From 2437ecc10b0f2516b365e5963268427ccf50ccee Mon Sep 17 00:00:00 2001 From: clayton Date: Mon, 3 Feb 2020 15:43:17 -0800 Subject: [PATCH] Clean up formatting and some grammar --- wiki/Mapping_Techniques/Overlap/en.md | 4 ++-- wiki/Mapping_Techniques/Stack/en.md | 12 +++++------- 2 files changed, 7 insertions(+), 9 deletions(-) diff --git a/wiki/Mapping_Techniques/Overlap/en.md b/wiki/Mapping_Techniques/Overlap/en.md index bd224efafdbc..83bff402f539 100644 --- a/wiki/Mapping_Techniques/Overlap/en.md +++ b/wiki/Mapping_Techniques/Overlap/en.md @@ -1,7 +1,7 @@ # Overlap -![](./img/overlap.jpg "An example of a hitcircle overlapping a sliderhead.") +![](img/overlap.jpg "An example of a hit circle overlapping a slider head.") -An overlap appears when [hit objects](/wiki/Hit_Objects) touch each other without stacking. +An **overlap** appears when [hit objects](/wiki/Hit_Objects) touch each other without [stacking](/wiki/Mapping_Techniques/Stack). diff --git a/wiki/Mapping_Techniques/Stack/en.md b/wiki/Mapping_Techniques/Stack/en.md index 0824e21713f7..9aa66d0ce201 100644 --- a/wiki/Mapping_Techniques/Stack/en.md +++ b/wiki/Mapping_Techniques/Stack/en.md @@ -1,11 +1,9 @@ ---- -stub: true ---- - # Stack -![](./img/stack.jpg "An example of two circles stacking ontop of a sliderhead.") +![](img/stack.jpg "An example of two hit circles stacking on top of a slider head.") + +A **stack** is a set of [hit objects](/wiki/Hit_Objects) that [overlap](/wiki/Mapping_Techniques/Overlap) each other in the playfield. The most common objects that are stacked are [hit circles](/wiki/Hit_Objects#hit-circle). -A stack refers to [hit objects](/wiki/Hit_Objects) that [overlap](/wiki/Mapping_Techniques/Overlap) each other in the playfield. The most common object that is stacked are hit circles. +Stacks are automatically created when hit objects are close to perfectly overlapping each other. The time between objects for this to occur is determined by the [beatmap](/wiki/Beatmaps)'s stack leniency. -Stacks are automatically created when hit objects are close to perfectly overlaping each other. The time between objects for this to occur is determined by stack leniency. +