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Remove the inconsistent & unneeded spaces that blend into the tabs at the start of the lines in the Snorlax scripts
Update Seafoam Island code to current
Replace 7 spaces with a single tab for consistency
Specify that the extra line in map_object_constants is newly added (to prevent confusion to those who don't know it doesn't matter)
Remove inconsistent and unneeded spaces from Champion Room
Replace old "D_RIGHT | D_LEFT | D_UP | D_DOWN" with new "PAD_CTRL_PAD" in SilphCo script
Replace old "D_RIGHT | D_LEFT | D_UP | D_DOWN" with new "PAD_CTRL_PAD" in Pokémon Tower script
Remove inconsistent & unneeded spaces from SSAnne script
Update old "D_RIGHT | D_LEFT | D_UP | D_DOWN" to new "PAD_CTRL_PAD" in CeruleanCity Script
Replace old "D_RIGHT | D_LEFT | D_UP | D_DOWN" with new "PAD_CTRL_PAD" in Oak's Lab script
Remove inconsistent, unneeded spaces
lable SCRIPT_CHAMPIONSROOM_RIVAL_DEFEATED
use 1 tab instead of 7-8 spaces (PKMN Tower)
The first and last part of instructions for Route 22 are the exact same thing - removing duplicate instruction
Replace 7-8 spaces with a single tab (route 22 rival)
Use one tab instead of 7 or 8 spaces
Update wd730 to wStatusFlags5 & lable BIT_SCRIPTED_NPC_MOVEMENT
use one tab instead of 7 spaces
update wCurEnemyLVL to wCurEnemyLevel
Add missing location to instruction
Lable wStatusFlags5 & BIT_UNKNOWN_5_4
Actually lable BIT_SEEN_BY_TRAINER like I said in the last edit
Update "wFlags_0xcd60" to "wMiscFlags" & lable BIT_SEEN_BY_TRAINER
Lable BIT_TEXT_DELAY and add comment per current code
Update to more accurate estimate of code line
Update ".notSony1Battle" to ".notRival1Battle"
Correct typo "own" to "on"
Lable BIT_TRAINER_BATTLE_TRANSITION
One tab instead of 8 spaces
Update "wUnusedD153" to "wUnusedAlreadyOwnedFlag"