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Sorry if this is the wrong place, I could not find where to file issues with the Play Games C++ SDK.
When using Java APIs, I can use GoogleSignInOptions.Builder(GoogleSignInOptions.DEFAULT_GAMES_SIGN_IN) together with requestServerAuthCode(String) as documented here to retrieve a server auth code.
There doesn't seem to be an option in the C++ SDK to do this. I would expect for example gpg::GameServices::Builder to contain a configuration function such as RequestServerAuthCode() but was unable to find anything resembling it.
Is there a way to retrieve a server auth code with the Play Games C++ SDK?
If not, how can I use the Play Games C++ SDK together with GoogleSignInOptions.Builder.requestServerAuthCode?
The text was updated successfully, but these errors were encountered:
Sorry if this is the wrong place, I could not find where to file issues with the Play Games C++ SDK.
When using Java APIs, I can use
GoogleSignInOptions.Builder(GoogleSignInOptions.DEFAULT_GAMES_SIGN_IN)
together withrequestServerAuthCode(String)
as documented here to retrieve a server auth code.There doesn't seem to be an option in the C++ SDK to do this. I would expect for example
gpg::GameServices::Builder
to contain a configuration function such asRequestServerAuthCode()
but was unable to find anything resembling it.GoogleSignInOptions.Builder.requestServerAuthCode
?The text was updated successfully, but these errors were encountered: