How to enable zoom with controls based on mouse instead of object? #432
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jamestouri
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I think this is more of a three.js related feature question, maybe ask the question over there? My guess, according to Orbitcontrols is that the camera move around target
Where it's initialized to (0,0,0 ) and updated accordingly |
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When I try to zoom in and out it zooms to the middle of the camera. Is there away I can get OrbitControls to zoom where the mouse is?
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