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Description
I'm not sure whether to ask this on here or on wxLua. I'm trying to change the way the breakpoint icon looks on the left margin gutter of the editor and it looks like SCI_MARKERDEFINEPIXMAP
is what I'm after.
The corresponding wxlua binding is here https://github.com/pkulchenko/wxlua/blob/4d83c8d44eeccf88683ca0146a13b16d0b0d4264/wxLua/bindings/wxwidgets/wxstc_override.hpp#L86.
What's unclear to me is how to actually pass in that xpm data as const char **
from the lua side. Been banging my head against the wall trying to figure this out. I looked at https://github.com/pkulchenko/wxlua/blob/master/wxLua/docs/binding.md and https://github.com/pkulchenko/wxlua/blob/master/wxLua/docs/wxlua.md. Closest thing I could find is this section:
userdata : A pointer to a C/C++ object.
A metatable (see Lua documentation) may be assigned to it to allow it to act as a table or be called as a function, among other things.
wxLua uses userdata types to wrap the wxWidgets C++ objects to make them useable in a Lua program.
I also looked at some of the wxlua samples like https://github.com/pkulchenko/wxlua/blob/4d83c8d44eeccf88683ca0146a13b16d0b0d4264/wxLua/samples/calculator.wx.lua#L242 and https://github.com/pkulchenko/wxlua/blob/4d83c8d44eeccf88683ca0146a13b16d0b0d4264/wxLua/samples/catch.lua#L601 hoping for some usage hints.
Those examples turn xpm, represented as a table from the lua side, into a wxBitmap
and then wxIcon
. But using wxBitmap
and wxIcon
is not a suitable userdata
because MarkerDefinePixmap
wants to turn it into a const char* const*
. I've tried passing it in as a plain lua string, as a lua table, wxBitmap
, wxIcon
. None of it seems to work.
It feels like I'm missing something simple but what actually is the suitable userdata I should be using here?