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This is a research ticket for gathering information on how to implement VR support in postprocessing.
The rendering workflow in v7 consists of using a RenderPipeline that uses a WebGLRenderer/WebGPURenderer to render individual passes. Three's WebXR support requires the use of WebGLRenderer.setAnimationLoop and it uses a special XR camera for the active XR session. So some parts definitely need to be changed but the actual scope of the changes needs to be specified before VR can be implemented.
Description
Related: #676
This is a research ticket for gathering information on how to implement VR support in
postprocessing
.The rendering workflow in v7 consists of using a
RenderPipeline
that uses aWebGLRenderer/WebGPURenderer
to render individual passes. Three's WebXR support requires the use ofWebGLRenderer.setAnimationLoop
and it uses a special XR camera for the active XR session. So some parts definitely need to be changed but the actual scope of the changes needs to be specified before VR can be implemented.Implementation Details
Relevant sources
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