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Fix comment: Road -> Roar (#466)
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engine/battle/core.asm

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -417,7 +417,7 @@ MainInBattleLoop:
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jr c, .AIActionUsedEnemyFirst
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call ExecuteEnemyMove
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ld a, [wEscapedFromBattle]
420-
and a ; was Teleport, Road, or Whirlwind used to escape from battle?
420+
and a ; was Teleport, Roar, or Whirlwind used to escape from battle?
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ret nz ; if so, return
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ld a, b
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and a
@@ -428,7 +428,7 @@ MainInBattleLoop:
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call DrawHUDsAndHPBars
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call ExecutePlayerMove
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ld a, [wEscapedFromBattle]
431-
and a ; was Teleport, Road, or Whirlwind used to escape from battle?
431+
and a ; was Teleport, Roar, or Whirlwind used to escape from battle?
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ret nz ; if so, return
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ld a, b
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and a
@@ -441,7 +441,7 @@ MainInBattleLoop:
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.playerMovesFirst
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call ExecutePlayerMove
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ld a, [wEscapedFromBattle]
444-
and a ; was Teleport, Road, or Whirlwind used to escape from battle?
444+
and a ; was Teleport, Roar, or Whirlwind used to escape from battle?
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ret nz ; if so, return
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ld a, b
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and a
@@ -455,7 +455,7 @@ MainInBattleLoop:
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jr c, .AIActionUsedPlayerFirst
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call ExecuteEnemyMove
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ld a, [wEscapedFromBattle]
458-
and a ; was Teleport, Road, or Whirlwind used to escape from battle?
458+
and a ; was Teleport, Roar, or Whirlwind used to escape from battle?
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ret nz ; if so, return
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ld a, b
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and a

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