|
| 1 | +# The application settings for Android libSDL port |
| 2 | + |
| 3 | +# Specify application name (e.x. My Application) |
| 4 | +AppName="test-notification" |
| 5 | + |
| 6 | +# Specify reversed site name of application (e.x. com.mysite.myapp) |
| 7 | +AppFullName=net.olofson.ballfield.notification |
| 8 | + |
| 9 | +# Application version code (integer) |
| 10 | +AppVersionCode=105 |
| 11 | + |
| 12 | +# Application user-visible version name (string) |
| 13 | +AppVersionName="1.05" |
| 14 | + |
| 15 | +# Specify path to download application data in zip archive in the form "Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...' |
| 16 | +# If you'll start Description with '!' symbol it will be enabled by default, '!!' will also hide the entry from the menu, so it cannot be disabled |
| 17 | +# If the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as binary BLOB to the application dir and not unzipped |
| 18 | +# If the URL does not contain 'http://' or 'https://', it is treated as file from 'project/jni/application/src/AndroidData' dir - |
| 19 | +# these files are put inside .apk package by the build system |
| 20 | +# You can specify Google Play expansion files in the form 'obb:main.12345' or 'obb:patch.12345' where 12345 is the app version for the obb file |
| 21 | +# You can mount expansion files created with jobb tool if you put 'mnt:main.12345' or 'mnt:patch.12345' |
| 22 | +# The mount directory will be returned by calling getenv("ANDROID_OBB_MOUNT_DIR") |
| 23 | +# You can use .zip.xz archives for better compression, but you need to add 'lzma' to CompiledLibraries |
| 24 | +# Generate .zip.xz files like this: zip -0 -r data.zip your-data/* ; xz -8 data.zip |
| 25 | +AppDataDownloadUrl="!!Game data is 1 Mb|ballfield3.zip" |
| 26 | + |
| 27 | +# Reset SDL config when updating application to the new version (y) / (n) |
| 28 | +ResetSdlConfigForThisVersion=n |
| 29 | + |
| 30 | +# Delete application data files when upgrading (specify file/dir paths separated by spaces) |
| 31 | +DeleteFilesOnUpgrade="%" |
| 32 | + |
| 33 | +# Here you may type readme text, which will be shown during startup. Format is: |
| 34 | +# Text in English, use \\\\n to separate lines (that's four backslashes)^de:Text in Deutsch^ru:Text in Russian^button:Button that will open some URL:http://url-to-open/ |
| 35 | +ReadmeText='' |
| 36 | + |
| 37 | +# libSDL version to use (1.2/2) |
| 38 | +LibSdlVersion=1.2 |
| 39 | + |
| 40 | +# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape |
| 41 | +ScreenOrientation=h |
| 42 | + |
| 43 | +# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only |
| 44 | +# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32) |
| 45 | +VideoDepthBpp=16 |
| 46 | + |
| 47 | +# Enable OpenGL depth buffer (needed only for 3-d applications, small speed decrease) (y) or (n) |
| 48 | +NeedDepthBuffer=n |
| 49 | + |
| 50 | +# Enable OpenGL stencil buffer (needed only for 3-d applications, small speed decrease) (y) or (n) |
| 51 | +NeedStencilBuffer=n |
| 52 | + |
| 53 | +# Use GLES 2.x context |
| 54 | +# you need this option only if you're developing 3-d app (y) or (n) |
| 55 | +NeedGles2=n |
| 56 | + |
| 57 | +# Use GLES 3.x context |
| 58 | +# you need this option only if you're developing 3-d app (y) or (n) |
| 59 | +NeedGles3=n |
| 60 | + |
| 61 | +# Use gl4es library for provide OpenGL 1.x functionality to OpenGL ES accelerated cards (y) or (n) |
| 62 | +UseGl4es= |
| 63 | + |
| 64 | +# Application uses software video buffer - you're calling SDL_SetVideoMode() without SDL_HWSURFACE and without SDL_OPENGL, |
| 65 | +# this will allow small speed optimization. Enable this even when you're using SDL_HWSURFACE. (y) or (n) |
| 66 | +SwVideoMode=y |
| 67 | + |
| 68 | +# Application video output will be resized to fit into native device screen (y)/(n) |
| 69 | +SdlVideoResize=y |
| 70 | + |
| 71 | +# Application resizing will keep 4:3 aspect ratio, with black bars at sides (y)/(n) |
| 72 | +SdlVideoResizeKeepAspect=n |
| 73 | + |
| 74 | +# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer |
| 75 | +InhibitSuspend=y |
| 76 | + |
| 77 | +# Create Android service, so the app is less likely to be killed while in background |
| 78 | +CreateService=y |
| 79 | + |
| 80 | +# Application does not call SDL_Flip() or SDL_UpdateRects() appropriately, or draws from non-main thread - |
| 81 | +# enabling the compatibility mode will force screen update every 100 milliseconds, which is laggy and inefficient (y) or (n) |
| 82 | +CompatibilityHacksForceScreenUpdate=n |
| 83 | + |
| 84 | +# Application does not call SDL_Flip() or SDL_UpdateRects() after mouse click (ScummVM and all Amiga emulators do that) - |
| 85 | +# force screen update by moving mouse cursor a little after each click (y) or (n) |
| 86 | +CompatibilityHacksForceScreenUpdateMouseClick=n |
| 87 | + |
| 88 | +# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n) |
| 89 | +CompatibilityHacksStaticInit=n |
| 90 | + |
| 91 | +# On-screen Android soft text input emulates hardware keyboard, this will only work with Hackers Keyboard app (y)/(n) |
| 92 | +CompatibilityHacksTextInputEmulatesHwKeyboard=n |
| 93 | + |
| 94 | +# Built-in text input keyboards with custom layouts for emulators, requires CompatibilityHacksTextInputEmulatesHwKeyboard=y |
| 95 | +# 0 or empty - standard Android keyboard |
| 96 | +# 1 - Simple QWERTY keyboard, no function keys, no arrow keys |
| 97 | +# 2 - Commodore 64 keyboard |
| 98 | +# 3 - Amiga keyboard |
| 99 | +# 4 - Atari800 keyboard |
| 100 | +TextInputKeyboard=3 |
| 101 | + |
| 102 | +# Hack for broken devices: prevent audio chopping, by sleeping a bit after pushing each audio chunk (y)/(n) |
| 103 | +CompatibilityHacksPreventAudioChopping=n |
| 104 | + |
| 105 | +# Hack for broken apps: application ignores audio buffer size returned by SDL (y)/(n) |
| 106 | +CompatibilityHacksAppIgnoresAudioBufferSize=n |
| 107 | + |
| 108 | +# Hack for VCMI: preload additional shared libraries before aplication start |
| 109 | +CompatibilityHacksAdditionalPreloadedSharedLibraries="" |
| 110 | + |
| 111 | +# Hack for Free Heroes 2, which redraws the screen inside SDL_PumpEvents(): slow and compatible SDL event queue - |
| 112 | +# do not use it with accelerometer/gyroscope, or your app may freeze at random (y)/(n) |
| 113 | +CompatibilityHacksSlowCompatibleEventQueue=n |
| 114 | + |
| 115 | +# Save and restore OpenGL state when drawing on-screen keyboard for apps that use SDL_OPENGL |
| 116 | +CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState= |
| 117 | + |
| 118 | +# Application uses SDL_UpdateRects() properly, and does not draw in any region outside those rects. |
| 119 | +# This improves drawing speed, but I know only one application that does that, and it's written by me (y)/(n) |
| 120 | +CompatibilityHacksProperUsageOfSDL_UpdateRects=n |
| 121 | + |
| 122 | +# Application uses mouse (y) or (n), this will show mouse emulation dialog to the user |
| 123 | +AppUsesMouse=y |
| 124 | + |
| 125 | +# Application needs two-button mouse, will also enable advanced point-and-click features (y) or (n) |
| 126 | +AppNeedsTwoButtonMouse=y |
| 127 | + |
| 128 | +# Right mouse button can do long-press/drag&drop action, necessary for some games (y) or (n) |
| 129 | +# If you disable it, swiping with two fingers will send mouse wheel events |
| 130 | +RightMouseButtonLongPress=n |
| 131 | + |
| 132 | +# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n) |
| 133 | +ShowMouseCursor=n |
| 134 | + |
| 135 | +# Screen follows mouse cursor, when it's covered by soft keyboard, this works only in software video mode (y) or (n) |
| 136 | +ScreenFollowsMouse=n |
| 137 | + |
| 138 | +# Generate more touch events, by default SDL generates one event per one video frame, this is useful for drawing apps (y) or (n) |
| 139 | +GenerateSubframeTouchEvents=n |
| 140 | + |
| 141 | +# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n) |
| 142 | +ForceRelativeMouseMode=y |
| 143 | + |
| 144 | +# Show on-screen dpad/joystick, that will act as arrow keys (y) or (n) |
| 145 | +AppNeedsArrowKeys=y |
| 146 | + |
| 147 | +# On-screen dpad/joystick will appear under finger when it touches the screen (y) or (n) |
| 148 | +# Joystick always follows finger, so moving mouse requires touching the screen with other finger |
| 149 | +FloatingScreenJoystick=n |
| 150 | + |
| 151 | +# Application needs text input (y) or (n), enables button for text input on screen |
| 152 | +AppNeedsTextInput=y |
| 153 | + |
| 154 | +# Application uses joystick (y) or (n), the on-screen DPAD will be used as joystick 0 axes 0-1 |
| 155 | +# This will disable AppNeedsArrowKeys option |
| 156 | +AppUsesJoystick=y |
| 157 | + |
| 158 | +# Application uses second on-screen joystick, as SDL joystick 0 axes 2-3 (y)/(n) |
| 159 | +AppUsesSecondJoystick=n |
| 160 | + |
| 161 | +# Application uses third on-screen joystick, as SDL joystick 0 axes 20-21 (y)/(n) |
| 162 | +AppUsesThirdJoystick=n |
| 163 | + |
| 164 | +# Application uses accelerometer (y) or (n), the accelerometer will be used as joystick 1 axes 0-1 and 5-7 |
| 165 | +AppUsesAccelerometer=y |
| 166 | + |
| 167 | +# Application uses gyroscope (y) or (n), the gyroscope will be used as joystick 1 axes 2-4 |
| 168 | +AppUsesGyroscope=y |
| 169 | + |
| 170 | +# Application uses orientation sensor (y) or (n), reported as joystick 1 axes 8-10 |
| 171 | +AppUsesOrientationSensor= |
| 172 | + |
| 173 | +# Use gyroscope to move mouse cursor (y) or (n), it eats battery, and can be disabled in settings, do not use with AppUsesGyroscope setting |
| 174 | +MoveMouseWithGyroscope=n |
| 175 | + |
| 176 | +# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0 |
| 177 | +AppUsesMultitouch=y |
| 178 | + |
| 179 | +# Application records audio (it will use any available source, such a s microphone) |
| 180 | +# API is defined in file SDL_android.h: int SDL_ANDROID_OpenAudioRecording(SDL_AudioSpec *spec); void SDL_ANDROID_CloseAudioRecording(void); |
| 181 | +# This option will add additional permission to Android manifest (y)/(n) |
| 182 | +AppRecordsAudio=n |
| 183 | + |
| 184 | +# Application needs read/write access SD card. Always disable it, unless you want to access user photos and downloads. (y) / (n) |
| 185 | +AccessSdCard=n |
| 186 | + |
| 187 | +# Application needs to read it's own OBB file. Enable this if you are using Play Store expansion files. (y) / (n) |
| 188 | +ReadObbFile= |
| 189 | + |
| 190 | +# Application needs Internet access. If you disable it, you'll have to bundle all your data files inside .apk (y) / (n) |
| 191 | +AccessInternet= |
| 192 | + |
| 193 | +# Immersive mode - Android will hide on-screen Home/Back keys. Looks bad if you invoke Android keyboard. (y) / (n) |
| 194 | +ImmersiveMode=y |
| 195 | + |
| 196 | +# Draw in the display cutout area. (y) / (n) |
| 197 | +DrawInDisplayCutout= |
| 198 | + |
| 199 | +# Hide Android system mouse cursor image when USB mouse is attached (y) or (n) - the app must draw it's own mouse cursor |
| 200 | +HideSystemMousePointer= |
| 201 | + |
| 202 | +# Application implements Android-specific routines to put to background, and will not draw anything to screen |
| 203 | +# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them |
| 204 | +# rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n) |
| 205 | +# This option is reported to be buggy, sometimes failing to restore video state |
| 206 | +NonBlockingSwapBuffers=n |
| 207 | + |
| 208 | +# Redefine common hardware keys to SDL keysyms |
| 209 | +# BACK hardware key is available on all devices, MENU is available on pre-ICS devices, other keys may be absent |
| 210 | +# SEARCH and CALL by default return same keycode as DPAD_CENTER - one of those keys is available on most devices |
| 211 | +# Use word NO_REMAP if you want to preserve native functionality for certain key (volume keys are 3-rd and 4-th) |
| 212 | +# Keys: TOUCHSCREEN (works only when AppUsesMouse=n), DPAD_CENTER/SEARCH, VOLUMEUP, VOLUMEDOWN, MENU, BACK, CAMERA |
| 213 | +RedefinedKeys="SPACE RETURN NO_REMAP NO_REMAP SPACE ESCAPE" |
| 214 | + |
| 215 | +# Number of virtual keyboard keys - currently 12 keys is the maximum |
| 216 | +AppTouchscreenKeyboardKeysAmount=6 |
| 217 | + |
| 218 | +# Define SDL keysyms for multitouch gestures - pinch-zoom in, pinch-zoom out, rotate left, rotate right |
| 219 | +RedefinedKeysScreenGestures="6 7 8 9 " |
| 220 | + |
| 221 | +# Redefine on-screen keyboard keys to SDL keysyms - currently 12 keys is the maximum |
| 222 | +RedefinedKeysScreenKb="0 1 2 3 4 5 " |
| 223 | + |
| 224 | +# Names for on-screen keyboard keys, such as Fire, Jump, Run etc, separated by spaces, they are used in SDL config menu |
| 225 | +RedefinedKeysScreenKbNames="0 1 2 3 4 5 6 7 8 9" |
| 226 | + |
| 227 | +# On-screen keys theme |
| 228 | +# 0 = Ultimate Droid by Sean Stieber (green, with cross joystick) |
| 229 | +# 1 = Simple Theme by Beholder (white, with cross joystick) |
| 230 | +# 2 = Sun by Sirea (yellow, with round joystick) |
| 231 | +# 3 = Keen by Gerstrong (multicolor, with round joystick) |
| 232 | +# 4 = Retro by Santiago Radeff (red/white, with cross joystick) |
| 233 | +# 5 = GameBoy from RetroArch |
| 234 | +# 6 = PlayStation from RetroArch |
| 235 | +# 7 = SuperNintendo from RetroArch |
| 236 | +# 8 = DualShock from RetroArch |
| 237 | +# 9 = Nintendo64 from RetroArch |
| 238 | +TouchscreenKeysTheme=1 |
| 239 | + |
| 240 | +# Redefine gamepad keys to SDL keysyms, button order is: |
| 241 | +# A B X Y L1 R1 L2 R2 LThumb RThumb Start Select Up Down Left Right LThumbUp LThumbDown LThumbLeft LThumbRight RThumbUp RThumbDown RThumbLeft RThumbRight |
| 242 | +RedefinedKeysGamepad="0 1 2 3 4 5 6 7 8 9 j k UP DOWN LEFT RIGHT PAGEUP PAGEDOWN HOME END PLUS MINUS LEFTBRACKET RIGHTBRACKET" |
| 243 | + |
| 244 | +# Redefine keys for the second gamepad, same as the first gamepad if not set: |
| 245 | +RedefinedKeysSecondGamepad="q w e r t y u i o p a s d f g h z x c v b n m COMMA" |
| 246 | + |
| 247 | +# Redefine keys for the third gamepad, same as the first gamepad if not set: |
| 248 | +RedefinedKeysThirdGamepad="F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 F13 F14 F15 PRINT" |
| 249 | + |
| 250 | +# Redefine keys for the fourth gamepad, same as the first gamepad if not set: |
| 251 | +RedefinedKeysFourthGamepad="KP0 KP1 KP2 KP3 KP4 KP5 KP6 KP7 KP8 KP9 KP_PERIOD KP_DIVIDE KP_MULTIPLY KP_MINUS KP_PLUS KP_ENTER" |
| 252 | + |
| 253 | +# How long to show startup menu button, in msec, 0 to disable startup menu |
| 254 | +StartupMenuButtonTimeout=1000 |
| 255 | + |
| 256 | +# Menu items to hide from startup menu, available menu items (SDL 1.2 only): |
| 257 | +# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.StorageAccessConfig SettingsMenuMisc.CommandlineConfig SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout SettingsMenuKeyboard.ScreenKeyboardAdvanced |
| 258 | +HiddenMenuOptions='' |
| 259 | + |
| 260 | +# Menu items to show at startup - this is Java code snippet, leave empty for default |
| 261 | +# new SettingsMenuMisc.ShowReadme(), (AppUsesMouse \&\& \! ForceRelativeMouseMode \? new SettingsMenuMouse.DisplaySizeConfig(true) : new SettingsMenu.DummyMenu()), new SettingsMenuMisc.OptionalDownloadConfig(true), new SettingsMenuMisc.GyroscopeCalibration() |
| 262 | +# Available menu items: |
| 263 | +# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.StorageAccessConfig SettingsMenuMisc.CommandlineConfig SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout SettingsMenuKeyboard.ScreenKeyboardAdvanced |
| 264 | +FirstStartMenuOptions='' |
| 265 | + |
| 266 | +# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower |
| 267 | +AppMinimumRAM=0 |
| 268 | + |
| 269 | +# GCC version, or 'clang' for CLANG |
| 270 | +NDK_TOOLCHAIN_VERSION=clang |
| 271 | + |
| 272 | +# Android platform version. |
| 273 | +# android-16 = Android 4.1, the earliest supported version in NDK r18. |
| 274 | +# android-18 = Android 4.3, the first version supporting GLES3. |
| 275 | +# android-21 = Android 5.1, the first version with SO_REUSEPORT defined. |
| 276 | +APP_PLATFORM= |
| 277 | + |
| 278 | +# Specify architectures to compile, 'all' or 'y' to compile for all architectures. |
| 279 | +# Available architectures: armeabi-v7a arm64-v8a x86 x86_64 |
| 280 | +MultiABI='arm64-v8a' |
| 281 | + |
| 282 | +# Optional shared libraries to compile - removing some of them will save space |
| 283 | +# MP3 patents are expired, but libmad license is GPL, not LGPL |
| 284 | +# Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2 |
| 285 | +# rep 'Available' project/jni/SettingsTemplate.mk |
| 286 | +CompiledLibraries="sdl_image" |
| 287 | + |
| 288 | +# Application uses custom build script AndroidBuild.sh instead of Android.mk (y) or (n) |
| 289 | +CustomBuildScript=n |
| 290 | + |
| 291 | +# Aditional CFLAGS for application |
| 292 | +AppCflags='' |
| 293 | + |
| 294 | +# Aditional C++-specific compiler flags for application, added after AppCflags |
| 295 | +AppCppflags='' |
| 296 | + |
| 297 | +# Additional LDFLAGS for application |
| 298 | +AppLdflags='' |
| 299 | + |
| 300 | +# If application has headers with the same name as system headers, this option tries to fix compiler flags to make it compilable |
| 301 | +AppOverlapsSystemHeaders= |
| 302 | + |
| 303 | +# Build only following subdirs (empty will build all dirs, ignored with custom script) |
| 304 | +AppSubdirsBuild='' |
| 305 | + |
| 306 | +# Exclude these files from build |
| 307 | +AppBuildExclude='' |
| 308 | + |
| 309 | +# Application command line parameters, including app name as 0-th param |
| 310 | +AppCmdline='ballfield' |
| 311 | + |
| 312 | +# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens |
| 313 | +# Minimum screen size that application supports: (s)mall / (m)edium / (l)arge |
| 314 | +MinimumScreenSize=s |
| 315 | + |
| 316 | +# Your AdMob Publisher ID, (n) if you don't want advertisements |
| 317 | +AdmobPublisherId=n |
| 318 | + |
| 319 | +# Your AdMob test device ID, to receive a test ad |
| 320 | +AdmobTestDeviceId= |
| 321 | + |
| 322 | +# Your AdMob banner size (BANNER/FULL_BANNER/LEADERBOARD/MEDIUM_RECTANGLE/SMART_BANNER/WIDE_SKYSCRAPER/FULL_WIDTH:Height/Width:AUTO_HEIGHT/Width:Height) |
| 323 | +AdmobBannerSize= |
| 324 | + |
| 325 | +# Google Play Game Services application ID, required for cloud saves to work |
| 326 | +GooglePlayGameServicesId= |
| 327 | + |
| 328 | +# The app will open files with following extension, file path will be added to commandline params |
| 329 | +AppOpenFileExtension='png PNG jpg JPG jpeg JPEG gif GIF' |
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