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main.js
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var roleHarvester = require('role.harvester');
var roleUpgrader = require('role.upgrader');
var roleBuilder = require('role.builder');
var autospawner = require('autospawner');
module.exports.loop = function () {
var tower = Game.getObjectById('TOWER_ID');
if(tower) {
var closestDamagedStructure = tower.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => structure.hits < structure.hitsMax
});
if(closestDamagedStructure) {
tower.repair(closestDamagedStructure);
}
var closestHostile = tower.pos.findClosestByRange(FIND_HOSTILE_CREEPS);
if(closestHostile) {
tower.attack(closestHostile);
}
}
for(var name in Game.creeps) {
var creep = Game.creeps[name];
if(creep.memory.role == 'harvester') {
roleHarvester.run(creep);
}
if(creep.memory.role == 'upgrader') {
roleUpgrader.run(creep);
}
if(creep.memory.role == 'builder') {
roleBuilder.run(creep);
}
}
for(var creep in Memory.creeps){
if(!Game.creeps[creep]) {
delete Memory.creeps[creep];
}
}
for(var spawner in Game.spawns) {
autospawner.run(spawner);
}
}