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command.go
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command.go
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// Copyright (c) 2014 - The Event Horizon authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package eventhorizon
import (
"errors"
"fmt"
"sync"
"github.com/looplab/eventhorizon/uuid"
)
// Command is a domain command that is sent to a Dispatcher.
//
// A command name should 1) be in present tense and 2) contain the intent
// (MoveCustomer vs CorrectCustomerAddress).
//
// The command should contain all the data needed when handling it as fields.
// These fields can take an optional "eh" tag, which adds properties. For now
// only "optional" is a valid tag: `eh:"optional"`.
type Command interface {
// AggregateID returns the ID of the aggregate that the command should be
// handled by.
AggregateID() uuid.UUID
// AggregateType returns the type of the aggregate that the command can be
// handled by.
AggregateType() AggregateType
// CommandType returns the type of the command.
CommandType() CommandType
}
// CommandType is the type of a command, used as its unique identifier.
type CommandType string
// String returns the string representation of a command type.
func (ct CommandType) String() string {
return string(ct)
}
// CommandIDer provides a unique command ID to be used for request tracking etc.
type CommandIDer interface {
// CommandID returns the ID of the command instance being handled.
CommandID() uuid.UUID
}
// ErrCommandNotRegistered is when no command factory was registered.
var ErrCommandNotRegistered = errors.New("command not registered")
// RegisterCommand registers an command factory for a type. The factory is
// used to create concrete command types.
//
// An example would be:
// RegisterCommand(func() Command { return &MyCommand{} })
func RegisterCommand(factory func() Command) {
// TODO: Explore the use of reflect/gob for creating concrete types without
// a factory func.
// Check that the created command matches the type registered.
cmd := factory()
if cmd == nil {
panic("eventhorizon: created command is nil")
}
commandType := cmd.CommandType()
if commandType == CommandType("") {
panic("eventhorizon: attempt to register empty command type")
}
commandsMu.Lock()
defer commandsMu.Unlock()
if _, ok := commands[commandType]; ok {
panic(fmt.Sprintf("eventhorizon: registering duplicate types for %q", commandType))
}
commands[commandType] = factory
}
// UnregisterCommand removes the registration of the command factory for
// a type. This is mainly useful in mainenance situations where the command type
// needs to be switched at runtime.
func UnregisterCommand(commandType CommandType) {
if commandType == CommandType("") {
panic("eventhorizon: attempt to unregister empty command type")
}
commandsMu.Lock()
defer commandsMu.Unlock()
if _, ok := commands[commandType]; !ok {
panic(fmt.Sprintf("eventhorizon: unregister of non-registered type %q", commandType))
}
delete(commands, commandType)
}
// CreateCommand creates an command of a type with an ID using the factory
// registered with RegisterCommand.
func CreateCommand(commandType CommandType) (Command, error) {
commandsMu.RLock()
defer commandsMu.RUnlock()
if factory, ok := commands[commandType]; ok {
return factory(), nil
}
return nil, ErrCommandNotRegistered
}
var commands = make(map[CommandType]func() Command)
var commandsMu sync.RWMutex