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unreal engine crash with demo #11
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If you are crashing in TrackingContextUpdateControllerConnections() it means that the plugin successfully connected to your camera but blew up trying to connect to the psmove controller itself (in psmove_connect_by_id). I think I've seen this behavior before when I had a psmove controller previously paired, but then the controller shut off some time later. The HID device enumeration says there is a controller available, but then fails on actually connecting. I think the psmoveapi doesn't handle this case as well. Can you suscessfully run test_tracker.exe in the tools folder? Is the controller actually paired? If both of these are true and you are still getting the crash we can try add the symbols for the psmove dlls to the repo so that we can figure out where in the psmoveapi it's actually crashing. |
Hi MisterTea,the PSMOVE API isnt mine,its from mr Cboulay but i installed and Anyway i will tell you the cboulay email so you can contact hin,i just His email: i wish you sucess,if you can use psmove please contact me i really want to 2015-10-14 14:26 GMT-03:00 Brendan Walker [email protected]:
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So recently i discover i got an psmove api for Unity,it works but i cant test sure because of psmove that dont pair,i trayed many times.... now i am confused wich one i use,Unity or Unreal,in final i think i go to unreal,its more bealtiful and more easy sometimes. |
Hi, first of all, pairing is working with the original repo of psmoveapi : https://github.com/thp/psmoveapi Regarding Unreal, I have not any project in mind atm, I guess it's more I want to experiment the api in "live". About test_tracker, it works fine with the original repo binary but doesn't on this one. |
@M1st3rTea , what's the status with this issue? Are you still experiencing crashes? |
@cboulay Yes, sadly I never got it to work. Any idea ? |
I guess I'll need you to test everything step-by-step, using the files in this repo's Binaries/Win64 folder.
Let me know how those go, and if they fail, what the error messages are. |
Hi, I had issues with the psmoveapi but it's now fully working.
The problem is I can't get the demo level to launch without having this crash :
MachineId:F5F4BB5F4735B6DD1477E98B2AD7A86C
EpicAccountId:217a65df23ab402eacdf8c303b6fc7fd
Access violation - code c0000005 (first/second chance not available)
""
psmoveapi
psmoveapi
psmoveapi
UE4Editor_PSMove!TrackingContextUpdateControllerConnections() [c:\users\mistertea\documents\unreal projects\simpleue4psmove\plugins\psmoveplugin\source\psmove\private\fpsmoveworker.cpp:422]
UE4Editor_PSMove!FPSMoveWorker::Run() [c:\users\mistertea\documents\unreal projects\simpleue4psmove\plugins\psmoveplugin\source\psmove\private\fpsmoveworker.cpp:182]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]
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