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I have a scene with MapControls and an onPointerUp handler on a mesh. The event is triggered correctly on hover with the initial camera positioning. However, it is not accurate anymore as soon as i move / rotate the camera. I assume it is because the raycaster is not updated when i move the camera. It seems like a common use case; any idea how to fix that?
This discussion was converted from issue #1011 on September 05, 2022 14:34.
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I have a scene with MapControls and an onPointerUp handler on a mesh. The event is triggered correctly on hover with the initial camera positioning. However, it is not accurate anymore as soon as i move / rotate the camera. I assume it is because the raycaster is not updated when i move the camera. It seems like a common use case; any idea how to fix that?
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