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thats either a problem with three.loadingmanager or the math to calculate the percentage isnt right. anything you load is coming directly from a three loader, whether that's a gltf, a texture etc. there's no place where r3f sits in between or something like that. i dont know how xhr works, but onProgress delivers junk in my browser. i get a single value from onProgress in my local test. |
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Hi. I am facing a problem where I couldn’t display a proper loading indicator. In my case, total percent of loader is going far from 100%.
I couldn't find any solution to this problem. How to calculate total asset count?
Result: (You can see progress is 2670% rather than 100%)
LoadingManager component
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