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enhancementNew feature or requestNew feature or requestv11For v11 related tasksFor v11 related tasks
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Similar to useIntersect we should test if a mesh is occluded.
Note: I might have a better way to do this upstream
Threejs example: https://github.com/mrdoob/three.js/blob/master/examples/webgpu_occlusion.html
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enhancementNew feature or requestNew feature or requestv11For v11 related tasksFor v11 related tasks