Open
Description
The idea is to design how properties will work in Lua and Godot. A property will be a variable in the class object and will follow the definitions from the initial call for the implicit available properties method.
Following below is an excerpt for some of the the designs I have so far.
local class = require 'lua.class' -- Import the system class library
local Sprite = require 'godot.Sprite' -- Make sure to import the base class
local Main = class.extends(Sprite) -- Create the user subclass
Main:properties {
{ name = 'width', type = Types.number, default = 10 },
{ name = 'height', type = Types.number },
{ name = 'title', type = Types.string, get = 'get_title', set = 'set_title' },
{ name = 'description' }
}
function Main:ready()
self.height = 5
end
function Main:process(delta)
print(self.width * self.height) -- Should print 50
end
function Main:get_title()
return 'The title is ' .. (self.title and self.title or 'undefined')
end
function Main:set_title(title)
self.title = title
end
return Main
The description property in the code above has the default data type of string.
Please share your thoughts on this idea or show us a new idea that you come up about this topic.
-- Perbone