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I'm personally fine with it as long as the combination stays unranked.
Target practice already fails on the first miss, so it already has sudden death at all times, in a sense. There is potentially a case for changing TP to allow misses, but it might go against the mod's original intent which I'm not sure about.
HD+TC is pretty much the same thing as blinds; HD+SpinIn is consistent with other approach circle removing mods like grow; HD+depth I don't see any immediate issues with.
Using the maximum magnet strength would make this combo basically equivalent to auto, which I'm not sure how to address.
Transform + wiggle/magnetized/repel sound fine, although the map could get pretty wonky with MG/RP because of the extra displacement from TR; freeze frame and depth are probably okay? I feel like implementation detail might be a bit challenging for these combinations.
Wiggle + MG/RP sound fine, if not a bit too RNG dependent; wiggle + depth also sounds OK at first glance. Again, implementation detail might be the issue.
Spin in is kind of a variant of grow, so it makes sense for it to be incompatible with deflate/depth just like grow, as well as grow itself.
Depth doesn't affect the approach circles so it wouldn't do anything under traceable.
Would the bubbles stay where they are on the screen or rotate with the rest of the playfield? I think the former would be more interesting.
I agree with this, as long as the approach circle size curve is adjusted to shrink during the additional time it is visible due to FR.
No: bloom only affects the cursor, noscope hides the cursor
Being able to manipulate the location of bubbles sounds pretty interesting. |
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(copied from forums)
hard rock and mirror (yeah i know "the Hard Rock mod flips the beatmap on it's X-axis", that doesn't mean they should be incompatible),
hidden and depth, flashlight and (blinds, bloom), relax and magnetized,
transform and (wiggle, magnetized, repel, freeze frame, depth), wiggle and (magnetized, repel, depth), spin in and (grow, deflate, depth), traceable and depth, barrel roll and bubbles,
approach different and freezeframe, noscope and bloom, magnetized and bubbles, repel and bubbles
edit: deleted: hidden and (spin in, traceable), sudden death and target practice, spin in and (grow, deflate, depth)
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