-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathserver.js
More file actions
49 lines (39 loc) · 1.16 KB
/
server.js
File metadata and controls
49 lines (39 loc) · 1.16 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
var core = require('./server_core.js');
// Dependencies
var express = require('express');
var http = require('http');
var path = require('path');
var socketIO = require('socket.io');
var app = express();
var server = http.Server(app);
var io = socketIO(server);
var port = 5000;
app.set('port', port);
app.use('/static', express.static(__dirname + '/static'));
// Routing
app.get('/', function(request, response) {
response.sendFile(path.join(__dirname, 'index.html'));
});
// Starts the server.
server.listen(port, function() {
console.log('Starting server on port ' + port);
});
var game = new server_core(game, io);
// maintains the current set of socket connections
io.on('connection', function(socket) {
socket.on('disconnect', function() {
game.on_disconnect(socket);
console.log("Player gone", socket.id);
});
// client requested a new player
socket.on('new player', function() {
game.on_player_req(socket);
console.log("Player joined", socket.id);
});
socket.on('movement', function(data) {
game.on_input_received(data, socket);
});
});
setInterval(function() {
io.sockets.emit('state', game.publicState);
}.bind(this), 500);