diff --git a/wiki/Play_style/Alternating/en.md b/wiki/Play_style/Alternating/en.md new file mode 100644 index 000000000000..724f623b44b9 --- /dev/null +++ b/wiki/Play_style/Alternating/en.md @@ -0,0 +1,27 @@ +--- +stub: true +tags: + - keyboard + - tap + - alternate + - alt + - play style +--- + +# Alternating + +*Not to be confused with [Double tapping](/wiki/Play_style/Double_tapping).* + +Alternating is a tapping style for [osu!standard](/wiki/Game_mode/osu!) in which players click circles, slide sliders, and spin spinners by alternating between two set keys on their keyboard (`Z` and `X` by default) every other [hit object](/wiki/Hit_object) or so. Hence the name. This style is most common amongst more seasoned players and is one of the hardest to adapt to. + +## Usage + +Alternating has a wide variety of uses and its forms can vary from player to player. For example, many players who alternate typically switch between `Z` and `X` on every other note (or hit object), while others switch keys after every two to three hit objects. It should be noted that some players will alternate most of the time, but sometimes hit the same key twice if a hit object catches them off-guard. This is all simply down to personal preference. + +On a similar note, some players prefer to tap their keys using the index and middle finger, while others use their index and ring finger. Index and ring finger players will typically have their keys set farther apart to accommodate for the larger gap. E.g., `Z` and `C` as apposed to `Z` and `X`. + +## Arguments + +Arguments in-favor of alternating typically mention that alternating is much faster as it reduces the amount of time between keypresses as apposed to [single-tapping](/wiki/Play_style/Single-tapping) and that it gives time for each finger to rest and thus allows players to play faster for longer. + +Arguments against alternating typically mention that it is much harder to keep consistent because one finger is usually stronger/faster than the other, while others argue that alternating can cause confusion on faster, more intense levels. diff --git a/wiki/Play_style/Double_tapping/en.md b/wiki/Play_style/Double_tapping/en.md new file mode 100644 index 000000000000..1b082d18eda3 --- /dev/null +++ b/wiki/Play_style/Double_tapping/en.md @@ -0,0 +1,22 @@ +--- +stub: true +tags: + - keyboard + - tap + - hybrid + - play style +--- + +# Double tapping + +*Not to be confused with [Alternating](/wiki/Play_style/Alternating).* + +**Double tapping** is a tapping style for [osu!standard](/wiki/Game_mode/osu!) in which players click circles, slide sliders, and spin spinners by pressing down on both of their set keys on their keyboard (`Z` and `X` by default). This style is most often used as a temporary substitute tapping style for extremely fast [stacks](/wiki/Mapping_Techniques/Stack) and [streams](/wiki/Beatmaps/Pattern/Stream) that are otherwise too difficult for some players. This style is known to be the least accurate. + +## Usage + +Double tapping is typically substituted in-place of a player's primary tapping style due to it's easy-to-execute form and increased "speed" (even though the player isn't actually tapping any faster). This increase in speed is achieved by taking advantage of the overlapping hit windows that occur most frequently in stacks and streams. So once one key's input is registered as hitting one circle in a stack, the next circle will also be registered as hit due to their hit windows being so close together that they overlap. But as a result of this, it's almost impossible to control the timing of these hits which can take a toll on the player's [accuracy](/wiki/Accuracy). + +## Arguments + +Arguments in-favor of double tapping typically reference that it is a quick way to allow the player to learn the movements of the beatmap that come after the troubling pattern, while players against double tapping argue that it's a cheap way to get past a difficult section that should be learned. diff --git a/wiki/Play_Styles/Drag/en.md b/wiki/Play_style/Drag/en.md similarity index 83% rename from wiki/Play_Styles/Drag/en.md rename to wiki/Play_style/Drag/en.md index 0398fc987af9..d38f29250e28 100644 --- a/wiki/Play_Styles/Drag/en.md +++ b/wiki/Play_style/Drag/en.md @@ -8,7 +8,7 @@ tags: # Drag -**Drag** is a term used to describe the act of navigating (or "aiming") a [tablet](/wiki/Glossary#tablet) pen by physically touching the pen to the surface of the tablet and "dragging" it to the desired location (as opposed to [hovering](/wiki/Play_Styles/Hover)). This style is used by players of all skill levels and is easy to learn. +**Drag** is a term used to describe the act of navigating (or "aiming") a [tablet](/wiki/Glossary#tablet) pen by physically touching the pen to the surface of the tablet and "dragging" it to the desired location (as opposed to [hovering](/wiki/Play_style/Hover)). This style is used by players of all skill levels and is easy to learn. Arguments in-favor of dragging often claim that it is more comfortable/natural and is much harder to "overshoot" on [jumps](/wiki/Beatmaps/Pattern/Jump). Others also claim that the friction keeps the player grounded. diff --git a/wiki/Play_Styles/Hover/en.md b/wiki/Play_style/Hover/en.md similarity index 78% rename from wiki/Play_Styles/Hover/en.md rename to wiki/Play_style/Hover/en.md index 4f72a6e6e0ce..b0e3cf65b67c 100644 --- a/wiki/Play_Styles/Hover/en.md +++ b/wiki/Play_style/Hover/en.md @@ -8,6 +8,6 @@ tags: # Hover -Hovering is a term used to describe the act of navigating (or "aiming") a [tablet](/wiki/Glossary#tablet) pen across a tablet by holding the pen above the surface of the tablet while still inside of the active hover zone. Thus you are "hovering" the pen above the tablet. This is a method of pen navigation in opposition to [dragging](/wiki/Play_Styles/Drag). It can be found across players of all skill levels, although it is most often associated with highly skilled players. +Hovering is a term used to describe the act of navigating (or "aiming") a [tablet](/wiki/Glossary#tablet) pen across a tablet by holding the pen above the surface of the tablet while still inside of the active hover zone. Thus you are "hovering" the pen above the tablet. This is a method of pen navigation in opposition to [dragging](/wiki/Play_style/Drag). It can be found across players of all skill levels, although it is most often associated with highly skilled players. -Arguments in-favor of hovering often claim that it reduces/removes the need to buy replacement nibs, removes the need for a tablet cover, and is (technically) "faster" due to a lack of friction. Whereas arguments against hovering often claim that it is much more difficult to accurately stop or turn on [jumps](/wiki/Beatmaps/Pattern/Jump) and right angles. +Arguments in-favor of hovering often claim that it reduces/removes the need to buy replacement nibs, removes the need for a tablet cover, and is (technically) "faster" due to a lack of friction. Whereas arguments against hovering often claim that it is much more difficult to accurately stop or turn on [jumps](/wiki/Beatmaps/Pattern/Jump) and right angles. diff --git a/wiki/Play_style/Hybrid/en.md b/wiki/Play_style/Hybrid/en.md new file mode 100644 index 000000000000..28fc5f27d749 --- /dev/null +++ b/wiki/Play_style/Hybrid/en.md @@ -0,0 +1,26 @@ +--- +stub: true +tags: + - keyboard + - tap + - hybrid + - play style +--- + +# Hybrid + +**Hybrid** is a tapping style for [osu!standard](/wiki/Game_mode/osu!) in which players click circles, slide sliders, and spin spinners by using a combination of [single-tapping](/wiki/Play_style/Single-tapping) and/or [alternating](/wiki/Play_style/Alternating). This style can be found from players of all skill-levels and the skill required to execute it can vary from beatmap to beatmap and variation to variation. + +## Usage/techniques + +Hybrid can be performed in many different ways: + +- Some hybrid players tap [hit objects](/wiki/Hit_object) by switching between which key they single-tap with (`Z` and `X` by default) at regular intervals throughout a beatmap. While also alternating on [stacks](/wiki/Mapping_Techniques/Stack) whenever possible. +- Some hybrid players use a combination of alternating and single-tapping depending on the speed of the beatmap: some speeds are easier to single-tap with as apposed to alternating and many hybrid players accomodate for that. The speeds at which this occurs vary from player to player. +- Other hybrid players use a combination of [double tapping](/wiki/Play_style/Double_tapping), single-tapping, and alternating seemingly at whim. This is, of course, all just personal preference. + +## Arguments + +Arguments in-favor of the hybrid tapping style typically reference the fact that hybrid can take advantage of both single-tapping and alternating at any time and thus have the advantages of both styles. + +On the contrary, many players argue that learning more "advanced" hybrid techniques can be very difficult and can require more effort be put into to planning which key to press next instead of clicking the circles to the beat. Both arguments, of course, are truly down to personal opinion. diff --git a/wiki/Play_style/Single-tapping/en.md b/wiki/Play_style/Single-tapping/en.md new file mode 100644 index 000000000000..59000fc2755a --- /dev/null +++ b/wiki/Play_style/Single-tapping/en.md @@ -0,0 +1,21 @@ +--- +stub: true +tags: + - keyboard + - tap + - single tap + - singletap + - play style +--- + +# Single-tapping + +**Single-tapping** is a tapping style for [osu!standard](/wiki/Game_mode/osu!) in which players click circles, slide sliders, and spin spinners using only one key on their keyboard (`Z` or `X` by default). This style is common amongst players of all skill levels and is the easiest to adapt to. + +Despite the name, most single-tap players do not always tap with one key. Most prefer to single-tap most everything except for fast [streams](/wiki/Beatmaps/Pattern/Stream), [stacks](/wiki/Mapping_Techniques/Stack), and burst streams. In which case they will often opt to [alternate](/wiki/Play_style/Alternating) and/or [double tap](/wiki/Play_style/Double_tapping). + +## Arguments + +Arguments in-favor of single-tapping typically mention that it is easier to keep consistent because there is—for all intents and purposes—no second finger to keep track of. And typically this is the reason (conscious or not) many newer players opt for this method. + +By the same token, many players argue that single-tapping is slower because there is a necessary delay that is needed before you can press down that same finger, while others argue that using only one finger can cause the user to get fatigued much more quickly. diff --git a/wiki/Play_style/Tapping_style/en.md b/wiki/Play_style/Tapping_style/en.md new file mode 100644 index 000000000000..38f633c8cb07 --- /dev/null +++ b/wiki/Play_style/Tapping_style/en.md @@ -0,0 +1,13 @@ +--- +stub: true +tags: + - play style + - tap + - keyboard +--- + +# Tapping style + +*Not to be confused with [Play style](/wiki/Play_style).* + +A **tapping style** is a term used to describe a method of tapping keys/sending inputs on one's input device to tap [hit objects](/wiki/Hit_objects) in osu!. Common tapping styles for [osu!standard](/wiki/Game_mode/osu!) include, [alternating](/wiki/Play_style/Alternating), [single-tap](/wiki/Play_style/Single-tap), [double tap](/wiki/Play_style/Double_tapping), [Hybrid](/wiki/Play_style/Hybrid), and [tapx](/wiki/Play_style/Tapx). diff --git a/wiki/Play_style/Tapx/en.md b/wiki/Play_style/Tapx/en.md new file mode 100644 index 000000000000..92b094ec3171 --- /dev/null +++ b/wiki/Play_style/Tapx/en.md @@ -0,0 +1,27 @@ +--- +stub: true +tags: + - tablet tap + - tap + - tablet + - streaming with tablet + - play style +--- + +# Tapx + +*Notice: This play style requires the use of a graphics tablet.* + +**Tapx** is a tapping style for [tablet-only](/wiki/Play_style#tablet-only) players in [osu!standard](/wiki/Game_mode/osu!) in which players click circles, slide sliders, and spin spinners by tapping a tablet pen onto a tablet, along with a secondary keyboard and/or tablet key to assist with [streams](/wiki/Beatmaps/Pattern/Stream) and [stacks](/wiki/Mapping_Techniques/Stack). This method is fairly difficult for most players and is not very popular amongst most tablet players. + +## Streaming + +*Note: The input overlay will show all tablet taps as `M1`.* + +Streaming via tapx is performed by alternating between tapping a pen onto a tablet and pressing one other assigned secondary key (`Z` and `X` by default) rapidly. Some players may find comfort in alternating between a tablet tap and the secondary key between every [hit object](/wiki/Hit_objects) similar to the way players who [alternate](/wiki/Play_style/Alternating) determine key presses between each hit object. + +## Arguments + +Tapx does not typically have any pros and cons compared to other tablet tap play styles, as it is less of an advantageous tapping style, and more of a necessity to tablet-only players. + +Of course, tablet-only players typically play with tablet only due to personal preference, but it is widely recognized that streaming using only tablet taps is practically impossible, and thus requires the use of tapx or some other second method of input to clear streams. diff --git a/wiki/Play_Styles/en.md b/wiki/Play_style/en.md similarity index 98% rename from wiki/Play_Styles/en.md rename to wiki/Play_style/en.md index f9da28d15941..e1d66baceef0 100644 --- a/wiki/Play_Styles/en.md +++ b/wiki/Play_style/en.md @@ -1,4 +1,4 @@ -# Play styles +# Play style This page will detail the various ways in which players can choose to play in their respective game modes. @@ -78,7 +78,7 @@ Touchscreen and keyboard is a play style uses a keyboard for key inputs, and tou - **Laptop touchpad/trackpad**: While this method is possible, most players prefer not to use a trackpad because of the extreme difficulty involved. Specifically, players argue that controlling the cursor movement on the limited space of the laptop touchpad/trackpad is clunky, slow, and creates a lot of friction. The trackpad is used to navigate the in-game cursor. - **Joystick**: A creative way to control osu!cursor. This play style sees the player hold and move a joystick around to move the in-game cursor and—depending on player's joystick design—taps using the trigger/face buttons of the joystick, or with the keyboard keys to register the beats. It is widley-regarded as a sort of "challenge" play style due to the obvious drawbacks and sheer skill required to control the joystick movement. -- **Metal plate**: This is a special way to replace the keyboard for tapping beats. The method was introduced by ![](/wiki/shared/flag/US.gif "United States of America") [geckogates](https://osu.ppy.sh/users/geckogates) and requires some wiring and electronic knowledge to build. The player will attach a wire to the clicking fingers (connected to keyboard's circuit for `Z` and `X`) and will touch the metal plates to register beats. +- **Metal plate**: This is a special way to replace the keyboard for tapping beats. The method was introduced by ![](/wiki/shared/flag/US.gif "United States of America") [geckogates](https://osu.ppy.sh/users/geckogates) and requires some wiring and electronic knowledge to build. The player will attach a wire to the clicking fingers (connected to keyboard's circuit for `Z` and `X`) and will touch the metal plates to register beats. - **Gamepad:** Like the joystick, this method is one that is more considered to be a creative, and out-of-the-box way to play osu!. Depending on the brand of controller, this play style could see a player using a built-in trackpad, control/analog stick, or D-Pad to control the in-game cursor. Some players may find it more comfortable to use buttons already on the controller itself to tap beats, or through a regular keyboard. ## ![](/wiki/shared/mode/taiko.png) osu!taiko @@ -105,7 +105,7 @@ Players who use a Taiko controller carry a Taiko/drum stick in each hand and hit ### Other styles -- **Gamepad**: A gamepad is one of the possible play-styles in the various console variations of Taiko no Tatsujin series (including Taiko Drum Master). Players register Don/Katu by pressing the face (Right Don, or Right Red), arrow (Left Don, or Left Red) and upper buttons (Left/Right Katu, or Left/Right Blue). +- **Gamepad**: A gamepad is one of the possible play-styles in the various console variations of Taiko no Tatsujin series (including Taiko Drum Master). Players register Don/Katu by pressing the face (Right Don, or Right Red), arrow (Left Don, or Left Red) and upper buttons (Left/Right Katu, or Left/Right Blue). ## ![](/wiki/shared/mode/catch.png) osu!catch @@ -135,7 +135,7 @@ Using a gamepad to control the catcher is a play style for players who prefer th To move the catcher left and right, some players prefer to press the left/right arrows on their gamepad's D-pad to move, while others prefer to use control stick directions. Though, due to a gamepad's wide variety of buttons, players can use triggers, bumpers, or other face buttons to move the catcher. -To dash, many players use one of the face buttons on their gamepad. Though, some players prefer to use triggers, bumpers, or control sticks. +To dash, many players use one of the face buttons on their gamepad. Though, some players prefer to use triggers, bumpers, or control sticks. ### Other styles diff --git a/wiki/Play_Styles/es.md b/wiki/Play_style/es.md similarity index 100% rename from wiki/Play_Styles/es.md rename to wiki/Play_style/es.md diff --git a/wiki/redirect.yaml b/wiki/redirect.yaml index e1ea657efcf4..d75d12f1c42b 100644 --- a/wiki/redirect.yaml +++ b/wiki/redirect.yaml @@ -957,7 +957,7 @@ "ppv2": "Performance_Points" "ppv1": "Performance_Points/ppv1" -"play_style": "Play_Styles" +"play_styles": "Play_style" "game_modes/external_ports": "Projects" "external_ports": "Projects"