From ca099e4364232249819ae99e82c3d8e101a1110f Mon Sep 17 00:00:00 2001 From: paper-toaster <66349361+paper-toaster@users.noreply.github.com> Date: Mon, 15 Jun 2020 17:26:00 -0500 Subject: [PATCH 01/27] Create Play Styles Stubs Creates a stub for single-tapping ### To-Do: - [ ] Add link to alternating stub - [ ] Add link to double tapping stub --- wiki/Play_Styles/Single-tapping/en.md | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 wiki/Play_Styles/Single-tapping/en.md diff --git a/wiki/Play_Styles/Single-tapping/en.md b/wiki/Play_Styles/Single-tapping/en.md new file mode 100644 index 000000000000..a1138ef1d257 --- /dev/null +++ b/wiki/Play_Styles/Single-tapping/en.md @@ -0,0 +1,11 @@ +# Single-tap + +Single-tapping is a tapping style for osu!standard, in which players click circles, slide sliders, and spin spinners using only one key on their keyboard (`Z` or `X` by default). This style is common amongst players of all skill levels and is the easiest to adapt to. + +Despite the name, single-tap players players do not always tap with one key. Most prefer to single-tap most everything except for fast [streams](/wiki/Beatmaps/Pattern/Stream), [stacks](/wiki/Mapping_Techniques/Stack), and burst streams. In which case they will often opt to alternate and/or double-tap. + +Arguments in-favor of single-tapping typically mention that single-tapping is easier to keep consistent because there is—for all intents and purposes—no second finger to keep track of. And typically, this is the reason (conscious or not) many newer players opt for this method. + +By the same token, many players argue that single-tapping is slower because there is a neccessary delay that is needed before you can press down that some finger, while others argue that using only one finger can cause the user to get fatigued much more quickly. + +*Notice: even though players will argue, there is no one tapping style that is better than the other: it's all down to personal preference.* From 050fa9969f5f039898cfb76ca0ff4a15f06ccdd3 Mon Sep 17 00:00:00 2001 From: paper-toaster <66349361+paper-toaster@users.noreply.github.com> Date: Mon, 15 Jun 2020 17:53:57 -0500 Subject: [PATCH 02/27] Create Alternating Stub Creates a stub for alternating --- wiki/Play_Styles/Alternating/en.md | 13 +++++++++++++ 1 file changed, 13 insertions(+) create mode 100644 wiki/Play_Styles/Alternating/en.md diff --git a/wiki/Play_Styles/Alternating/en.md b/wiki/Play_Styles/Alternating/en.md new file mode 100644 index 000000000000..319ba2cc2279 --- /dev/null +++ b/wiki/Play_Styles/Alternating/en.md @@ -0,0 +1,13 @@ +# Alternating + +Alternating is a tapping style for osu!standard in which players click circles, slide sliders, and spin spinners by alternating between using two set keys on their keyboard (`Z` and `X` by default) every other [hit object](/wiki/Hit_Objects) or so. Hence the name. This style is most common amongst more seasoned players and top players and is one of the hardest to adapt to. + +Alternating has a wide variety of uses and it's forms can vary from player to player. For example, many players who alternate typically switch between `Z` and `X` on every other note (or hit object), while others switch keys after every two to three hit objects. And it should be noted that some players will alternate most of the time, but sometimes hit the same key twice if a hit object catches them off-guard. This is all simply down to personal preference. + +On a similar note, some players prefer to tap their keys using the index and middle finger, while others use their index and ring finger. Index and ring finger players will typically have their keys set farther apart to accomodate for the larger gap. E.g., `Q` and `E` as apposed to `Q` and `W`. + +Arguments in-favor of alternating typically mention that alternating is much faster as it reduces the amount of time between keypresses as apposed to [single-tapping](/wiki/Play_Styles/Single-tapping) and that it gives time for each finger to rest and thus allows players to play faster for longer. + +Arguments against alternating typically mention that it is much harder to keep consistent because one finger is usually stronger/faster than the other, while others argue that alternating can cause confusion on faster, more intense levels. + +*Notice: even though players argue, there is no one tapping style that is better than the other: it's all down to personal preference at the end of the day.* From b469a7d33bb16f12c1cf88d79b41bcfb0bb06431 Mon Sep 17 00:00:00 2001 From: paper-toaster <66349361+paper-toaster@users.noreply.github.com> Date: Tue, 16 Jun 2020 13:56:55 -0500 Subject: [PATCH 03/27] Create Double Tapping stub Creates a stub article for Double Tapping. It'll eventually need a link for a stub and/or full-fledged article that explains the term "hit window" --- wiki/Play_Styles/Double Tapping/en.md | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 wiki/Play_Styles/Double Tapping/en.md diff --git a/wiki/Play_Styles/Double Tapping/en.md b/wiki/Play_Styles/Double Tapping/en.md new file mode 100644 index 000000000000..e211438d76f0 --- /dev/null +++ b/wiki/Play_Styles/Double Tapping/en.md @@ -0,0 +1,9 @@ +# Double Tapping + +Double Tapping is a tapping style for osu!standard in which players click circles, slide sliders, and spin spinners by pressing down on both of their set keys on their keyboard (`Z` and `X` by default). This style is most often used as a temporary substitute tapping style for extremely fast [stacks](/wiki/Mapping_Techniques/Stack) and [streams](/wiki/Beatmaps/Pattern/Stream) that are otherwise too difficult for some players. This style is known to be the least accurate. + +Double Tapping is typically substituted in-place of a player's primary tapping style due to it's easy-to-execute form and increased "speed" (even though the player isn't actually tapping any faster). This increase in speed is achieved by taking advantage of the overlapping hit windows that occur most frequently in stacks and streams. So once one key's input is registered as hitting one circle in a stack, the next circle will also be registered as hit due to their hit windows being so close together that they overlap. But as a result of this, it's almost impossible to control the timing of these hits which can take a toll on the player's [accuracy](/wiki/Accuracy). + +Arguments in-favor of Double Tapping typically reference that it is a quick way to allow the player to learn the movements of the beatmap that come afer the troubling pattern, while players against Double Tapping argue that it's a cheap way to get past a difficult section that should be learned. + +*Notice: even though players will argue, there is no one tapping style that is better than the other: it's all down to personal preference.* From d573644f362490e075ba67fe8b44c96d411a5257 Mon Sep 17 00:00:00 2001 From: paper-toaster <66349361+paper-toaster@users.noreply.github.com> Date: Tue, 16 Jun 2020 14:32:41 -0500 Subject: [PATCH 04/27] Create Hybrid stub --- wiki/Play_Styles/Hybrid/en.md | 14 ++++++++++++++ 1 file changed, 14 insertions(+) create mode 100644 wiki/Play_Styles/Hybrid/en.md diff --git a/wiki/Play_Styles/Hybrid/en.md b/wiki/Play_Styles/Hybrid/en.md new file mode 100644 index 000000000000..f0b049d61817 --- /dev/null +++ b/wiki/Play_Styles/Hybrid/en.md @@ -0,0 +1,14 @@ +# Hybrid + +Hybrid is a tapping style for osu!standard in which click circles, slide sliders, and spin spinners by using a combination of [single-tapping](/wiki/Play_Styles/Single-tapping) and/or [alternating](/wiki/Play_Styles/Alternating). This style can be found from players of all skill-levels and the skill required to execute it can vary from map to map and variation to variation. + +Hybrid can be performed in many different ways: +- Some hybrid players tap [hit objects](/wiki/Hit_Objects) by switching between which key they single-tap with (`Z` and `X` by default) at regular intervals throughout a map. While also alternating on [stacks](/wiki/Mapping_Techniques/Stack) whenever possible. +- Some hybrid players use a combination of alternating and single-tapping depending on the speed of the map: some speeds are easier to single-tap with as apposed to alternating and many hybrid players to accomodate that. The speeds at which this occurs vary from player to player. +- Other hybrid players use a combination of [double tapping](/wiki/Play_Styles/Double Tapping), single-tapping, and alternating seemingly at whim. + +Arguments in-favor of the hybrid tapping style typically reference the fact that hybrid can take advantage of both single-tapping and alternating at any time and thus have the advantages of both styles. + +Although many players argue that learning more "advanced" hybrid techniques can be me very difficult and can require more effort be put into to planning which key to press next instead of clicking the circles to the beat. Both arguments, of course, are truly down to personal opinion. + +*Notice: even though players will argue, there is no one tapping style that is better than the other: it's all down to personal preference.* From 87fe1415431a47c2f051a20acd2d0a99273fe922 Mon Sep 17 00:00:00 2001 From: paper-toaster <66349361+paper-toaster@users.noreply.github.com> Date: Tue, 16 Jun 2020 19:30:05 -0500 Subject: [PATCH 05/27] Create Tapx stub --- wiki/Play_Styles/Tapx/en.md | 13 +++++++++++++ 1 file changed, 13 insertions(+) create mode 100644 wiki/Play_Styles/Tapx/en.md diff --git a/wiki/Play_Styles/Tapx/en.md b/wiki/Play_Styles/Tapx/en.md new file mode 100644 index 000000000000..6b362522e52c --- /dev/null +++ b/wiki/Play_Styles/Tapx/en.md @@ -0,0 +1,13 @@ +# Tapx + +*Notice: this play style requires the use of a [graphics tablet](/wiki/Glossary#tablet) (Digitizer).* + +Tapx is a tapping style for [tablet-only](/wiki/Play_Styles#tablet-tap-(or-tablet-only)) players in osu!standard in which players click circles, slide sliders, and spin spinners by tapping a tablet pen onto a tablet, along with a secondary keyboard and/or tablet key to assist with [streams](/wiki/Beatmaps/Pattern/Stream) and [stacks](/wiki/Mapping_Techniques/Stack). This method is fairly difficult for most players and is not very popular amongst most tablet players. + +Streaming via tapx is performed by alternating between tapping a pen onto a tablet and pressing one other assigned secondary key (`Z` and `X` by default) rapidly. Some players may find comfort in alternating between a tablet tap and the secondary key between every [hit object](/wiki/Hit_Objects) similar to the way players who [alternate](/wiki/Play_Styles/Alternating) determine key presses between each hit object. + +*Note: the input overlay will show all tablet taps as `M1` + +Tapx is less of a person personal preference/advantageous tapping style, and more of a necessity to tablet-only players as it is widely recognized that streaming using only tablet taps is practically impossible. + +*Notice: even though players will argue, there is no one tapping style that is better than the other: it's all down to personal preference.* From 963dff6bcdd3d4acf3c66d9da56b78d05625d2b6 Mon Sep 17 00:00:00 2001 From: paper-toaster <66349361+paper-toaster@users.noreply.github.com> Date: Tue, 16 Jun 2020 19:34:13 -0500 Subject: [PATCH 06/27] Cleanup Single-tap --- wiki/Play_Styles/Single-tapping/en.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/wiki/Play_Styles/Single-tapping/en.md b/wiki/Play_Styles/Single-tapping/en.md index a1138ef1d257..608822e5898d 100644 --- a/wiki/Play_Styles/Single-tapping/en.md +++ b/wiki/Play_Styles/Single-tapping/en.md @@ -1,11 +1,11 @@ # Single-tap -Single-tapping is a tapping style for osu!standard, in which players click circles, slide sliders, and spin spinners using only one key on their keyboard (`Z` or `X` by default). This style is common amongst players of all skill levels and is the easiest to adapt to. +Single-tapping is a tapping style for osu!standard in which players click circles, slide sliders, and spin spinners using only one key on their keyboard (`Z` or `X` by default). This style is common amongst players of all skill levels and is the easiest to adapt to. -Despite the name, single-tap players players do not always tap with one key. Most prefer to single-tap most everything except for fast [streams](/wiki/Beatmaps/Pattern/Stream), [stacks](/wiki/Mapping_Techniques/Stack), and burst streams. In which case they will often opt to alternate and/or double-tap. +Despite the name, single-tap player players do not always tap with one key. Most prefer to single-tap most everything except for fast [streams](/wiki/Beatmaps/Pattern/Stream), [stacks](/wiki/Mapping_Techniques/Stack), and burst streams. In which case they will often opt to [alternate](/wiki/Play_Styles/Alternating) and/or [double-tap](/wiki/Play_Styles/Double Tapping. -Arguments in-favor of single-tapping typically mention that single-tapping is easier to keep consistent because there is—for all intents and purposes—no second finger to keep track of. And typically, this is the reason (conscious or not) many newer players opt for this method. +Arguments in-favor of single-tapping typically mention that it is easier to keep consistent because there is—for all intents and purposes—no second finger to keep track of. And typically this is the reason (conscious or not) many newer players opt for this method. -By the same token, many players argue that single-tapping is slower because there is a neccessary delay that is needed before you can press down that some finger, while others argue that using only one finger can cause the user to get fatigued much more quickly. +By the same token, many players argue that single-tapping is slower because there is a neccessary delay that is needed before you can press down that same finger, while others argue that using only one finger can cause the user to get fatigued much more quickly. *Notice: even though players will argue, there is no one tapping style that is better than the other: it's all down to personal preference.* From fadd965a23897c1f63393a3fcaef323be01fb6d4 Mon Sep 17 00:00:00 2001 From: paper-toaster <66349361+paper-toaster@users.noreply.github.com> Date: Tue, 16 Jun 2020 19:37:15 -0500 Subject: [PATCH 07/27] Cleanup Alternating --- wiki/Play_Styles/Alternating/en.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/wiki/Play_Styles/Alternating/en.md b/wiki/Play_Styles/Alternating/en.md index 319ba2cc2279..a30e0b908c53 100644 --- a/wiki/Play_Styles/Alternating/en.md +++ b/wiki/Play_Styles/Alternating/en.md @@ -1,13 +1,13 @@ # Alternating -Alternating is a tapping style for osu!standard in which players click circles, slide sliders, and spin spinners by alternating between using two set keys on their keyboard (`Z` and `X` by default) every other [hit object](/wiki/Hit_Objects) or so. Hence the name. This style is most common amongst more seasoned players and top players and is one of the hardest to adapt to. +Alternating is a tapping style for osu!standard in which players click circles, slide sliders, and spin spinners by alternating between two set keys on their keyboard (`Z` and `X` by default) every other [hit object](/wiki/Hit_Objects) or so. Hence the name. This style is most common amongst more seasoned players and is one of the hardest to adapt to. -Alternating has a wide variety of uses and it's forms can vary from player to player. For example, many players who alternate typically switch between `Z` and `X` on every other note (or hit object), while others switch keys after every two to three hit objects. And it should be noted that some players will alternate most of the time, but sometimes hit the same key twice if a hit object catches them off-guard. This is all simply down to personal preference. +Alternating has a wide variety of uses and it's forms can vary from player to player. For example, many players who alternate typically switch between `Z` and `X` on every other note (or hit object), while others switch keys after every two to three hit objects. It should be noted that some players will alternate most of the time, but sometimes hit the same key twice if a hit object catches them off-guard. This is all simply down to personal preference. -On a similar note, some players prefer to tap their keys using the index and middle finger, while others use their index and ring finger. Index and ring finger players will typically have their keys set farther apart to accomodate for the larger gap. E.g., `Q` and `E` as apposed to `Q` and `W`. +On a similar note, some players prefer to tap their keys using the index and middle finger, while others use their index and ring finger. Index and ring finger players will typically have their keys set farther apart to accomodate for the larger gap. E.g., `Z` and `C` as apposed to `Z` and `X`. Arguments in-favor of alternating typically mention that alternating is much faster as it reduces the amount of time between keypresses as apposed to [single-tapping](/wiki/Play_Styles/Single-tapping) and that it gives time for each finger to rest and thus allows players to play faster for longer. Arguments against alternating typically mention that it is much harder to keep consistent because one finger is usually stronger/faster than the other, while others argue that alternating can cause confusion on faster, more intense levels. -*Notice: even though players argue, there is no one tapping style that is better than the other: it's all down to personal preference at the end of the day.* +*Notice: even though players will argue, there is no one tapping style that is better than the other: it's all down to personal preference at the end of the day.* From f39a923384f5191037e8ab5d7790dd2e98ed1b73 Mon Sep 17 00:00:00 2001 From: paper-toaster <66349361+paper-toaster@users.noreply.github.com> Date: Tue, 16 Jun 2020 19:39:29 -0500 Subject: [PATCH 08/27] Cleanup Double Tapping --- wiki/Play_Styles/Double Tapping/en.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wiki/Play_Styles/Double Tapping/en.md b/wiki/Play_Styles/Double Tapping/en.md index e211438d76f0..4fcfadd53e16 100644 --- a/wiki/Play_Styles/Double Tapping/en.md +++ b/wiki/Play_Styles/Double Tapping/en.md @@ -1,4 +1,4 @@ -# Double Tapping +# Double Tapping (or double-tap) Double Tapping is a tapping style for osu!standard in which players click circles, slide sliders, and spin spinners by pressing down on both of their set keys on their keyboard (`Z` and `X` by default). This style is most often used as a temporary substitute tapping style for extremely fast [stacks](/wiki/Mapping_Techniques/Stack) and [streams](/wiki/Beatmaps/Pattern/Stream) that are otherwise too difficult for some players. This style is known to be the least accurate. From 1ead79cd47222d4ce238210cd2da795c928bbbda Mon Sep 17 00:00:00 2001 From: paper-toaster <66349361+paper-toaster@users.noreply.github.com> Date: Tue, 16 Jun 2020 19:42:23 -0500 Subject: [PATCH 09/27] Cleanup Hybrid --- wiki/Play_Styles/Hybrid/en.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/wiki/Play_Styles/Hybrid/en.md b/wiki/Play_Styles/Hybrid/en.md index f0b049d61817..4d669d8a90e4 100644 --- a/wiki/Play_Styles/Hybrid/en.md +++ b/wiki/Play_Styles/Hybrid/en.md @@ -1,14 +1,14 @@ # Hybrid -Hybrid is a tapping style for osu!standard in which click circles, slide sliders, and spin spinners by using a combination of [single-tapping](/wiki/Play_Styles/Single-tapping) and/or [alternating](/wiki/Play_Styles/Alternating). This style can be found from players of all skill-levels and the skill required to execute it can vary from map to map and variation to variation. +Hybrid is a tapping style for osu!standard in which players click circles, slide sliders, and spin spinners by using a combination of [single-tapping](/wiki/Play_Styles/Single-tapping) and/or [alternating](/wiki/Play_Styles/Alternating). This style can be found from players of all skill-levels and the skill required to execute it can vary from map to map and variation to variation. Hybrid can be performed in many different ways: - Some hybrid players tap [hit objects](/wiki/Hit_Objects) by switching between which key they single-tap with (`Z` and `X` by default) at regular intervals throughout a map. While also alternating on [stacks](/wiki/Mapping_Techniques/Stack) whenever possible. -- Some hybrid players use a combination of alternating and single-tapping depending on the speed of the map: some speeds are easier to single-tap with as apposed to alternating and many hybrid players to accomodate that. The speeds at which this occurs vary from player to player. -- Other hybrid players use a combination of [double tapping](/wiki/Play_Styles/Double Tapping), single-tapping, and alternating seemingly at whim. +- Some hybrid players use a combination of alternating and single-tapping depending on the speed of the map: some speeds are easier to single-tap with as apposed to alternating and many hybrid players accomodate for that. The speeds at which this occurs vary from player to player. +- Other hybrid players use a combination of [double tapping](/wiki/Play_Styles/Double Tapping), single-tapping, and alternating seemingly at whim. This is, of course, all just personal preference. Arguments in-favor of the hybrid tapping style typically reference the fact that hybrid can take advantage of both single-tapping and alternating at any time and thus have the advantages of both styles. -Although many players argue that learning more "advanced" hybrid techniques can be me very difficult and can require more effort be put into to planning which key to press next instead of clicking the circles to the beat. Both arguments, of course, are truly down to personal opinion. +On the contrary, many players argue that learning more "advanced" hybrid techniques can be very difficult and can require more effort be put into to planning which key to press next instead of clicking the circles to the beat. Both arguments, of course, are truly down to personal opinion. *Notice: even though players will argue, there is no one tapping style that is better than the other: it's all down to personal preference.* From ebd17473b00085172b577f4e5920e6b04be9da67 Mon Sep 17 00:00:00 2001 From: paper-toaster <66349361+paper-toaster@users.noreply.github.com> Date: Tue, 16 Jun 2020 19:44:22 -0500 Subject: [PATCH 10/27] Cleanup Tapx --- wiki/Play_Styles/Tapx/en.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wiki/Play_Styles/Tapx/en.md b/wiki/Play_Styles/Tapx/en.md index 6b362522e52c..104c527b92f4 100644 --- a/wiki/Play_Styles/Tapx/en.md +++ b/wiki/Play_Styles/Tapx/en.md @@ -8,6 +8,6 @@ Streaming via tapx is performed by alternating between tapping a pen onto a tabl *Note: the input overlay will show all tablet taps as `M1` -Tapx is less of a person personal preference/advantageous tapping style, and more of a necessity to tablet-only players as it is widely recognized that streaming using only tablet taps is practically impossible. +Tapx is less of a personal preference/advantageous tapping style, and more of a necessity to tablet-only players as it is widely recognized that streaming using only tablet taps is practically impossible. *Notice: even though players will argue, there is no one tapping style that is better than the other: it's all down to personal preference.* From f9150fa8aaaadab9766ff2bedca746b5e36dd9ca Mon Sep 17 00:00:00 2001 From: paper-toaster <66349361+paper-toaster@users.noreply.github.com> Date: Tue, 16 Jun 2020 19:54:59 -0500 Subject: [PATCH 11/27] Rename wiki/Play_Styles/Double Tapping/en.md to wiki/Play_Styles/Double_Tapping/en.md --- wiki/Play_Styles/{Double Tapping => Double_Tapping}/en.md | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename wiki/Play_Styles/{Double Tapping => Double_Tapping}/en.md (100%) diff --git a/wiki/Play_Styles/Double Tapping/en.md b/wiki/Play_Styles/Double_Tapping/en.md similarity index 100% rename from wiki/Play_Styles/Double Tapping/en.md rename to wiki/Play_Styles/Double_Tapping/en.md From eb859be02130ce1931e89bfbc65bc7af2bce37fc Mon Sep 17 00:00:00 2001 From: paper-toaster <66349361+paper-toaster@users.noreply.github.com> Date: Tue, 16 Jun 2020 19:56:48 -0500 Subject: [PATCH 12/27] Update en.md --- wiki/Play_Styles/Hybrid/en.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wiki/Play_Styles/Hybrid/en.md b/wiki/Play_Styles/Hybrid/en.md index 4d669d8a90e4..d9e1b403e27e 100644 --- a/wiki/Play_Styles/Hybrid/en.md +++ b/wiki/Play_Styles/Hybrid/en.md @@ -5,7 +5,7 @@ Hybrid is a tapping style for osu!standard in which players click circles, slide Hybrid can be performed in many different ways: - Some hybrid players tap [hit objects](/wiki/Hit_Objects) by switching between which key they single-tap with (`Z` and `X` by default) at regular intervals throughout a map. While also alternating on [stacks](/wiki/Mapping_Techniques/Stack) whenever possible. - Some hybrid players use a combination of alternating and single-tapping depending on the speed of the map: some speeds are easier to single-tap with as apposed to alternating and many hybrid players accomodate for that. The speeds at which this occurs vary from player to player. -- Other hybrid players use a combination of [double tapping](/wiki/Play_Styles/Double Tapping), single-tapping, and alternating seemingly at whim. This is, of course, all just personal preference. +- Other hybrid players use a combination of [double tapping](/wiki/Play_Styles/Double_Tapping), single-tapping, and alternating seemingly at whim. This is, of course, all just personal preference. Arguments in-favor of the hybrid tapping style typically reference the fact that hybrid can take advantage of both single-tapping and alternating at any time and thus have the advantages of both styles. From cdee475951bada60ad543ff69ede13f15a7603b7 Mon Sep 17 00:00:00 2001 From: paper-toaster <66349361+paper-toaster@users.noreply.github.com> Date: Tue, 16 Jun 2020 19:58:12 -0500 Subject: [PATCH 13/27] Update en.md --- wiki/Play_Styles/Single-tapping/en.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wiki/Play_Styles/Single-tapping/en.md b/wiki/Play_Styles/Single-tapping/en.md index 608822e5898d..a4e77b073e35 100644 --- a/wiki/Play_Styles/Single-tapping/en.md +++ b/wiki/Play_Styles/Single-tapping/en.md @@ -2,7 +2,7 @@ Single-tapping is a tapping style for osu!standard in which players click circles, slide sliders, and spin spinners using only one key on their keyboard (`Z` or `X` by default). This style is common amongst players of all skill levels and is the easiest to adapt to. -Despite the name, single-tap player players do not always tap with one key. Most prefer to single-tap most everything except for fast [streams](/wiki/Beatmaps/Pattern/Stream), [stacks](/wiki/Mapping_Techniques/Stack), and burst streams. In which case they will often opt to [alternate](/wiki/Play_Styles/Alternating) and/or [double-tap](/wiki/Play_Styles/Double Tapping. +Despite the name, single-tap player players do not always tap with one key. Most prefer to single-tap most everything except for fast [streams](/wiki/Beatmaps/Pattern/Stream), [stacks](/wiki/Mapping_Techniques/Stack), and burst streams. In which case they will often opt to [alternate](/wiki/Play_Styles/Alternating) and/or [double-tap](/wiki/Play_Styles/Double_Tapping). Arguments in-favor of single-tapping typically mention that it is easier to keep consistent because there is—for all intents and purposes—no second finger to keep track of. And typically this is the reason (conscious or not) many newer players opt for this method. From 55b06f893cabf4a14f0e02c587c2940473dfcb6c Mon Sep 17 00:00:00 2001 From: paper-toaster <66349361+paper-toaster@users.noreply.github.com> Date: Fri, 19 Jun 2020 17:38:30 -0500 Subject: [PATCH 14/27] Rename Single-tapping to Single_tapping --- wiki/Play_Styles/{Single-tapping => Singletapping}/en.md | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename wiki/Play_Styles/{Single-tapping => Singletapping}/en.md (100%) diff --git a/wiki/Play_Styles/Single-tapping/en.md b/wiki/Play_Styles/Singletapping/en.md similarity index 100% rename from wiki/Play_Styles/Single-tapping/en.md rename to wiki/Play_Styles/Singletapping/en.md From 266b0c45a6540cdbb6382297314b32998246c821 Mon Sep 17 00:00:00 2001 From: paper-toaster <66349361+paper-toaster@users.noreply.github.com> Date: Fri, 19 Jun 2020 17:39:24 -0500 Subject: [PATCH 15/27] Update en.md --- wiki/Play_Styles/Hybrid/en.md | 1 + 1 file changed, 1 insertion(+) diff --git a/wiki/Play_Styles/Hybrid/en.md b/wiki/Play_Styles/Hybrid/en.md index d9e1b403e27e..6839776a1892 100644 --- a/wiki/Play_Styles/Hybrid/en.md +++ b/wiki/Play_Styles/Hybrid/en.md @@ -4,6 +4,7 @@ Hybrid is a tapping style for osu!standard in which players click circles, slide Hybrid can be performed in many different ways: - Some hybrid players tap [hit objects](/wiki/Hit_Objects) by switching between which key they single-tap with (`Z` and `X` by default) at regular intervals throughout a map. While also alternating on [stacks](/wiki/Mapping_Techniques/Stack) whenever possible. + - Some hybrid players use a combination of alternating and single-tapping depending on the speed of the map: some speeds are easier to single-tap with as apposed to alternating and many hybrid players accomodate for that. The speeds at which this occurs vary from player to player. - Other hybrid players use a combination of [double tapping](/wiki/Play_Styles/Double_Tapping), single-tapping, and alternating seemingly at whim. This is, of course, all just personal preference. From 319e24c3cefb55318e8fbc762655bba2012357ea Mon Sep 17 00:00:00 2001 From: paper-toaster <66349361+paper-toaster@users.noreply.github.com> Date: Fri, 19 Jun 2020 17:43:13 -0500 Subject: [PATCH 16/27] Undo empty line --- wiki/Play_Styles/Hybrid/en.md | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/wiki/Play_Styles/Hybrid/en.md b/wiki/Play_Styles/Hybrid/en.md index 6839776a1892..915188125364 100644 --- a/wiki/Play_Styles/Hybrid/en.md +++ b/wiki/Play_Styles/Hybrid/en.md @@ -1,11 +1,10 @@ # Hybrid -Hybrid is a tapping style for osu!standard in which players click circles, slide sliders, and spin spinners by using a combination of [single-tapping](/wiki/Play_Styles/Single-tapping) and/or [alternating](/wiki/Play_Styles/Alternating). This style can be found from players of all skill-levels and the skill required to execute it can vary from map to map and variation to variation. +Hybrid is a tapping style for osu!standard in which players click circles, slide sliders, and spin spinners by using a combination of [single-tapping](/wiki/Play_Styles/Single-tapping) and/or [alternating](/wiki/Play_Styles/Alternating). This style can be found from players of all skill-levels and the skill required to execute it can vary from beatmap to beatmap and variation to variation. Hybrid can be performed in many different ways: -- Some hybrid players tap [hit objects](/wiki/Hit_Objects) by switching between which key they single-tap with (`Z` and `X` by default) at regular intervals throughout a map. While also alternating on [stacks](/wiki/Mapping_Techniques/Stack) whenever possible. - -- Some hybrid players use a combination of alternating and single-tapping depending on the speed of the map: some speeds are easier to single-tap with as apposed to alternating and many hybrid players accomodate for that. The speeds at which this occurs vary from player to player. +- Some hybrid players tap [hit objects](/wiki/Hit_Objects) by switching between which key they single-tap with (`Z` and `X` by default) at regular intervals throughout a beatmap. While also alternating on [stacks](/wiki/Mapping_Techniques/Stack) whenever possible. +- Some hybrid players use a combination of alternating and single-tapping depending on the speed of the beatmap: some speeds are easier to single-tap with as apposed to alternating and many hybrid players accomodate for that. The speeds at which this occurs vary from player to player. - Other hybrid players use a combination of [double tapping](/wiki/Play_Styles/Double_Tapping), single-tapping, and alternating seemingly at whim. This is, of course, all just personal preference. Arguments in-favor of the hybrid tapping style typically reference the fact that hybrid can take advantage of both single-tapping and alternating at any time and thus have the advantages of both styles. From 6929a372c21de1add0853ee6d2a95dbd32d34f9d Mon Sep 17 00:00:00 2001 From: paper-toaster <66349361+paper-toaster@users.noreply.github.com> Date: Fri, 19 Jun 2020 17:45:53 -0500 Subject: [PATCH 17/27] test remarkjs error --- wiki/Play_Styles/Hybrid/en.md | 1 + 1 file changed, 1 insertion(+) diff --git a/wiki/Play_Styles/Hybrid/en.md b/wiki/Play_Styles/Hybrid/en.md index 915188125364..c30e24e567cc 100644 --- a/wiki/Play_Styles/Hybrid/en.md +++ b/wiki/Play_Styles/Hybrid/en.md @@ -3,6 +3,7 @@ Hybrid is a tapping style for osu!standard in which players click circles, slide sliders, and spin spinners by using a combination of [single-tapping](/wiki/Play_Styles/Single-tapping) and/or [alternating](/wiki/Play_Styles/Alternating). This style can be found from players of all skill-levels and the skill required to execute it can vary from beatmap to beatmap and variation to variation. Hybrid can be performed in many different ways: + - Some hybrid players tap [hit objects](/wiki/Hit_Objects) by switching between which key they single-tap with (`Z` and `X` by default) at regular intervals throughout a beatmap. While also alternating on [stacks](/wiki/Mapping_Techniques/Stack) whenever possible. - Some hybrid players use a combination of alternating and single-tapping depending on the speed of the beatmap: some speeds are easier to single-tap with as apposed to alternating and many hybrid players accomodate for that. The speeds at which this occurs vary from player to player. - Other hybrid players use a combination of [double tapping](/wiki/Play_Styles/Double_Tapping), single-tapping, and alternating seemingly at whim. This is, of course, all just personal preference. From 348610e89880c5a12be888d87e2d02329f19e868 Mon Sep 17 00:00:00 2001 From: paper-toaster <66349361+paper-toaster@users.noreply.github.com> Date: Fri, 26 Jun 2020 17:32:25 -0500 Subject: [PATCH 18/27] Minor Formatting Fixes (#14) * Minor Formatting Fixes * Minor Formatting Fixes * Minor Formatting Fixes * Minor Formatting Fixes * Minor Formatting Fixes --- wiki/Play_Styles/Alternating/en.md | 13 ++++++++++++- wiki/Play_Styles/Double_Tapping/en.md | 22 ++++++++++++++++++---- wiki/Play_Styles/Hybrid/en.md | 12 +++++++++++- wiki/Play_Styles/Singletapping/en.md | 14 ++++++++++++-- wiki/Play_Styles/Tapx/en.md | 14 ++++++++++++-- 5 files changed, 65 insertions(+), 10 deletions(-) diff --git a/wiki/Play_Styles/Alternating/en.md b/wiki/Play_Styles/Alternating/en.md index a30e0b908c53..0ffbcc035388 100644 --- a/wiki/Play_Styles/Alternating/en.md +++ b/wiki/Play_Styles/Alternating/en.md @@ -1,6 +1,17 @@ +--- +tags: + - keyboard + - tap + - alternate + - alt + - play style +--- + + + # Alternating -Alternating is a tapping style for osu!standard in which players click circles, slide sliders, and spin spinners by alternating between two set keys on their keyboard (`Z` and `X` by default) every other [hit object](/wiki/Hit_Objects) or so. Hence the name. This style is most common amongst more seasoned players and is one of the hardest to adapt to. +Alternating is a tapping style for [osu!standard](/wiki/Game_Modes/osu!) in which players click circles, slide sliders, and spin spinners by alternating between two set keys on their keyboard (`Z` and `X` by default) every other [hit object](/wiki/Hit_Objects) or so. Hence the name. This style is most common amongst more seasoned players and is one of the hardest to adapt to. Alternating has a wide variety of uses and it's forms can vary from player to player. For example, many players who alternate typically switch between `Z` and `X` on every other note (or hit object), while others switch keys after every two to three hit objects. It should be noted that some players will alternate most of the time, but sometimes hit the same key twice if a hit object catches them off-guard. This is all simply down to personal preference. diff --git a/wiki/Play_Styles/Double_Tapping/en.md b/wiki/Play_Styles/Double_Tapping/en.md index 4fcfadd53e16..afaf8287d4ca 100644 --- a/wiki/Play_Styles/Double_Tapping/en.md +++ b/wiki/Play_Styles/Double_Tapping/en.md @@ -1,9 +1,23 @@ -# Double Tapping (or double-tap) +--- +tags: + - keyboard + - tap + - hybrid + - play style +--- -Double Tapping is a tapping style for osu!standard in which players click circles, slide sliders, and spin spinners by pressing down on both of their set keys on their keyboard (`Z` and `X` by default). This style is most often used as a temporary substitute tapping style for extremely fast [stacks](/wiki/Mapping_Techniques/Stack) and [streams](/wiki/Beatmaps/Pattern/Stream) that are otherwise too difficult for some players. This style is known to be the least accurate. + -Double Tapping is typically substituted in-place of a player's primary tapping style due to it's easy-to-execute form and increased "speed" (even though the player isn't actually tapping any faster). This increase in speed is achieved by taking advantage of the overlapping hit windows that occur most frequently in stacks and streams. So once one key's input is registered as hitting one circle in a stack, the next circle will also be registered as hit due to their hit windows being so close together that they overlap. But as a result of this, it's almost impossible to control the timing of these hits which can take a toll on the player's [accuracy](/wiki/Accuracy). +# Double tapping -Arguments in-favor of Double Tapping typically reference that it is a quick way to allow the player to learn the movements of the beatmap that come afer the troubling pattern, while players against Double Tapping argue that it's a cheap way to get past a difficult section that should be learned. +*Main Page: [Play Styles](/wiki/Play_Styles)* + +*Not to be confused with [Alternating](/wiki/Play_Styles/Alternating + +**Double tapping** is a tapping style for [osu!standard](/wiki/Game_Modes/osu!) in which players click circles, slide sliders, and spin spinners by pressing down on both of their set keys on their keyboard (`Z` and `X` by default). This style is most often used as a temporary substitute tapping style for extremely fast [stacks](/wiki/Mapping_Techniques/Stack) and [streams](/wiki/Beatmaps/Pattern/Stream) that are otherwise too difficult for some players. This style is known to be the least accurate. + +Double tapping is typically substituted in-place of a player's primary tapping style due to it's easy-to-execute form and increased "speed" (even though the player isn't actually tapping any faster). This increase in speed is achieved by taking advantage of the overlapping hit windows that occur most frequently in stacks and streams. So once one key's input is registered as hitting one circle in a stack, the next circle will also be registered as hit due to their hit windows being so close together that they overlap. But as a result of this, it's almost impossible to control the timing of these hits which can take a toll on the player's [accuracy](/wiki/Accuracy). + +Arguments in-favor of double tapping typically reference that it is a quick way to allow the player to learn the movements of the beatmap that come afer the troubling pattern, while players against touble tapping argue that it's a cheap way to get past a difficult section that should be learned. *Notice: even though players will argue, there is no one tapping style that is better than the other: it's all down to personal preference.* diff --git a/wiki/Play_Styles/Hybrid/en.md b/wiki/Play_Styles/Hybrid/en.md index c30e24e567cc..7f029a46a516 100644 --- a/wiki/Play_Styles/Hybrid/en.md +++ b/wiki/Play_Styles/Hybrid/en.md @@ -1,6 +1,16 @@ +--- +tags: + - keyboard + - tap + - hybrid + - play style +--- + + + # Hybrid -Hybrid is a tapping style for osu!standard in which players click circles, slide sliders, and spin spinners by using a combination of [single-tapping](/wiki/Play_Styles/Single-tapping) and/or [alternating](/wiki/Play_Styles/Alternating). This style can be found from players of all skill-levels and the skill required to execute it can vary from beatmap to beatmap and variation to variation. +**Hybrid** is a tapping style for [osu!standard](/wiki/Game_Modes/osu!) in which players click circles, slide sliders, and spin spinners by using a combination of [single-tapping](/wiki/Play_Styles/Single-tapping) and/or [alternating](/wiki/Play_Styles/Alternating). This style can be found from players of all skill-levels and the skill required to execute it can vary from beatmap to beatmap and variation to variation. Hybrid can be performed in many different ways: diff --git a/wiki/Play_Styles/Singletapping/en.md b/wiki/Play_Styles/Singletapping/en.md index a4e77b073e35..c77ae0c784b9 100644 --- a/wiki/Play_Styles/Singletapping/en.md +++ b/wiki/Play_Styles/Singletapping/en.md @@ -1,8 +1,18 @@ +--- +tags: + - keyboard + - tap + - single tap + - play style +--- + + + # Single-tap -Single-tapping is a tapping style for osu!standard in which players click circles, slide sliders, and spin spinners using only one key on their keyboard (`Z` or `X` by default). This style is common amongst players of all skill levels and is the easiest to adapt to. +**Single-tapping** is a tapping style for [osu!standard](/wiki/Game_Modes/osu!) in which players click circles, slide sliders, and spin spinners using only one key on their keyboard (`Z` or `X` by default). This style is common amongst players of all skill levels and is the easiest to adapt to. -Despite the name, single-tap player players do not always tap with one key. Most prefer to single-tap most everything except for fast [streams](/wiki/Beatmaps/Pattern/Stream), [stacks](/wiki/Mapping_Techniques/Stack), and burst streams. In which case they will often opt to [alternate](/wiki/Play_Styles/Alternating) and/or [double-tap](/wiki/Play_Styles/Double_Tapping). +Despite the name, single-tap players do not always tap with one key. Most prefer to single-tap most everything except for fast [streams](/wiki/Beatmaps/Pattern/Stream), [stacks](/wiki/Mapping_Techniques/Stack), and burst streams. In which case they will often opt to [alternate](/wiki/Play_Styles/Alternating) and/or [double-tap](/wiki/Play_Styles/Double_Tapping). Arguments in-favor of single-tapping typically mention that it is easier to keep consistent because there is—for all intents and purposes—no second finger to keep track of. And typically this is the reason (conscious or not) many newer players opt for this method. diff --git a/wiki/Play_Styles/Tapx/en.md b/wiki/Play_Styles/Tapx/en.md index 104c527b92f4..01fa78a64dc1 100644 --- a/wiki/Play_Styles/Tapx/en.md +++ b/wiki/Play_Styles/Tapx/en.md @@ -1,8 +1,18 @@ +--- +tags: + - tablet tap + - tap + - tablet + - play style +--- + + + # Tapx -*Notice: this play style requires the use of a [graphics tablet](/wiki/Glossary#tablet) (Digitizer).* +*Notice: this play style requires the use of a [graphics tablet](/wiki/Glossary#tablet) (digitizer).* -Tapx is a tapping style for [tablet-only](/wiki/Play_Styles#tablet-tap-(or-tablet-only)) players in osu!standard in which players click circles, slide sliders, and spin spinners by tapping a tablet pen onto a tablet, along with a secondary keyboard and/or tablet key to assist with [streams](/wiki/Beatmaps/Pattern/Stream) and [stacks](/wiki/Mapping_Techniques/Stack). This method is fairly difficult for most players and is not very popular amongst most tablet players. +**Tapx** is a tapping style for [tablet-only](/wiki/Play_Styles#tablet-tap-(or-tablet-only)) players in [osu!standard](/wiki/Game_Modes/osu!) in which players click circles, slide sliders, and spin spinners by tapping a tablet pen onto a tablet, along with a secondary keyboard and/or tablet key to assist with [streams](/wiki/Beatmaps/Pattern/Stream) and [stacks](/wiki/Mapping_Techniques/Stack). This method is fairly difficult for most players and is not very popular amongst most tablet players. Streaming via tapx is performed by alternating between tapping a pen onto a tablet and pressing one other assigned secondary key (`Z` and `X` by default) rapidly. Some players may find comfort in alternating between a tablet tap and the secondary key between every [hit object](/wiki/Hit_Objects) similar to the way players who [alternate](/wiki/Play_Styles/Alternating) determine key presses between each hit object. From 8eb96b88203084ded3f117d0f4af62b5dfbfe15b Mon Sep 17 00:00:00 2001 From: paper-toaster <66349361+paper-toaster@users.noreply.github.com> Date: Thu, 9 Jul 2020 12:22:53 -0600 Subject: [PATCH 19/27] Add stub tag --- wiki/Play_Styles/Alternating/en.md | 3 +-- wiki/Play_Styles/Double_Tapping/en.md | 3 +-- wiki/Play_Styles/Hybrid/en.md | 3 +-- wiki/Play_Styles/Singletapping/en.md | 3 +-- wiki/Play_Styles/Tapx/en.md | 3 +-- 5 files changed, 5 insertions(+), 10 deletions(-) diff --git a/wiki/Play_Styles/Alternating/en.md b/wiki/Play_Styles/Alternating/en.md index 0ffbcc035388..62314bbcb9d3 100644 --- a/wiki/Play_Styles/Alternating/en.md +++ b/wiki/Play_Styles/Alternating/en.md @@ -1,4 +1,5 @@ --- +stub: true tags: - keyboard - tap @@ -7,8 +8,6 @@ tags: - play style --- - - # Alternating Alternating is a tapping style for [osu!standard](/wiki/Game_Modes/osu!) in which players click circles, slide sliders, and spin spinners by alternating between two set keys on their keyboard (`Z` and `X` by default) every other [hit object](/wiki/Hit_Objects) or so. Hence the name. This style is most common amongst more seasoned players and is one of the hardest to adapt to. diff --git a/wiki/Play_Styles/Double_Tapping/en.md b/wiki/Play_Styles/Double_Tapping/en.md index afaf8287d4ca..c9e74e03cd8d 100644 --- a/wiki/Play_Styles/Double_Tapping/en.md +++ b/wiki/Play_Styles/Double_Tapping/en.md @@ -1,4 +1,5 @@ --- +stub: true tags: - keyboard - tap @@ -6,8 +7,6 @@ tags: - play style --- - - # Double tapping *Main Page: [Play Styles](/wiki/Play_Styles)* diff --git a/wiki/Play_Styles/Hybrid/en.md b/wiki/Play_Styles/Hybrid/en.md index 7f029a46a516..f93e34af0813 100644 --- a/wiki/Play_Styles/Hybrid/en.md +++ b/wiki/Play_Styles/Hybrid/en.md @@ -1,4 +1,5 @@ --- +stub: true tags: - keyboard - tap @@ -6,8 +7,6 @@ tags: - play style --- - - # Hybrid **Hybrid** is a tapping style for [osu!standard](/wiki/Game_Modes/osu!) in which players click circles, slide sliders, and spin spinners by using a combination of [single-tapping](/wiki/Play_Styles/Single-tapping) and/or [alternating](/wiki/Play_Styles/Alternating). This style can be found from players of all skill-levels and the skill required to execute it can vary from beatmap to beatmap and variation to variation. diff --git a/wiki/Play_Styles/Singletapping/en.md b/wiki/Play_Styles/Singletapping/en.md index c77ae0c784b9..f78c93cd7104 100644 --- a/wiki/Play_Styles/Singletapping/en.md +++ b/wiki/Play_Styles/Singletapping/en.md @@ -1,4 +1,5 @@ --- +stub: true tags: - keyboard - tap @@ -6,8 +7,6 @@ tags: - play style --- - - # Single-tap **Single-tapping** is a tapping style for [osu!standard](/wiki/Game_Modes/osu!) in which players click circles, slide sliders, and spin spinners using only one key on their keyboard (`Z` or `X` by default). This style is common amongst players of all skill levels and is the easiest to adapt to. diff --git a/wiki/Play_Styles/Tapx/en.md b/wiki/Play_Styles/Tapx/en.md index 01fa78a64dc1..a2767c688682 100644 --- a/wiki/Play_Styles/Tapx/en.md +++ b/wiki/Play_Styles/Tapx/en.md @@ -1,4 +1,5 @@ --- +stub: true tags: - tablet tap - tap @@ -6,8 +7,6 @@ tags: - play style --- - - # Tapx *Notice: this play style requires the use of a [graphics tablet](/wiki/Glossary#tablet) (digitizer).* From 8c2048fa8fa6f57eea053f2223c19384c10989da Mon Sep 17 00:00:00 2001 From: paper-toaster <66349361+paper-toaster@users.noreply.github.com> Date: Fri, 10 Jul 2020 16:35:32 -0500 Subject: [PATCH 20/27] Update Alternating --- wiki/Play_Styles/Alternating/en.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/wiki/Play_Styles/Alternating/en.md b/wiki/Play_Styles/Alternating/en.md index 62314bbcb9d3..2b0e08927538 100644 --- a/wiki/Play_Styles/Alternating/en.md +++ b/wiki/Play_Styles/Alternating/en.md @@ -10,13 +10,13 @@ tags: # Alternating -Alternating is a tapping style for [osu!standard](/wiki/Game_Modes/osu!) in which players click circles, slide sliders, and spin spinners by alternating between two set keys on their keyboard (`Z` and `X` by default) every other [hit object](/wiki/Hit_Objects) or so. Hence the name. This style is most common amongst more seasoned players and is one of the hardest to adapt to. +Alternating is a tapping style for [osu!standard](/wiki/Game_Modes/osu!) in which players click circles, slide sliders, and spin spinners by alternating between two set keys on their keyboard (`Z` and `X` by default) every other [hit object](/wiki/Hit_object) or so. Hence the name. This style is most common amongst more seasoned players and is one of the hardest to adapt to. Alternating has a wide variety of uses and it's forms can vary from player to player. For example, many players who alternate typically switch between `Z` and `X` on every other note (or hit object), while others switch keys after every two to three hit objects. It should be noted that some players will alternate most of the time, but sometimes hit the same key twice if a hit object catches them off-guard. This is all simply down to personal preference. On a similar note, some players prefer to tap their keys using the index and middle finger, while others use their index and ring finger. Index and ring finger players will typically have their keys set farther apart to accomodate for the larger gap. E.g., `Z` and `C` as apposed to `Z` and `X`. -Arguments in-favor of alternating typically mention that alternating is much faster as it reduces the amount of time between keypresses as apposed to [single-tapping](/wiki/Play_Styles/Single-tapping) and that it gives time for each finger to rest and thus allows players to play faster for longer. +Arguments in-favor of alternating typically mention that alternating is much faster as it reduces the amount of time between keypresses as apposed to [single-tapping](/wiki/Play_Styles/Singletapping) and that it gives time for each finger to rest and thus allows players to play faster for longer. Arguments against alternating typically mention that it is much harder to keep consistent because one finger is usually stronger/faster than the other, while others argue that alternating can cause confusion on faster, more intense levels. From 30acff73116a3ca4c120659060dee6af4e17bf5e Mon Sep 17 00:00:00 2001 From: paper-toaster <66349361+paper-toaster@users.noreply.github.com> Date: Fri, 10 Jul 2020 16:37:39 -0500 Subject: [PATCH 21/27] Remarkjs fix --- wiki/Play_Styles/Double_Tapping/en.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wiki/Play_Styles/Double_Tapping/en.md b/wiki/Play_Styles/Double_Tapping/en.md index c9e74e03cd8d..016ee91e2cf9 100644 --- a/wiki/Play_Styles/Double_Tapping/en.md +++ b/wiki/Play_Styles/Double_Tapping/en.md @@ -11,7 +11,7 @@ tags: *Main Page: [Play Styles](/wiki/Play_Styles)* -*Not to be confused with [Alternating](/wiki/Play_Styles/Alternating +*Not to be confused with [Alternating](/wiki/Play_Styles/Alternating)* **Double tapping** is a tapping style for [osu!standard](/wiki/Game_Modes/osu!) in which players click circles, slide sliders, and spin spinners by pressing down on both of their set keys on their keyboard (`Z` and `X` by default). This style is most often used as a temporary substitute tapping style for extremely fast [stacks](/wiki/Mapping_Techniques/Stack) and [streams](/wiki/Beatmaps/Pattern/Stream) that are otherwise too difficult for some players. This style is known to be the least accurate. From 21c64a7f7f5dda1352c1cb168ef016fc6085931e Mon Sep 17 00:00:00 2001 From: paper-toaster Date: Tue, 14 Jul 2020 18:44:55 -0500 Subject: [PATCH 22/27] Change file names, update bits, add headers, fix spellings, etc. --- wiki/Play_Styles/Alternating/en.md | 9 ++++++--- wiki/Play_Styles/Double_Tapping/en.md | 10 ++++++---- wiki/Play_Styles/Hybrid/en.md | 5 ++++- wiki/Play_Styles/Tapx/en.md | 17 +++++++++++------ .../Single-tapping}/en.md | 9 +++++---- wiki/Play_styles/Tapping_style/en.md | 13 +++++++++++++ 6 files changed, 45 insertions(+), 18 deletions(-) rename wiki/{Play_Styles/Singletapping => Play_styles/Single-tapping}/en.md (50%) create mode 100644 wiki/Play_styles/Tapping_style/en.md diff --git a/wiki/Play_Styles/Alternating/en.md b/wiki/Play_Styles/Alternating/en.md index 2b0e08927538..cc092cf3d4f4 100644 --- a/wiki/Play_Styles/Alternating/en.md +++ b/wiki/Play_Styles/Alternating/en.md @@ -12,12 +12,15 @@ tags: Alternating is a tapping style for [osu!standard](/wiki/Game_Modes/osu!) in which players click circles, slide sliders, and spin spinners by alternating between two set keys on their keyboard (`Z` and `X` by default) every other [hit object](/wiki/Hit_object) or so. Hence the name. This style is most common amongst more seasoned players and is one of the hardest to adapt to. +## Usage + Alternating has a wide variety of uses and it's forms can vary from player to player. For example, many players who alternate typically switch between `Z` and `X` on every other note (or hit object), while others switch keys after every two to three hit objects. It should be noted that some players will alternate most of the time, but sometimes hit the same key twice if a hit object catches them off-guard. This is all simply down to personal preference. -On a similar note, some players prefer to tap their keys using the index and middle finger, while others use their index and ring finger. Index and ring finger players will typically have their keys set farther apart to accomodate for the larger gap. E.g., `Z` and `C` as apposed to `Z` and `X`. +On a similar note, some players prefer to tap their keys using the index and middle finger, while others use their index and ring finger. Index and ring finger players will typically have their keys set farther apart to accommodate for the larger gap. E.g., `Z` and `C` as apposed to `Z` and `X`. + +## Arguments -Arguments in-favor of alternating typically mention that alternating is much faster as it reduces the amount of time between keypresses as apposed to [single-tapping](/wiki/Play_Styles/Singletapping) and that it gives time for each finger to rest and thus allows players to play faster for longer. +Arguments in-favor of alternating typically mention that alternating is much faster as it reduces the amount of time between keypresses as apposed to [single-tapping](/wiki/Play_styles/Single-tapping) and that it gives time for each finger to rest and thus allows players to play faster for longer. Arguments against alternating typically mention that it is much harder to keep consistent because one finger is usually stronger/faster than the other, while others argue that alternating can cause confusion on faster, more intense levels. -*Notice: even though players will argue, there is no one tapping style that is better than the other: it's all down to personal preference at the end of the day.* diff --git a/wiki/Play_Styles/Double_Tapping/en.md b/wiki/Play_Styles/Double_Tapping/en.md index 016ee91e2cf9..1b19690037de 100644 --- a/wiki/Play_Styles/Double_Tapping/en.md +++ b/wiki/Play_Styles/Double_Tapping/en.md @@ -9,14 +9,16 @@ tags: # Double tapping -*Main Page: [Play Styles](/wiki/Play_Styles)* +*Main Page: [Play Styles](/wiki/Play_styles)* -*Not to be confused with [Alternating](/wiki/Play_Styles/Alternating)* +*Not to be confused with [Alternating](/wiki/Play_styles/Alternating)* **Double tapping** is a tapping style for [osu!standard](/wiki/Game_Modes/osu!) in which players click circles, slide sliders, and spin spinners by pressing down on both of their set keys on their keyboard (`Z` and `X` by default). This style is most often used as a temporary substitute tapping style for extremely fast [stacks](/wiki/Mapping_Techniques/Stack) and [streams](/wiki/Beatmaps/Pattern/Stream) that are otherwise too difficult for some players. This style is known to be the least accurate. +## Usage + Double tapping is typically substituted in-place of a player's primary tapping style due to it's easy-to-execute form and increased "speed" (even though the player isn't actually tapping any faster). This increase in speed is achieved by taking advantage of the overlapping hit windows that occur most frequently in stacks and streams. So once one key's input is registered as hitting one circle in a stack, the next circle will also be registered as hit due to their hit windows being so close together that they overlap. But as a result of this, it's almost impossible to control the timing of these hits which can take a toll on the player's [accuracy](/wiki/Accuracy). -Arguments in-favor of double tapping typically reference that it is a quick way to allow the player to learn the movements of the beatmap that come afer the troubling pattern, while players against touble tapping argue that it's a cheap way to get past a difficult section that should be learned. +## Arguments -*Notice: even though players will argue, there is no one tapping style that is better than the other: it's all down to personal preference.* +Arguments in-favor of double tapping typically reference that it is a quick way to allow the player to learn the movements of the beatmap that come after the troubling pattern, while players against double tapping argue that it's a cheap way to get past a difficult section that should be learned. diff --git a/wiki/Play_Styles/Hybrid/en.md b/wiki/Play_Styles/Hybrid/en.md index f93e34af0813..70b320b351ac 100644 --- a/wiki/Play_Styles/Hybrid/en.md +++ b/wiki/Play_Styles/Hybrid/en.md @@ -11,14 +11,17 @@ tags: **Hybrid** is a tapping style for [osu!standard](/wiki/Game_Modes/osu!) in which players click circles, slide sliders, and spin spinners by using a combination of [single-tapping](/wiki/Play_Styles/Single-tapping) and/or [alternating](/wiki/Play_Styles/Alternating). This style can be found from players of all skill-levels and the skill required to execute it can vary from beatmap to beatmap and variation to variation. +## Usage/techniques + Hybrid can be performed in many different ways: - Some hybrid players tap [hit objects](/wiki/Hit_Objects) by switching between which key they single-tap with (`Z` and `X` by default) at regular intervals throughout a beatmap. While also alternating on [stacks](/wiki/Mapping_Techniques/Stack) whenever possible. - Some hybrid players use a combination of alternating and single-tapping depending on the speed of the beatmap: some speeds are easier to single-tap with as apposed to alternating and many hybrid players accomodate for that. The speeds at which this occurs vary from player to player. - Other hybrid players use a combination of [double tapping](/wiki/Play_Styles/Double_Tapping), single-tapping, and alternating seemingly at whim. This is, of course, all just personal preference. +## Arguments + Arguments in-favor of the hybrid tapping style typically reference the fact that hybrid can take advantage of both single-tapping and alternating at any time and thus have the advantages of both styles. On the contrary, many players argue that learning more "advanced" hybrid techniques can be very difficult and can require more effort be put into to planning which key to press next instead of clicking the circles to the beat. Both arguments, of course, are truly down to personal opinion. -*Notice: even though players will argue, there is no one tapping style that is better than the other: it's all down to personal preference.* diff --git a/wiki/Play_Styles/Tapx/en.md b/wiki/Play_Styles/Tapx/en.md index a2767c688682..c3f0f4924a1f 100644 --- a/wiki/Play_Styles/Tapx/en.md +++ b/wiki/Play_Styles/Tapx/en.md @@ -4,19 +4,24 @@ tags: - tablet tap - tap - tablet + - streaming with tablet - play style --- # Tapx -*Notice: this play style requires the use of a [graphics tablet](/wiki/Glossary#tablet) (digitizer).* +*Notice: this play style requires the use of a graphics tablet.* -**Tapx** is a tapping style for [tablet-only](/wiki/Play_Styles#tablet-tap-(or-tablet-only)) players in [osu!standard](/wiki/Game_Modes/osu!) in which players click circles, slide sliders, and spin spinners by tapping a tablet pen onto a tablet, along with a secondary keyboard and/or tablet key to assist with [streams](/wiki/Beatmaps/Pattern/Stream) and [stacks](/wiki/Mapping_Techniques/Stack). This method is fairly difficult for most players and is not very popular amongst most tablet players. +**Tapx** is a tapping style for [tablet-only](/wiki/Play_styles#tablet-tap-(or-tablet-only)) players in [osu!standard](/wiki/Game_Modes/osu!) in which players click circles, slide sliders, and spin spinners by tapping a tablet pen onto a tablet, along with a secondary keyboard and/or tablet key to assist with [streams](/wiki/Beatmaps/Pattern/Stream) and [stacks](/wiki/Mapping_Techniques/Stack). This method is fairly difficult for most players and is not very popular amongst most tablet players. -Streaming via tapx is performed by alternating between tapping a pen onto a tablet and pressing one other assigned secondary key (`Z` and `X` by default) rapidly. Some players may find comfort in alternating between a tablet tap and the secondary key between every [hit object](/wiki/Hit_Objects) similar to the way players who [alternate](/wiki/Play_Styles/Alternating) determine key presses between each hit object. +## Streaming -*Note: the input overlay will show all tablet taps as `M1` +*Note: the input overlay will show all tablet taps as `M1`* -Tapx is less of a personal preference/advantageous tapping style, and more of a necessity to tablet-only players as it is widely recognized that streaming using only tablet taps is practically impossible. +Streaming via tapx is performed by alternating between tapping a pen onto a tablet and pressing one other assigned secondary key (`Z` and `X` by default) rapidly. Some players may find comfort in alternating between a tablet tap and the secondary key between every [hit object](/wiki/Hit_objects) similar to the way players who [alternate](/wiki/Play_styles/Alternating) determine key presses between each hit object. -*Notice: even though players will argue, there is no one tapping style that is better than the other: it's all down to personal preference.* +## Arguments + +Tapx does not typically have any pros and cons compared to other tablet tap play styles, as it is less of an advantageous tapping style, and more of a necessity to tablet-only players. + +Of course, tablet-only players typically play with tablet only due to personal preference, but it is widely recognized that streaming using only tablet taps is practically impossible, and thus requires the use of tapx or some other second method of input to clear streams. diff --git a/wiki/Play_Styles/Singletapping/en.md b/wiki/Play_styles/Single-tapping/en.md similarity index 50% rename from wiki/Play_Styles/Singletapping/en.md rename to wiki/Play_styles/Single-tapping/en.md index f78c93cd7104..1039cdb9c4d0 100644 --- a/wiki/Play_Styles/Singletapping/en.md +++ b/wiki/Play_styles/Single-tapping/en.md @@ -4,6 +4,7 @@ tags: - keyboard - tap - single tap + - singletap - play style --- @@ -11,10 +12,10 @@ tags: **Single-tapping** is a tapping style for [osu!standard](/wiki/Game_Modes/osu!) in which players click circles, slide sliders, and spin spinners using only one key on their keyboard (`Z` or `X` by default). This style is common amongst players of all skill levels and is the easiest to adapt to. -Despite the name, single-tap players do not always tap with one key. Most prefer to single-tap most everything except for fast [streams](/wiki/Beatmaps/Pattern/Stream), [stacks](/wiki/Mapping_Techniques/Stack), and burst streams. In which case they will often opt to [alternate](/wiki/Play_Styles/Alternating) and/or [double-tap](/wiki/Play_Styles/Double_Tapping). +Despite the name, most single-tap players do not always tap with one key. Most prefer to single-tap most everything except for fast [streams](/wiki/Beatmaps/Pattern/Stream), [stacks](/wiki/Mapping_Techniques/Stack), and burst streams. In which case they will often opt to [alternate](/wiki/Play_styles/Alternating) and/or [double tap](/wiki/Play_styles/Double_tapping). -Arguments in-favor of single-tapping typically mention that it is easier to keep consistent because there is—for all intents and purposes—no second finger to keep track of. And typically this is the reason (conscious or not) many newer players opt for this method. +## Arguments -By the same token, many players argue that single-tapping is slower because there is a neccessary delay that is needed before you can press down that same finger, while others argue that using only one finger can cause the user to get fatigued much more quickly. +Arguments in-favor of single-tapping typically mention that it is easier to keep consistent because there is—for all intents and purposes—no second finger to keep track of. And typically this is the reason (conscious or not) many newer players opt for this method. -*Notice: even though players will argue, there is no one tapping style that is better than the other: it's all down to personal preference.* +By the same token, many players argue that single-tapping is slower because there is a necessary delay that is needed before you can press down that same finger, while others argue that using only one finger can cause the user to get fatigued much more quickly. diff --git a/wiki/Play_styles/Tapping_style/en.md b/wiki/Play_styles/Tapping_style/en.md new file mode 100644 index 000000000000..d696858ccef3 --- /dev/null +++ b/wiki/Play_styles/Tapping_style/en.md @@ -0,0 +1,13 @@ +--- +stub: true +tags: + - play style + - tap + - keyboard +--- + +# Tapping style + +*Not to be confused with [Play Styles](/wiki/Play_Styles)* + +A **tapping style** is a term used to describe a method of tapping keys/sending inputs on one's input device to tap [hit objects](/wiki/Hit_objects) in osu!. Common tapping styles for [osu!standard](/wiki/Game_Modes/osu!) include, [alternating](/wiki/Play_styles/Alternating), [single-tap](/wiki/Play_styles/Single-tap), [double tap](/wiki/Play_styles/Double_tapping), [Hybrid](/wiki/Play_styles/Hybrid), and [tapx](/wiki/Play_styles/Tapx). From 36e21d416bfe12291e36a84c97eabe174e546564 Mon Sep 17 00:00:00 2001 From: paper-toaster Date: Tue, 14 Jul 2020 18:48:17 -0500 Subject: [PATCH 23/27] Remarkjs fixes --- wiki/Play_Styles/Alternating/en.md | 1 - wiki/Play_Styles/Hybrid/en.md | 1 - 2 files changed, 2 deletions(-) diff --git a/wiki/Play_Styles/Alternating/en.md b/wiki/Play_Styles/Alternating/en.md index cc092cf3d4f4..5924465c560e 100644 --- a/wiki/Play_Styles/Alternating/en.md +++ b/wiki/Play_Styles/Alternating/en.md @@ -23,4 +23,3 @@ On a similar note, some players prefer to tap their keys using the index and mid Arguments in-favor of alternating typically mention that alternating is much faster as it reduces the amount of time between keypresses as apposed to [single-tapping](/wiki/Play_styles/Single-tapping) and that it gives time for each finger to rest and thus allows players to play faster for longer. Arguments against alternating typically mention that it is much harder to keep consistent because one finger is usually stronger/faster than the other, while others argue that alternating can cause confusion on faster, more intense levels. - diff --git a/wiki/Play_Styles/Hybrid/en.md b/wiki/Play_Styles/Hybrid/en.md index 70b320b351ac..f64b4d676fbd 100644 --- a/wiki/Play_Styles/Hybrid/en.md +++ b/wiki/Play_Styles/Hybrid/en.md @@ -24,4 +24,3 @@ Hybrid can be performed in many different ways: Arguments in-favor of the hybrid tapping style typically reference the fact that hybrid can take advantage of both single-tapping and alternating at any time and thus have the advantages of both styles. On the contrary, many players argue that learning more "advanced" hybrid techniques can be very difficult and can require more effort be put into to planning which key to press next instead of clicking the circles to the beat. Both arguments, of course, are truly down to personal opinion. - From 4eef4b0f676efdb75a932c2fc310096d3bd360a0 Mon Sep 17 00:00:00 2001 From: MilkyIQ <66349361+paper-toaster@users.noreply.github.com> Date: Sat, 15 Aug 2020 16:48:39 -0500 Subject: [PATCH 24/27] Fix typo Co-authored-by: Eric --- wiki/Play_Styles/Alternating/en.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wiki/Play_Styles/Alternating/en.md b/wiki/Play_Styles/Alternating/en.md index 5924465c560e..1e81dc280886 100644 --- a/wiki/Play_Styles/Alternating/en.md +++ b/wiki/Play_Styles/Alternating/en.md @@ -14,7 +14,7 @@ Alternating is a tapping style for [osu!standard](/wiki/Game_Modes/osu!) in whic ## Usage -Alternating has a wide variety of uses and it's forms can vary from player to player. For example, many players who alternate typically switch between `Z` and `X` on every other note (or hit object), while others switch keys after every two to three hit objects. It should be noted that some players will alternate most of the time, but sometimes hit the same key twice if a hit object catches them off-guard. This is all simply down to personal preference. +Alternating has a wide variety of uses and its forms can vary from player to player. For example, many players who alternate typically switch between `Z` and `X` on every other note (or hit object), while others switch keys after every two to three hit objects. It should be noted that some players will alternate most of the time, but sometimes hit the same key twice if a hit object catches them off-guard. This is all simply down to personal preference. On a similar note, some players prefer to tap their keys using the index and middle finger, while others use their index and ring finger. Index and ring finger players will typically have their keys set farther apart to accommodate for the larger gap. E.g., `Z` and `C` as apposed to `Z` and `X`. From 9b0dd3cb0dea4015b8374b87d8462c17dfcc72af Mon Sep 17 00:00:00 2001 From: MegaApple_Pi Date: Wed, 19 Aug 2020 19:05:08 -0500 Subject: [PATCH 25/27] Moved files from 'Play_Styles' and 'Play_styles' to 'Play_style', redirects --- wiki/{Play_Styles => Play_style}/Alternating/en.md | 0 wiki/{Play_Styles => Play_style}/Double_Tapping/en.md | 0 wiki/{Play_Styles => Play_style}/Drag/en.md | 0 wiki/{Play_Styles => Play_style}/Hover/en.md | 0 wiki/{Play_Styles => Play_style}/Hybrid/en.md | 0 wiki/{Play_styles => Play_style}/Single-tapping/en.md | 0 wiki/{Play_styles => Play_style}/Tapping_style/en.md | 0 wiki/{Play_Styles => Play_style}/Tapx/en.md | 0 wiki/{Play_Styles => Play_style}/en.md | 2 +- wiki/{Play_Styles => Play_style}/es.md | 0 wiki/redirect.yaml | 2 +- 11 files changed, 2 insertions(+), 2 deletions(-) rename wiki/{Play_Styles => Play_style}/Alternating/en.md (100%) rename wiki/{Play_Styles => Play_style}/Double_Tapping/en.md (100%) rename wiki/{Play_Styles => Play_style}/Drag/en.md (100%) rename wiki/{Play_Styles => Play_style}/Hover/en.md (100%) rename wiki/{Play_Styles => Play_style}/Hybrid/en.md (100%) rename wiki/{Play_styles => Play_style}/Single-tapping/en.md (100%) rename wiki/{Play_styles => Play_style}/Tapping_style/en.md (100%) rename wiki/{Play_Styles => Play_style}/Tapx/en.md (100%) rename wiki/{Play_Styles => Play_style}/en.md (99%) rename wiki/{Play_Styles => Play_style}/es.md (100%) diff --git a/wiki/Play_Styles/Alternating/en.md b/wiki/Play_style/Alternating/en.md similarity index 100% rename from wiki/Play_Styles/Alternating/en.md rename to wiki/Play_style/Alternating/en.md diff --git a/wiki/Play_Styles/Double_Tapping/en.md b/wiki/Play_style/Double_Tapping/en.md similarity index 100% rename from wiki/Play_Styles/Double_Tapping/en.md rename to wiki/Play_style/Double_Tapping/en.md diff --git a/wiki/Play_Styles/Drag/en.md b/wiki/Play_style/Drag/en.md similarity index 100% rename from wiki/Play_Styles/Drag/en.md rename to wiki/Play_style/Drag/en.md diff --git a/wiki/Play_Styles/Hover/en.md b/wiki/Play_style/Hover/en.md similarity index 100% rename from wiki/Play_Styles/Hover/en.md rename to wiki/Play_style/Hover/en.md diff --git a/wiki/Play_Styles/Hybrid/en.md b/wiki/Play_style/Hybrid/en.md similarity index 100% rename from wiki/Play_Styles/Hybrid/en.md rename to wiki/Play_style/Hybrid/en.md diff --git a/wiki/Play_styles/Single-tapping/en.md b/wiki/Play_style/Single-tapping/en.md similarity index 100% rename from wiki/Play_styles/Single-tapping/en.md rename to wiki/Play_style/Single-tapping/en.md diff --git a/wiki/Play_styles/Tapping_style/en.md b/wiki/Play_style/Tapping_style/en.md similarity index 100% rename from wiki/Play_styles/Tapping_style/en.md rename to wiki/Play_style/Tapping_style/en.md diff --git a/wiki/Play_Styles/Tapx/en.md b/wiki/Play_style/Tapx/en.md similarity index 100% rename from wiki/Play_Styles/Tapx/en.md rename to wiki/Play_style/Tapx/en.md diff --git a/wiki/Play_Styles/en.md b/wiki/Play_style/en.md similarity index 99% rename from wiki/Play_Styles/en.md rename to wiki/Play_style/en.md index f9da28d15941..de2e4e240d93 100644 --- a/wiki/Play_Styles/en.md +++ b/wiki/Play_style/en.md @@ -1,4 +1,4 @@ -# Play styles +# Play style This page will detail the various ways in which players can choose to play in their respective game modes. diff --git a/wiki/Play_Styles/es.md b/wiki/Play_style/es.md similarity index 100% rename from wiki/Play_Styles/es.md rename to wiki/Play_style/es.md diff --git a/wiki/redirect.yaml b/wiki/redirect.yaml index 462d967a7834..eb8613a78359 100644 --- a/wiki/redirect.yaml +++ b/wiki/redirect.yaml @@ -946,7 +946,7 @@ "ppv2": "Performance_Points" "ppv1": "Performance_Points/ppv1" -"play_style": "Play_Styles" +"play_styles": "Play_style" "game_modes/external_ports": "Projects" "external_ports": "Projects" From 130430ec527ac237f5633b1b8cc8ae28de986379 Mon Sep 17 00:00:00 2001 From: MegaApple_Pi Date: Wed, 19 Aug 2020 19:14:28 -0500 Subject: [PATCH 26/27] Formatting, consistency fixes, other cleanup --- wiki/Play_style/Alternating/en.md | 6 ++++-- .../{Double_Tapping => Double_tapping}/en.md | 8 +++----- wiki/Play_style/Drag/en.md | 2 +- wiki/Play_style/Hover/en.md | 4 ++-- wiki/Play_style/Hybrid/en.md | 8 ++++---- wiki/Play_style/Single-tapping/en.md | 4 ++-- wiki/Play_style/Tapping_style/en.md | 4 ++-- wiki/Play_style/Tapx/en.md | 10 +++++----- wiki/Play_style/en.md | 6 +++--- 9 files changed, 26 insertions(+), 26 deletions(-) rename wiki/Play_style/{Double_Tapping => Double_tapping}/en.md (88%) diff --git a/wiki/Play_style/Alternating/en.md b/wiki/Play_style/Alternating/en.md index 1e81dc280886..cc1a865c9147 100644 --- a/wiki/Play_style/Alternating/en.md +++ b/wiki/Play_style/Alternating/en.md @@ -10,6 +10,8 @@ tags: # Alternating +*Not to be confused with [Double tapping](/wiki/Play_style/Double_tapping).* + Alternating is a tapping style for [osu!standard](/wiki/Game_Modes/osu!) in which players click circles, slide sliders, and spin spinners by alternating between two set keys on their keyboard (`Z` and `X` by default) every other [hit object](/wiki/Hit_object) or so. Hence the name. This style is most common amongst more seasoned players and is one of the hardest to adapt to. ## Usage @@ -20,6 +22,6 @@ On a similar note, some players prefer to tap their keys using the index and mid ## Arguments -Arguments in-favor of alternating typically mention that alternating is much faster as it reduces the amount of time between keypresses as apposed to [single-tapping](/wiki/Play_styles/Single-tapping) and that it gives time for each finger to rest and thus allows players to play faster for longer. +Arguments in-favor of alternating typically mention that alternating is much faster as it reduces the amount of time between keypresses as apposed to [single-tapping](/wiki/Play_style/Single-tapping) and that it gives time for each finger to rest and thus allows players to play faster for longer. -Arguments against alternating typically mention that it is much harder to keep consistent because one finger is usually stronger/faster than the other, while others argue that alternating can cause confusion on faster, more intense levels. +Arguments against alternating typically mention that it is much harder to keep consistent because one finger is usually stronger/faster than the other, while others argue that alternating can cause confusion on faster, more intense levels. diff --git a/wiki/Play_style/Double_Tapping/en.md b/wiki/Play_style/Double_tapping/en.md similarity index 88% rename from wiki/Play_style/Double_Tapping/en.md rename to wiki/Play_style/Double_tapping/en.md index 1b19690037de..1d379763347b 100644 --- a/wiki/Play_style/Double_Tapping/en.md +++ b/wiki/Play_style/Double_tapping/en.md @@ -9,16 +9,14 @@ tags: # Double tapping -*Main Page: [Play Styles](/wiki/Play_styles)* - -*Not to be confused with [Alternating](/wiki/Play_styles/Alternating)* +*Not to be confused with [Alternating](/wiki/Play_style/Alternating).* **Double tapping** is a tapping style for [osu!standard](/wiki/Game_Modes/osu!) in which players click circles, slide sliders, and spin spinners by pressing down on both of their set keys on their keyboard (`Z` and `X` by default). This style is most often used as a temporary substitute tapping style for extremely fast [stacks](/wiki/Mapping_Techniques/Stack) and [streams](/wiki/Beatmaps/Pattern/Stream) that are otherwise too difficult for some players. This style is known to be the least accurate. ## Usage -Double tapping is typically substituted in-place of a player's primary tapping style due to it's easy-to-execute form and increased "speed" (even though the player isn't actually tapping any faster). This increase in speed is achieved by taking advantage of the overlapping hit windows that occur most frequently in stacks and streams. So once one key's input is registered as hitting one circle in a stack, the next circle will also be registered as hit due to their hit windows being so close together that they overlap. But as a result of this, it's almost impossible to control the timing of these hits which can take a toll on the player's [accuracy](/wiki/Accuracy). +Double tapping is typically substituted in-place of a player's primary tapping style due to it's easy-to-execute form and increased "speed" (even though the player isn't actually tapping any faster). This increase in speed is achieved by taking advantage of the overlapping hit windows that occur most frequently in stacks and streams. So once one key's input is registered as hitting one circle in a stack, the next circle will also be registered as hit due to their hit windows being so close together that they overlap. But as a result of this, it's almost impossible to control the timing of these hits which can take a toll on the player's [accuracy](/wiki/Accuracy). ## Arguments -Arguments in-favor of double tapping typically reference that it is a quick way to allow the player to learn the movements of the beatmap that come after the troubling pattern, while players against double tapping argue that it's a cheap way to get past a difficult section that should be learned. +Arguments in-favor of double tapping typically reference that it is a quick way to allow the player to learn the movements of the beatmap that come after the troubling pattern, while players against double tapping argue that it's a cheap way to get past a difficult section that should be learned. diff --git a/wiki/Play_style/Drag/en.md b/wiki/Play_style/Drag/en.md index 0398fc987af9..d38f29250e28 100644 --- a/wiki/Play_style/Drag/en.md +++ b/wiki/Play_style/Drag/en.md @@ -8,7 +8,7 @@ tags: # Drag -**Drag** is a term used to describe the act of navigating (or "aiming") a [tablet](/wiki/Glossary#tablet) pen by physically touching the pen to the surface of the tablet and "dragging" it to the desired location (as opposed to [hovering](/wiki/Play_Styles/Hover)). This style is used by players of all skill levels and is easy to learn. +**Drag** is a term used to describe the act of navigating (or "aiming") a [tablet](/wiki/Glossary#tablet) pen by physically touching the pen to the surface of the tablet and "dragging" it to the desired location (as opposed to [hovering](/wiki/Play_style/Hover)). This style is used by players of all skill levels and is easy to learn. Arguments in-favor of dragging often claim that it is more comfortable/natural and is much harder to "overshoot" on [jumps](/wiki/Beatmaps/Pattern/Jump). Others also claim that the friction keeps the player grounded. diff --git a/wiki/Play_style/Hover/en.md b/wiki/Play_style/Hover/en.md index 4f72a6e6e0ce..b0e3cf65b67c 100644 --- a/wiki/Play_style/Hover/en.md +++ b/wiki/Play_style/Hover/en.md @@ -8,6 +8,6 @@ tags: # Hover -Hovering is a term used to describe the act of navigating (or "aiming") a [tablet](/wiki/Glossary#tablet) pen across a tablet by holding the pen above the surface of the tablet while still inside of the active hover zone. Thus you are "hovering" the pen above the tablet. This is a method of pen navigation in opposition to [dragging](/wiki/Play_Styles/Drag). It can be found across players of all skill levels, although it is most often associated with highly skilled players. +Hovering is a term used to describe the act of navigating (or "aiming") a [tablet](/wiki/Glossary#tablet) pen across a tablet by holding the pen above the surface of the tablet while still inside of the active hover zone. Thus you are "hovering" the pen above the tablet. This is a method of pen navigation in opposition to [dragging](/wiki/Play_style/Drag). It can be found across players of all skill levels, although it is most often associated with highly skilled players. -Arguments in-favor of hovering often claim that it reduces/removes the need to buy replacement nibs, removes the need for a tablet cover, and is (technically) "faster" due to a lack of friction. Whereas arguments against hovering often claim that it is much more difficult to accurately stop or turn on [jumps](/wiki/Beatmaps/Pattern/Jump) and right angles. +Arguments in-favor of hovering often claim that it reduces/removes the need to buy replacement nibs, removes the need for a tablet cover, and is (technically) "faster" due to a lack of friction. Whereas arguments against hovering often claim that it is much more difficult to accurately stop or turn on [jumps](/wiki/Beatmaps/Pattern/Jump) and right angles. diff --git a/wiki/Play_style/Hybrid/en.md b/wiki/Play_style/Hybrid/en.md index f64b4d676fbd..93b87af8195d 100644 --- a/wiki/Play_style/Hybrid/en.md +++ b/wiki/Play_style/Hybrid/en.md @@ -9,18 +9,18 @@ tags: # Hybrid -**Hybrid** is a tapping style for [osu!standard](/wiki/Game_Modes/osu!) in which players click circles, slide sliders, and spin spinners by using a combination of [single-tapping](/wiki/Play_Styles/Single-tapping) and/or [alternating](/wiki/Play_Styles/Alternating). This style can be found from players of all skill-levels and the skill required to execute it can vary from beatmap to beatmap and variation to variation. +**Hybrid** is a tapping style for [osu!standard](/wiki/Game_Modes/osu!) in which players click circles, slide sliders, and spin spinners by using a combination of [single-tapping](/wiki/Play_style/Single-tapping) and/or [alternating](/wiki/Play_style/Alternating). This style can be found from players of all skill-levels and the skill required to execute it can vary from beatmap to beatmap and variation to variation. ## Usage/techniques Hybrid can be performed in many different ways: -- Some hybrid players tap [hit objects](/wiki/Hit_Objects) by switching between which key they single-tap with (`Z` and `X` by default) at regular intervals throughout a beatmap. While also alternating on [stacks](/wiki/Mapping_Techniques/Stack) whenever possible. +- Some hybrid players tap [hit objects](/wiki/Hit_Object) by switching between which key they single-tap with (`Z` and `X` by default) at regular intervals throughout a beatmap. While also alternating on [stacks](/wiki/Mapping_Techniques/Stack) whenever possible. - Some hybrid players use a combination of alternating and single-tapping depending on the speed of the beatmap: some speeds are easier to single-tap with as apposed to alternating and many hybrid players accomodate for that. The speeds at which this occurs vary from player to player. -- Other hybrid players use a combination of [double tapping](/wiki/Play_Styles/Double_Tapping), single-tapping, and alternating seemingly at whim. This is, of course, all just personal preference. +- Other hybrid players use a combination of [double tapping](/wiki/Play_style/Double_tapping), single-tapping, and alternating seemingly at whim. This is, of course, all just personal preference. ## Arguments Arguments in-favor of the hybrid tapping style typically reference the fact that hybrid can take advantage of both single-tapping and alternating at any time and thus have the advantages of both styles. -On the contrary, many players argue that learning more "advanced" hybrid techniques can be very difficult and can require more effort be put into to planning which key to press next instead of clicking the circles to the beat. Both arguments, of course, are truly down to personal opinion. +On the contrary, many players argue that learning more "advanced" hybrid techniques can be very difficult and can require more effort be put into to planning which key to press next instead of clicking the circles to the beat. Both arguments, of course, are truly down to personal opinion. diff --git a/wiki/Play_style/Single-tapping/en.md b/wiki/Play_style/Single-tapping/en.md index 1039cdb9c4d0..2579b2301a23 100644 --- a/wiki/Play_style/Single-tapping/en.md +++ b/wiki/Play_style/Single-tapping/en.md @@ -10,9 +10,9 @@ tags: # Single-tap -**Single-tapping** is a tapping style for [osu!standard](/wiki/Game_Modes/osu!) in which players click circles, slide sliders, and spin spinners using only one key on their keyboard (`Z` or `X` by default). This style is common amongst players of all skill levels and is the easiest to adapt to. +**Single-tapping** is a tapping style for [osu!standard](/wiki/Game_Modes/osu!) in which players click circles, slide sliders, and spin spinners using only one key on their keyboard (`Z` or `X` by default). This style is common amongst players of all skill levels and is the easiest to adapt to. -Despite the name, most single-tap players do not always tap with one key. Most prefer to single-tap most everything except for fast [streams](/wiki/Beatmaps/Pattern/Stream), [stacks](/wiki/Mapping_Techniques/Stack), and burst streams. In which case they will often opt to [alternate](/wiki/Play_styles/Alternating) and/or [double tap](/wiki/Play_styles/Double_tapping). +Despite the name, most single-tap players do not always tap with one key. Most prefer to single-tap most everything except for fast [streams](/wiki/Beatmaps/Pattern/Stream), [stacks](/wiki/Mapping_Techniques/Stack), and burst streams. In which case they will often opt to [alternate](/wiki/Play_style/Alternating) and/or [double tap](/wiki/Play_style/Double_tapping). ## Arguments diff --git a/wiki/Play_style/Tapping_style/en.md b/wiki/Play_style/Tapping_style/en.md index d696858ccef3..70de76ec4d45 100644 --- a/wiki/Play_style/Tapping_style/en.md +++ b/wiki/Play_style/Tapping_style/en.md @@ -8,6 +8,6 @@ tags: # Tapping style -*Not to be confused with [Play Styles](/wiki/Play_Styles)* +*Not to be confused with [Play Styles](/wiki/Play_style).* -A **tapping style** is a term used to describe a method of tapping keys/sending inputs on one's input device to tap [hit objects](/wiki/Hit_objects) in osu!. Common tapping styles for [osu!standard](/wiki/Game_Modes/osu!) include, [alternating](/wiki/Play_styles/Alternating), [single-tap](/wiki/Play_styles/Single-tap), [double tap](/wiki/Play_styles/Double_tapping), [Hybrid](/wiki/Play_styles/Hybrid), and [tapx](/wiki/Play_styles/Tapx). +A **tapping style** is a term used to describe a method of tapping keys/sending inputs on one's input device to tap [hit objects](/wiki/Hit_objects) in osu!. Common tapping styles for [osu!standard](/wiki/Game_Modes/osu!) include, [alternating](/wiki/Play_style/Alternating), [single-tap](/wiki/Play_style/Single-tap), [double tap](/wiki/Play_style/Double_tapping), [Hybrid](/wiki/Play_style/Hybrid), and [tapx](/wiki/Play_style/Tapx). diff --git a/wiki/Play_style/Tapx/en.md b/wiki/Play_style/Tapx/en.md index c3f0f4924a1f..5e64c1721424 100644 --- a/wiki/Play_style/Tapx/en.md +++ b/wiki/Play_style/Tapx/en.md @@ -10,18 +10,18 @@ tags: # Tapx -*Notice: this play style requires the use of a graphics tablet.* +*Notice: This play style requires the use of a graphics tablet.* -**Tapx** is a tapping style for [tablet-only](/wiki/Play_styles#tablet-tap-(or-tablet-only)) players in [osu!standard](/wiki/Game_Modes/osu!) in which players click circles, slide sliders, and spin spinners by tapping a tablet pen onto a tablet, along with a secondary keyboard and/or tablet key to assist with [streams](/wiki/Beatmaps/Pattern/Stream) and [stacks](/wiki/Mapping_Techniques/Stack). This method is fairly difficult for most players and is not very popular amongst most tablet players. +**Tapx** is a tapping style for [tablet-only](/wiki/Play_style#tablet-tap-(or-tablet-only)) players in [osu!standard](/wiki/Game_Modes/osu!) in which players click circles, slide sliders, and spin spinners by tapping a tablet pen onto a tablet, along with a secondary keyboard and/or tablet key to assist with [streams](/wiki/Beatmaps/Pattern/Stream) and [stacks](/wiki/Mapping_Techniques/Stack). This method is fairly difficult for most players and is not very popular amongst most tablet players. ## Streaming -*Note: the input overlay will show all tablet taps as `M1`* +*Note: The input overlay will show all tablet taps as `M1`.* -Streaming via tapx is performed by alternating between tapping a pen onto a tablet and pressing one other assigned secondary key (`Z` and `X` by default) rapidly. Some players may find comfort in alternating between a tablet tap and the secondary key between every [hit object](/wiki/Hit_objects) similar to the way players who [alternate](/wiki/Play_styles/Alternating) determine key presses between each hit object. +Streaming via tapx is performed by alternating between tapping a pen onto a tablet and pressing one other assigned secondary key (`Z` and `X` by default) rapidly. Some players may find comfort in alternating between a tablet tap and the secondary key between every [hit object](/wiki/Hit_objects) similar to the way players who [alternate](/wiki/Play_style/Alternating) determine key presses between each hit object. ## Arguments -Tapx does not typically have any pros and cons compared to other tablet tap play styles, as it is less of an advantageous tapping style, and more of a necessity to tablet-only players. +Tapx does not typically have any pros and cons compared to other tablet tap play styles, as it is less of an advantageous tapping style, and more of a necessity to tablet-only players. Of course, tablet-only players typically play with tablet only due to personal preference, but it is widely recognized that streaming using only tablet taps is practically impossible, and thus requires the use of tapx or some other second method of input to clear streams. diff --git a/wiki/Play_style/en.md b/wiki/Play_style/en.md index de2e4e240d93..e1d66baceef0 100644 --- a/wiki/Play_style/en.md +++ b/wiki/Play_style/en.md @@ -78,7 +78,7 @@ Touchscreen and keyboard is a play style uses a keyboard for key inputs, and tou - **Laptop touchpad/trackpad**: While this method is possible, most players prefer not to use a trackpad because of the extreme difficulty involved. Specifically, players argue that controlling the cursor movement on the limited space of the laptop touchpad/trackpad is clunky, slow, and creates a lot of friction. The trackpad is used to navigate the in-game cursor. - **Joystick**: A creative way to control osu!cursor. This play style sees the player hold and move a joystick around to move the in-game cursor and—depending on player's joystick design—taps using the trigger/face buttons of the joystick, or with the keyboard keys to register the beats. It is widley-regarded as a sort of "challenge" play style due to the obvious drawbacks and sheer skill required to control the joystick movement. -- **Metal plate**: This is a special way to replace the keyboard for tapping beats. The method was introduced by ![](/wiki/shared/flag/US.gif "United States of America") [geckogates](https://osu.ppy.sh/users/geckogates) and requires some wiring and electronic knowledge to build. The player will attach a wire to the clicking fingers (connected to keyboard's circuit for `Z` and `X`) and will touch the metal plates to register beats. +- **Metal plate**: This is a special way to replace the keyboard for tapping beats. The method was introduced by ![](/wiki/shared/flag/US.gif "United States of America") [geckogates](https://osu.ppy.sh/users/geckogates) and requires some wiring and electronic knowledge to build. The player will attach a wire to the clicking fingers (connected to keyboard's circuit for `Z` and `X`) and will touch the metal plates to register beats. - **Gamepad:** Like the joystick, this method is one that is more considered to be a creative, and out-of-the-box way to play osu!. Depending on the brand of controller, this play style could see a player using a built-in trackpad, control/analog stick, or D-Pad to control the in-game cursor. Some players may find it more comfortable to use buttons already on the controller itself to tap beats, or through a regular keyboard. ## ![](/wiki/shared/mode/taiko.png) osu!taiko @@ -105,7 +105,7 @@ Players who use a Taiko controller carry a Taiko/drum stick in each hand and hit ### Other styles -- **Gamepad**: A gamepad is one of the possible play-styles in the various console variations of Taiko no Tatsujin series (including Taiko Drum Master). Players register Don/Katu by pressing the face (Right Don, or Right Red), arrow (Left Don, or Left Red) and upper buttons (Left/Right Katu, or Left/Right Blue). +- **Gamepad**: A gamepad is one of the possible play-styles in the various console variations of Taiko no Tatsujin series (including Taiko Drum Master). Players register Don/Katu by pressing the face (Right Don, or Right Red), arrow (Left Don, or Left Red) and upper buttons (Left/Right Katu, or Left/Right Blue). ## ![](/wiki/shared/mode/catch.png) osu!catch @@ -135,7 +135,7 @@ Using a gamepad to control the catcher is a play style for players who prefer th To move the catcher left and right, some players prefer to press the left/right arrows on their gamepad's D-pad to move, while others prefer to use control stick directions. Though, due to a gamepad's wide variety of buttons, players can use triggers, bumpers, or other face buttons to move the catcher. -To dash, many players use one of the face buttons on their gamepad. Though, some players prefer to use triggers, bumpers, or control sticks. +To dash, many players use one of the face buttons on their gamepad. Though, some players prefer to use triggers, bumpers, or control sticks. ### Other styles From 9886f9ac2c189c45c64253e51dee8d82161cab11 Mon Sep 17 00:00:00 2001 From: MegaApple_Pi Date: Mon, 31 Aug 2020 18:52:59 -0500 Subject: [PATCH 27/27] Update links, fix a section link, other cleanup --- wiki/Play_style/Alternating/en.md | 2 +- wiki/Play_style/Double_tapping/en.md | 2 +- wiki/Play_style/Hybrid/en.md | 4 ++-- wiki/Play_style/Single-tapping/en.md | 4 ++-- wiki/Play_style/Tapping_style/en.md | 4 ++-- wiki/Play_style/Tapx/en.md | 2 +- 6 files changed, 9 insertions(+), 9 deletions(-) diff --git a/wiki/Play_style/Alternating/en.md b/wiki/Play_style/Alternating/en.md index cc1a865c9147..724f623b44b9 100644 --- a/wiki/Play_style/Alternating/en.md +++ b/wiki/Play_style/Alternating/en.md @@ -12,7 +12,7 @@ tags: *Not to be confused with [Double tapping](/wiki/Play_style/Double_tapping).* -Alternating is a tapping style for [osu!standard](/wiki/Game_Modes/osu!) in which players click circles, slide sliders, and spin spinners by alternating between two set keys on their keyboard (`Z` and `X` by default) every other [hit object](/wiki/Hit_object) or so. Hence the name. This style is most common amongst more seasoned players and is one of the hardest to adapt to. +Alternating is a tapping style for [osu!standard](/wiki/Game_mode/osu!) in which players click circles, slide sliders, and spin spinners by alternating between two set keys on their keyboard (`Z` and `X` by default) every other [hit object](/wiki/Hit_object) or so. Hence the name. This style is most common amongst more seasoned players and is one of the hardest to adapt to. ## Usage diff --git a/wiki/Play_style/Double_tapping/en.md b/wiki/Play_style/Double_tapping/en.md index 1d379763347b..1b082d18eda3 100644 --- a/wiki/Play_style/Double_tapping/en.md +++ b/wiki/Play_style/Double_tapping/en.md @@ -11,7 +11,7 @@ tags: *Not to be confused with [Alternating](/wiki/Play_style/Alternating).* -**Double tapping** is a tapping style for [osu!standard](/wiki/Game_Modes/osu!) in which players click circles, slide sliders, and spin spinners by pressing down on both of their set keys on their keyboard (`Z` and `X` by default). This style is most often used as a temporary substitute tapping style for extremely fast [stacks](/wiki/Mapping_Techniques/Stack) and [streams](/wiki/Beatmaps/Pattern/Stream) that are otherwise too difficult for some players. This style is known to be the least accurate. +**Double tapping** is a tapping style for [osu!standard](/wiki/Game_mode/osu!) in which players click circles, slide sliders, and spin spinners by pressing down on both of their set keys on their keyboard (`Z` and `X` by default). This style is most often used as a temporary substitute tapping style for extremely fast [stacks](/wiki/Mapping_Techniques/Stack) and [streams](/wiki/Beatmaps/Pattern/Stream) that are otherwise too difficult for some players. This style is known to be the least accurate. ## Usage diff --git a/wiki/Play_style/Hybrid/en.md b/wiki/Play_style/Hybrid/en.md index 93b87af8195d..28fc5f27d749 100644 --- a/wiki/Play_style/Hybrid/en.md +++ b/wiki/Play_style/Hybrid/en.md @@ -9,13 +9,13 @@ tags: # Hybrid -**Hybrid** is a tapping style for [osu!standard](/wiki/Game_Modes/osu!) in which players click circles, slide sliders, and spin spinners by using a combination of [single-tapping](/wiki/Play_style/Single-tapping) and/or [alternating](/wiki/Play_style/Alternating). This style can be found from players of all skill-levels and the skill required to execute it can vary from beatmap to beatmap and variation to variation. +**Hybrid** is a tapping style for [osu!standard](/wiki/Game_mode/osu!) in which players click circles, slide sliders, and spin spinners by using a combination of [single-tapping](/wiki/Play_style/Single-tapping) and/or [alternating](/wiki/Play_style/Alternating). This style can be found from players of all skill-levels and the skill required to execute it can vary from beatmap to beatmap and variation to variation. ## Usage/techniques Hybrid can be performed in many different ways: -- Some hybrid players tap [hit objects](/wiki/Hit_Object) by switching between which key they single-tap with (`Z` and `X` by default) at regular intervals throughout a beatmap. While also alternating on [stacks](/wiki/Mapping_Techniques/Stack) whenever possible. +- Some hybrid players tap [hit objects](/wiki/Hit_object) by switching between which key they single-tap with (`Z` and `X` by default) at regular intervals throughout a beatmap. While also alternating on [stacks](/wiki/Mapping_Techniques/Stack) whenever possible. - Some hybrid players use a combination of alternating and single-tapping depending on the speed of the beatmap: some speeds are easier to single-tap with as apposed to alternating and many hybrid players accomodate for that. The speeds at which this occurs vary from player to player. - Other hybrid players use a combination of [double tapping](/wiki/Play_style/Double_tapping), single-tapping, and alternating seemingly at whim. This is, of course, all just personal preference. diff --git a/wiki/Play_style/Single-tapping/en.md b/wiki/Play_style/Single-tapping/en.md index 2579b2301a23..59000fc2755a 100644 --- a/wiki/Play_style/Single-tapping/en.md +++ b/wiki/Play_style/Single-tapping/en.md @@ -8,9 +8,9 @@ tags: - play style --- -# Single-tap +# Single-tapping -**Single-tapping** is a tapping style for [osu!standard](/wiki/Game_Modes/osu!) in which players click circles, slide sliders, and spin spinners using only one key on their keyboard (`Z` or `X` by default). This style is common amongst players of all skill levels and is the easiest to adapt to. +**Single-tapping** is a tapping style for [osu!standard](/wiki/Game_mode/osu!) in which players click circles, slide sliders, and spin spinners using only one key on their keyboard (`Z` or `X` by default). This style is common amongst players of all skill levels and is the easiest to adapt to. Despite the name, most single-tap players do not always tap with one key. Most prefer to single-tap most everything except for fast [streams](/wiki/Beatmaps/Pattern/Stream), [stacks](/wiki/Mapping_Techniques/Stack), and burst streams. In which case they will often opt to [alternate](/wiki/Play_style/Alternating) and/or [double tap](/wiki/Play_style/Double_tapping). diff --git a/wiki/Play_style/Tapping_style/en.md b/wiki/Play_style/Tapping_style/en.md index 70de76ec4d45..38f633c8cb07 100644 --- a/wiki/Play_style/Tapping_style/en.md +++ b/wiki/Play_style/Tapping_style/en.md @@ -8,6 +8,6 @@ tags: # Tapping style -*Not to be confused with [Play Styles](/wiki/Play_style).* +*Not to be confused with [Play style](/wiki/Play_style).* -A **tapping style** is a term used to describe a method of tapping keys/sending inputs on one's input device to tap [hit objects](/wiki/Hit_objects) in osu!. Common tapping styles for [osu!standard](/wiki/Game_Modes/osu!) include, [alternating](/wiki/Play_style/Alternating), [single-tap](/wiki/Play_style/Single-tap), [double tap](/wiki/Play_style/Double_tapping), [Hybrid](/wiki/Play_style/Hybrid), and [tapx](/wiki/Play_style/Tapx). +A **tapping style** is a term used to describe a method of tapping keys/sending inputs on one's input device to tap [hit objects](/wiki/Hit_objects) in osu!. Common tapping styles for [osu!standard](/wiki/Game_mode/osu!) include, [alternating](/wiki/Play_style/Alternating), [single-tap](/wiki/Play_style/Single-tap), [double tap](/wiki/Play_style/Double_tapping), [Hybrid](/wiki/Play_style/Hybrid), and [tapx](/wiki/Play_style/Tapx). diff --git a/wiki/Play_style/Tapx/en.md b/wiki/Play_style/Tapx/en.md index 5e64c1721424..92b094ec3171 100644 --- a/wiki/Play_style/Tapx/en.md +++ b/wiki/Play_style/Tapx/en.md @@ -12,7 +12,7 @@ tags: *Notice: This play style requires the use of a graphics tablet.* -**Tapx** is a tapping style for [tablet-only](/wiki/Play_style#tablet-tap-(or-tablet-only)) players in [osu!standard](/wiki/Game_Modes/osu!) in which players click circles, slide sliders, and spin spinners by tapping a tablet pen onto a tablet, along with a secondary keyboard and/or tablet key to assist with [streams](/wiki/Beatmaps/Pattern/Stream) and [stacks](/wiki/Mapping_Techniques/Stack). This method is fairly difficult for most players and is not very popular amongst most tablet players. +**Tapx** is a tapping style for [tablet-only](/wiki/Play_style#tablet-only) players in [osu!standard](/wiki/Game_mode/osu!) in which players click circles, slide sliders, and spin spinners by tapping a tablet pen onto a tablet, along with a secondary keyboard and/or tablet key to assist with [streams](/wiki/Beatmaps/Pattern/Stream) and [stacks](/wiki/Mapping_Techniques/Stack). This method is fairly difficult for most players and is not very popular amongst most tablet players. ## Streaming