Using Clone component with a gltf that uses instancedMesh #1792
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alexkahndev
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Hello, I am converting a game I have from regular threeJS to React Three Fiber with this amazing drei library. The issue I'm running into is that I am trying to use the Clone component so I can have a shallow copy of my model. By setting the object to 'scene' from the useGLTF hook I'm able to display everything except parts that are instancedMesh. I found this model online and ideally my Clone or similar solution should be able to support models that are created using instancedMeshes. Since instancedMesh does not have a .clone() method what are my options for having a Cloned or instanced version of my model for performance reasons or am I forced to just make 5 hard copies.
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