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Customizing the Cursor's onPointerDown behavior #426

@wrangelvid

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@wrangelvid

I love how the ray darkens / changes opacity on the onPointerDown event. It's also amazing that we can provide custom material classes for the cursor model.
However, it would be nice to change the cursor model on onPointerDown. It can be as simple as following an opinionated approach by decreasing its size and increasing the opacity value, or something more sophisticated by passing a uniform into the shader.

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