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So keyboard controls is a great way to recognize certain keyboard inputs to trigger certain input events. Can I manually trigger these events? Like, can I capture inputs from a game controller or other UI element, and then trigger one of the other events tied to a certain keyboard events tied to the the keyboard controls component?
I'd like to have my other input types leverage one central place to handle input events. Rather than piecing different types together and creating my own centralized handler. Keyboard controls would offer a good centralization. If I can otherwise trigger the events. Is that possible currently?
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So keyboard controls is a great way to recognize certain keyboard inputs to trigger certain input events. Can I manually trigger these events? Like, can I capture inputs from a game controller or other UI element, and then trigger one of the other events tied to a certain keyboard events tied to the the keyboard controls component?
I'd like to have my other input types leverage one central place to handle input events. Rather than piecing different types together and creating my own centralized handler. Keyboard controls would offer a good centralization. If I can otherwise trigger the events. Is that possible currently?
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