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Analogue of QuadRender #8054

@AlexAPPi

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@AlexAPPi

The engine is clearly missing a public analogue of QuadRender that would allow rendering not only a single quad, but also arbitrary primitives — points, lines, triangles, and so on. This would provide flexibility for drawing non-standard geometries without the need to manually create and manage custom buffers.

device.draw(_quadPrimitive);

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