LookAt blendshapes #1303
Unanswered
James-messant
asked this question in
Help
Replies: 1 comment
-
There are two types of LookAt in VRM: models that use Expression(BlendShape) and models that use Bone. If you want to support both, use VRM.LookAt. example: https://github.com/pixiv/three-vrm/blob/dev/packages/three-vrm/examples/lookat.html |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
Is it possible to control eye movement through blendshapes using this arkit model:
https://github.com/hinzka/52blendshapes-for-VRoid-face?
currentVrm.expressionManager.setValue("EyeLookOutLeft", 0.6);
This line does not work for me even though the model contains an expressionVrm blendshape for it.
I've tried doing : lookAtTarget.position.y = eyeLookUpLeft - eyeLookDownLeft
Which works somewhat okay but was wondering if there was a better way of doing it.
Beta Was this translation helpful? Give feedback.
All reactions