|
| 1 | +// ____ ___ | / _____ _____ |
| 2 | +// | __ | |___/ | | |
| 3 | +// |___| ___| | \ __|__ | gsKit Open Source Project. |
| 4 | +// ---------------------------------------------------------------------- |
| 5 | +// Copyright 2004 - Chris "Neovanglist" Gilbert <Neovanglist@LainOS.org> |
| 6 | +// Licenced under Academic Free License version 2.0 |
| 7 | +// Review gsKit README & LICENSE files for further details. |
| 8 | +// |
| 9 | +// textures.c - Example demonstrating how the 2 different CLUT storage modes work. |
| 10 | +// CSMT1 and CSM1 are the two different CLUT storage modes. CSM1 is the default |
| 11 | +// mode, and is the mode that is used which requires to have the content swizzled |
| 12 | +// before uploading it to the GS. However, CSM2 is a mode that allows you to |
| 13 | +// upload the CLUT data directly to the GS, without having to swizzle it first. |
| 14 | +// Additionally it allows you to upload a list of CLUTs, and then switch between |
| 15 | +// them using the GS_SETCLUT command. |
| 16 | +// |
| 17 | +// |
| 18 | + |
| 19 | +#include <stdio.h> |
| 20 | +#include <malloc.h> |
| 21 | + |
| 22 | +#include <gsKit.h> |
| 23 | +#include <dmaKit.h> |
| 24 | +#include <gsToolkit.h> |
| 25 | +#include <gsInline.h> |
| 26 | +#include <gsTexture.h> |
| 27 | + |
| 28 | +#define CLUT_SIZE 256 |
| 29 | +#define TEXTURE_WIDTH 320 |
| 30 | +#define TEXTURE_HEIGHT 240 |
| 31 | + |
| 32 | +#define USING_CSM1 0 |
| 33 | + |
| 34 | +#if USING_CSM1 |
| 35 | +#define TEXTURE_CLUT_WIDTH 16 |
| 36 | +#define TEXTURE_CLUT_HEIGHT 16 |
| 37 | +#else |
| 38 | +#define TEXTURE_CLUT_WIDTH 256 |
| 39 | +#define TEXTURE_CLUT_HEIGHT 1 |
| 40 | +#endif |
| 41 | + |
| 42 | +int main(int argc, char *argv[]) |
| 43 | +{ |
| 44 | + GSGLOBAL *gsGlobal; |
| 45 | + GSTEXTURE tex; |
| 46 | + uint32_t i, j, offset; |
| 47 | + uint32_t totalVertices = 2; |
| 48 | + uint64_t White = GS_SETREG_RGBAQ(0xFF, 0xFF, 0xFF, 0x00, 0x00); |
| 49 | + gs_rgbaq color = color_to_RGBAQ(0x80, 0x80, 0x80, 0x80, 0); |
| 50 | + |
| 51 | + gsGlobal = gsKit_init_global(); |
| 52 | + |
| 53 | + gsGlobal->PSM = GS_PSM_CT24; |
| 54 | + gsGlobal->PSMZ = GS_PSMZ_16S; |
| 55 | + |
| 56 | + dmaKit_init(D_CTRL_RELE_OFF, D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC, |
| 57 | + D_CTRL_STD_OFF, D_CTRL_RCYC_8, 1 << DMA_CHANNEL_GIF); |
| 58 | + |
| 59 | + // Initialize the DMAC |
| 60 | + dmaKit_chan_init(DMA_CHANNEL_GIF); |
| 61 | + |
| 62 | + gsKit_init_screen(gsGlobal); |
| 63 | + gsKit_mode_switch(gsGlobal, GS_ONESHOT); |
| 64 | + |
| 65 | + tex.Width = TEXTURE_WIDTH; |
| 66 | + tex.Height = TEXTURE_HEIGHT; |
| 67 | + tex.PSM = GS_PSM_T8; |
| 68 | + tex.ClutPSM = GS_PSM_CT16; |
| 69 | + tex.Clut = memalign(128, gsKit_texture_size_ee(CLUT_SIZE, 1, tex.ClutPSM)); |
| 70 | + tex.Mem = memalign(128, gsKit_texture_size_ee(tex.Width, tex.Height, tex.PSM)); |
| 71 | + tex.Vram = gsKit_vram_alloc(gsGlobal, gsKit_texture_size(tex.Width, tex.Height, GS_PSM_T8), GSKIT_ALLOC_USERBUFFER); |
| 72 | + tex.VramClut = gsKit_vram_alloc(gsGlobal, gsKit_texture_size(TEXTURE_CLUT_WIDTH, TEXTURE_CLUT_HEIGHT, GS_PSM_CT16), GSKIT_ALLOC_USERBUFFER); |
| 73 | +#if USING_CSM1 |
| 74 | + tex.ClutStorageMode = GS_CLUT_STORAGE_CSM1; |
| 75 | +#else |
| 76 | + tex.ClutStorageMode = GS_CLUT_STORAGE_CSM2; |
| 77 | +#endif |
| 78 | + |
| 79 | + printf("Tex VRAM Range = 0x%X - 0x%X\n", tex.Vram, tex.Vram + gsKit_texture_size(tex.Width, tex.Height, tex.PSM) - 1); |
| 80 | + |
| 81 | + gsKit_set_clamp(gsGlobal, GS_CMODE_CLAMP); |
| 82 | + |
| 83 | + uint16_t colors[4] = { |
| 84 | + 0xEFFF, |
| 85 | + 0x001F, |
| 86 | + 0x03E0, |
| 87 | + 0x7C00, |
| 88 | + }; |
| 89 | + |
| 90 | + // fill the clut, each 16 positions are the same color |
| 91 | + uint16_t *clut = (uint16_t *)tex.Clut; |
| 92 | + for (i = 0; i < CLUT_SIZE; i += 16) |
| 93 | + { |
| 94 | + for (j = 0; j < 16; ++j) |
| 95 | + { |
| 96 | + clut[i + j] = colors[(i / 16) & 0x3]; |
| 97 | + } |
| 98 | + } |
| 99 | +#if USING_CSM1 |
| 100 | + // Swap the texture to have the CSM1 requirements |
| 101 | + for (i = 0; i < CLUT_SIZE; i++) |
| 102 | + { |
| 103 | + if ((i & 0x18) == 8) |
| 104 | + { |
| 105 | + uint16_t tmp = clut[i]; |
| 106 | + clut[i] = clut[i + 8]; |
| 107 | + clut[i + 8] = tmp; |
| 108 | + } |
| 109 | + } |
| 110 | +#endif |
| 111 | + |
| 112 | + // print the clut, 16 colors per line |
| 113 | + for (i = 0; i < CLUT_SIZE; i += 16) |
| 114 | + { |
| 115 | + for (j = 0; j < 16; ++j) |
| 116 | + { |
| 117 | + printf("%04X ", clut[i + j]); |
| 118 | + } |
| 119 | + printf("\n"); |
| 120 | + } |
| 121 | + |
| 122 | + // initialize texture, each 16 horizontal pixels are the same color, so let's point to the right color |
| 123 | + uint8_t *tex256 = (uint8_t *)tex.Mem; |
| 124 | + for (i = 0; i < TEXTURE_HEIGHT; ++i) |
| 125 | + { |
| 126 | + for (j = 0; j < TEXTURE_WIDTH; ++j) |
| 127 | + { |
| 128 | + tex256[i * TEXTURE_WIDTH + j] = j & 0xFF; |
| 129 | + } |
| 130 | + } |
| 131 | + |
| 132 | + gsKit_texture_send((u32 *)tex.Mem, tex.Width, tex.Height, tex.Vram, tex.PSM, 1, GS_CLUT_TEXTURE); |
| 133 | + gsKit_texture_send((u32 *)tex.Clut, TEXTURE_CLUT_WIDTH, TEXTURE_CLUT_HEIGHT, tex.VramClut, tex.ClutPSM, 1, GS_CLUT_PALLETE); |
| 134 | + |
| 135 | + GSPRIMUVPOINTFLAT *verts = (GSPRIMUVPOINTFLAT *)malloc(sizeof(GSPRIMUVPOINTFLAT) * totalVertices); |
| 136 | + verts[0].xyz2 = vertex_to_XYZ2(gsGlobal, 0, 0, 0); |
| 137 | + verts[0].uv = vertex_to_UV(&tex, 0, 0); |
| 138 | + |
| 139 | + verts[1].xyz2 = vertex_to_XYZ2(gsGlobal, gsGlobal->Width, gsGlobal->Height, 0); |
| 140 | + verts[1].uv = vertex_to_UV(&tex, tex.Width, tex.Height); |
| 141 | + |
| 142 | + offset = 0; |
| 143 | + |
| 144 | + gs_texclut texclut = postion_to_TEXCLUT(4, 0, 0); |
| 145 | + |
| 146 | + while (1) |
| 147 | + { |
| 148 | + gsKit_clear(gsGlobal, White); |
| 149 | +#if !USING_CSM1 |
| 150 | + gsKit_set_texclut(gsGlobal, texclut); |
| 151 | +#endif |
| 152 | + gskit_prim_list_sprite_texture_uv_flat_color(gsGlobal, &tex, color, totalVertices, verts); |
| 153 | + |
| 154 | + gsKit_queue_exec(gsGlobal); |
| 155 | + gsKit_sync_flip(gsGlobal); |
| 156 | + |
| 157 | + offset++; |
| 158 | + } |
| 159 | + |
| 160 | + free(verts); |
| 161 | + |
| 162 | + return 0; |
| 163 | +} |
0 commit comments