Getting REFramework to work with RE4 Remake underneath VKD3D & Wine #1402
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I have the DX11 copy of Resident Evil 2 remake installed with REFramework, and that works flawlessly. I have also used REFramework with the DX12 version of Resident Evil 7 with success before. I know that there isn't an inherent issue between Wine/DXVK/VKD3d and REFramework. |
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[FULL DISCLAIMER] I am using a cracked copy of Resident Evil 4
I am attempting to make use of REFramework in order to load a plugin that disables the built-in sharpening filter present in Resident Evil 4 Remake. The problem is that I have attempted using multiple different versions of REFramework with varying degrees of failure. When using the latest version, after having provided dinput8.dll as a DLL override through winecfg. The game immediately crashes upon launch. When using a much older version of REFramework (I think its from June 2023). The game launches and begins to initialize REFramework. After the third splash screen, the game then terminates.
Going through the REFramework logfile and sorting by errors, here's what it says:
[2025-09-07 12:46:00.274] [REFramework] [error] [IntegrityCheckBypass]: Could not find sussy_constant usage!
[2025-09-07 12:46:00.340] [REFramework] [error] [IntegrityCheckBypass]: Could not find sussy_result_2!
[2025-09-07 12:46:00.605] [REFramework] [error] [IntegrityCheckBypass]: Could not find sussy_result_3!
[2025-09-07 12:46:00.635] [REFramework] [error] [IntegrityCheckBypass]: Could not find sussy_result_4!
[2025-09-07 12:46:01.056] [REFramework] [error] [IntegrityCheckBypass]: Could not find stack destroyer!
Attached is a copy of the full log if anyone wants to take a look.
re2_framework_log.txt
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