diff --git a/wiki/Mapping_Techniques/Formations/Stack/en.md b/wiki/Mapping_Techniques/Formations/Stack/en.md deleted file mode 100644 index 16291fa3efb8..000000000000 --- a/wiki/Mapping_Techniques/Formations/Stack/en.md +++ /dev/null @@ -1,9 +0,0 @@ ---- -stub: true ---- - -# Stack - -![](./img/stack.jpg "An example of two circles stacking ontop of a sliderhead.") - -Stacked objects are [hit objects](/wiki/Hit_Objects) that overlap each other in the playfield. The most common object that is stacked are hit circles. diff --git a/wiki/Mapping_Techniques/Stack/en.md b/wiki/Mapping_Techniques/Stack/en.md new file mode 100644 index 000000000000..0824e21713f7 --- /dev/null +++ b/wiki/Mapping_Techniques/Stack/en.md @@ -0,0 +1,11 @@ +--- +stub: true +--- + +# Stack + +![](./img/stack.jpg "An example of two circles stacking ontop of a sliderhead.") + +A stack refers to [hit objects](/wiki/Hit_Objects) that [overlap](/wiki/Mapping_Techniques/Overlap) each other in the playfield. The most common object that is stacked are hit circles. + +Stacks are automatically created when hit objects are close to perfectly overlaping each other. The time between objects for this to occur is determined by stack leniency. diff --git a/wiki/Mapping_Techniques/Formations/Stack/img/stack.jpg b/wiki/Mapping_Techniques/Stack/img/stack.jpg similarity index 100% rename from wiki/Mapping_Techniques/Formations/Stack/img/stack.jpg rename to wiki/Mapping_Techniques/Stack/img/stack.jpg