Setting Position and Rotation of camera (can't find any of my objects) #625
leo-petrucci
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thats not how it works, these are just the initial values that the renderer and the cameras get. think of everything on the canvas element as a construction type of argument, the objects are literally constructed from it. you can get to the camera in useframe or usethree https://codesandbox.io/s/r3f-particles-i-q4d2v careful with ortho cams, they behave differently, changing the z vector has no effect because there's no perspective. they have a "zoom" property instead. |
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I wanted to use
react-three-gui
to move my camera around and have more control over where I'm viewing my scene from, however as soon as I set position or rotation I lose any trace of my meshes.What are the default values for camera position and rotation? Why does everything disappear when I set it to
[0,0,0]
?I created a sandbox here https://codesandbox.io/s/r3f-basic-demo-forked-jbm2t?file=/src/index.js
This also happens when trying to set my camera as
orthographic
, I just end up loosing all my meshes.Beta Was this translation helpful? Give feedback.
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