Replies: 7 comments
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Logically this makes very little sense. Strongly against this personally. |
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May be an interesting way to counter mashing, though I’m not sure how often mehs contribute instead of goods. Wouldn’t be against trying this/something similar, especially with scoring mods I have planned. |
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For what it's worth, I have no issue with this (combo break version) if it is consistent across all game modes. ie. "meh" in osu! would also be a miss. It could be renamed to "poor" or something more suiting, as was historically the case with betamania and other titles that had such a judgement. Basically we would have two levels of "miss", one where it told you if you were too early or late. |
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I kinda agree with the "prevent increase of combo" (as well for other rulesets). |
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That's something I won't budge on sorry. Either miss or combo increase, choose one. |
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Then combo increase. Though this should be a community poll or something. Giving meh a miss treatment means entirely removing meh judgement |
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meh would still give a higher accuracy rating than a miss, it would just break combo instead |
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a meh/50 in osu!mania is considered a poor judgement as you would have to be way off to get this judgement so it's suggested to have a combo break or to prevent combo from increasing on a meh/50 to encourage people to get better judgements
this would mean getting a meh/50 in osu!mania would prevent a full combo from happening but it would a osu!mania fc more valuable
this is also considering that fact that osu!mania has 6 judgements rather than 2 or 3
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