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Rename blockset files to match pokecrystal #498

@Rangi42

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@Rangi42

We're discussing whether to consistently use "metatiles" or "blocks" in pokecrystal: pret/pokecrystal#1171 So far there's a strong opinion in favor of "blocks".

Purpose pokered pokecrystal Notes
Graphics gfx/tilesets/foo.png gfx/tilesets/foo.png
Palettes gfx/tilesets/foo_palette_map.asm
Blocks gfx/blocksets/foo.bst data/tilesets/foo_metatiles.bin pokered's data/tilesets/ has other files
Collision data/tilesets/foo_collision.asm
Attributes data/tilesets/foo_attributes.bin WIki tutorial

Given that the blocks are really just tilemaps (you can view them in Tilemap Studio), I like how pokered stores them in gfx. I'm less sure about having separate directories for tilesets and blocksets, since they correspond so closely.

How does this sound:

  1. pokecrystal moves the data/tilesets/* files into gfx/tilesets. Likewise pokered moves the gfx/blocksets/* files into gfx/tilesets.
  2. pokecrystal renames foo_metatiles.bin to foo_blocks.bin. Likewise pokered renames foo.bst to foo_blocks.bin.

@dannye Since this is now about syncing pokecrystal with pokered, I'd appreciate your input.

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