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Occasional crash in GameServices::IsAuthorized() #22
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On one of my devices, I see this behaviour:
Then my app will crash in:
(gpg::GameServices::IsAuthorized()+9)
From the docs at https://developers.google.com/games/services/cpp/GettingStartedNativeClient:
So I initialize only once, similar to the minimalist example code here: https://github.com/playgameservices/cpp-android-basic-samples/blob/master/samples-android/Minimalist/jni/StateManager.cpp
My InitServices() method:
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