifdef __cplusplus
}
#endif
#endif /* __VEC234_H__ */