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Description
There are two issues I'm reporting, one came up in the discord while putting together the other so I figured I'd tie them together.
- When dumping
positionLocal
to acolorNode
field the output is expected. However if you put it in thefragmentNode
it corrups and goes weird. Making it scary if we can use it as an input in further down-thread parts of the shader.
Left: Weird, Right: Expected

UPDATE: My second issue turns out to be in the vanilla version too. I'll move that portion over to three.
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