Description
Hi, I'm using C# (only) and I was wondering if it's possible to use Hexa.NET.ImGui
rather than the Imgui.NET
package. This is because ImGui.NET
is missing the "Internal" methods of Dear Imgui. These are very useful for things like setting up docking layouts and custom drawing functionality. More info here: ImGuiNET/ImGui.NET#81
Anyways, Hexa.NET.ImGui
seems to be much more up-to-date, and it seems to be easier to do the native interop as well. I'm working through updating the ImGuiGodot
internal files to switch over in my project and it's almost a drop-in replacement except for cleaning up the pointers and native stuff.
EDIT: it looks like @maidopi-usagi already made an integration already, mentioned here: #75 (comment) . I am having some trouble getting it to run though.