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Implement ZegoEffect #1706
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I think the only way is use the example code with textureId: I'm not sure if this should works or not. |
I'm not sure, test both cases. I think yes |
Also, to improve the performance avoid instace the ZegoEffect inside draw method and do it inside initGlFilter or constructor |
Hello, It is not working but I'm not sure about the reason |
Sure. I sent an invite. @pedroSG94 |
I am trying to implement a beauty filter using ZegoEffect. I started with the DeepAR example but I couldn't figure out how to do it.
The methods that can be used to process frames in ZegoEffect are as follows:
Example I420 process code:
How can I integrate it?
https://docs.zegocloud.com/article/9916
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