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| 1 | +// ____ ___ | / _____ _____ |
| 2 | +// | __ | |___/ | | |
| 3 | +// |___| ___| | \ __|__ | gsKit Open Source Project. |
| 4 | +// ---------------------------------------------------------------------- |
| 5 | +// Copyright 2004 - Chris "Neovanglist" Gilbert <[email protected]> |
| 6 | +// Licenced under Academic Free License version 2.0 |
| 7 | +// Review gsKit README & LICENSE files for further details. |
| 8 | +// |
| 9 | +// textures.c - Example demonstrating gsKit texture operation. |
| 10 | +// |
| 11 | + |
| 12 | +#include <stdio.h> |
| 13 | +#include <malloc.h> |
| 14 | + |
| 15 | +#include <gsKit.h> |
| 16 | +#include <dmaKit.h> |
| 17 | +#include <gsToolkit.h> |
| 18 | +#include <gsInline.h> |
| 19 | +#include <gsTexture.h> |
| 20 | + |
| 21 | +#define CLUT_SIZE 256 |
| 22 | +#define TEXTURE_WIDTH 320 |
| 23 | +#define TEXTURE_HEIGHT 240 |
| 24 | + |
| 25 | +int main(int argc, char *argv[]) |
| 26 | +{ |
| 27 | + GSGLOBAL *gsGlobal; |
| 28 | + GSTEXTURE tex; |
| 29 | + uint32_t i, j, offset; |
| 30 | + uint32_t totalVertices = 2; |
| 31 | + uint64_t White = GS_SETREG_RGBAQ(0xFF,0xFF,0xFF,0x00,0x00); |
| 32 | + gs_rgbaq color = color_to_RGBAQ(0x80, 0x80, 0x80, 0x80, 0); |
| 33 | + |
| 34 | + gsGlobal = gsKit_init_global(); |
| 35 | + |
| 36 | + gsGlobal->PSM = GS_PSM_CT24; |
| 37 | + gsGlobal->PSMZ = GS_PSMZ_16S; |
| 38 | + |
| 39 | + dmaKit_init(D_CTRL_RELE_OFF,D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC, |
| 40 | + D_CTRL_STD_OFF, D_CTRL_RCYC_8, 1 << DMA_CHANNEL_GIF); |
| 41 | + |
| 42 | + // Initialize the DMAC |
| 43 | + dmaKit_chan_init(DMA_CHANNEL_GIF); |
| 44 | + |
| 45 | + gsKit_init_screen(gsGlobal); |
| 46 | + gsKit_TexManager_init(gsGlobal); |
| 47 | + gsKit_mode_switch(gsGlobal, GS_ONESHOT); |
| 48 | + |
| 49 | + tex.Width = TEXTURE_WIDTH; |
| 50 | + tex.Height = TEXTURE_HEIGHT; |
| 51 | + tex.PSM = GS_PSM_T8; |
| 52 | + tex.ClutPSM = GS_PSM_CT32; |
| 53 | + tex.Clut = memalign(128, gsKit_texture_size_ee(CLUT_SIZE, 1, tex.ClutPSM)); |
| 54 | + tex.Mem = memalign(128, gsKit_texture_size_ee(tex.Width, tex.Height, tex.PSM)); |
| 55 | + |
| 56 | + printf("Tex VRAM Range = 0x%X - 0x%X\n",tex.Vram, tex.Vram +gsKit_texture_size(tex.Width, tex.Height, tex.PSM) - 1); |
| 57 | + |
| 58 | + gsKit_set_clamp(gsGlobal, GS_CMODE_CLAMP); |
| 59 | + |
| 60 | + // initialize texture |
| 61 | + uint8_t *tex256 = (uint8_t*)tex.Mem; |
| 62 | + for (j = 0; j < tex.Height; ++j) { |
| 63 | + for (i = 0; i < tex.Width; ++i) { |
| 64 | + tex256[i + j * tex.Width] = j ^ i; |
| 65 | + } |
| 66 | + } |
| 67 | + |
| 68 | + GSPRIMUVPOINT *verts = (GSPRIMUVPOINT*)malloc(sizeof(GSPRIMUVPOINT) * totalVertices); |
| 69 | + verts[0].xyz2 = vertex_to_XYZ2(gsGlobal, 0, 0, 0); |
| 70 | + verts[0].rgbaq = color; |
| 71 | + verts[0].uv = vertex_to_UV(&tex, 0, 0); |
| 72 | + |
| 73 | + verts[1].xyz2 = vertex_to_XYZ2(gsGlobal, gsGlobal->Width, gsGlobal->Height, 0); |
| 74 | + verts[1].rgbaq = color; |
| 75 | + verts[1].uv = vertex_to_UV(&tex, tex.Width, tex.Height); |
| 76 | + |
| 77 | + offset = 0; |
| 78 | + |
| 79 | + while(1) { |
| 80 | + unsigned int* clut = tex.Clut; |
| 81 | + for (i = 0; i < CLUT_SIZE; ++i) { |
| 82 | + unsigned int j = (i + offset)&0xff; |
| 83 | + *(clut++) = (j << 24)|(j << 16)|(j << 8)|(j); |
| 84 | + } |
| 85 | + |
| 86 | + gsKit_clear(gsGlobal, White); |
| 87 | + gsKit_TexManager_invalidate(gsGlobal, &tex); |
| 88 | + gsKit_TexManager_bind(gsGlobal, &tex); |
| 89 | + gskit_prim_list_sprite_texture_uv_3d(gsGlobal, &tex, totalVertices, verts); |
| 90 | + |
| 91 | + gsKit_queue_exec(gsGlobal); |
| 92 | + gsKit_sync_flip(gsGlobal); |
| 93 | + gsKit_TexManager_nextFrame(gsGlobal); |
| 94 | + |
| 95 | + offset++; |
| 96 | + } |
| 97 | + |
| 98 | + free(verts); |
| 99 | + |
| 100 | + return 0; |
| 101 | +} |
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