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Let's say I have a plane Board, with 10 threes that are the same.
Currently, It will generate 11 components (1 board, and 10 threes that are the same) but don't specifically have the same positions or scale, but same material, maybe not same geometry? I have to check..
Is it interesting to develop something that will stack component and check if they already exist, to create a for loop in the tsx at the end to avoid duplicate component ?
Would it be interesting to develop that?
The text was updated successfully, but these errors were encountered:
Hi
Let's say I have a plane Board, with 10 threes that are the same.
Currently, It will generate 11 components (1 board, and 10 threes that are the same) but don't specifically have the same positions or scale, but same
material
, maybe not samegeometry
? I have to check..Is it interesting to develop something that will stack component and check if they already exist, to create a for loop in the tsx at the end to avoid duplicate component ?
Would it be interesting to develop that?
The text was updated successfully, but these errors were encountered: