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This repository has been archived by the owner on May 3, 2021. It is now read-only.
Honestly I haven't looked at this plugin in a long time and it isn't supported anymore. The original goal was to get it to work in VR. For that application, it is now better to use PSMoveService combined with the PSMoveSteamVRBridge client.
Are you attempting to use this for non-VR applications? If so then an entirely new plugin that uses the PSMoveService client interface is needed. I don't have the time to work on that but I can give you some tips to get started if you're interested. It should be much easier than this plugin, because there's no need to do any threading.
You can give me some tips to get started? I developed a kinect plugin for ue4, but now I'm looking for a replacement for it. PS move seems suitable to me.
Otherwise, no this is just a legacy repo. There won't be any more work on it. If you want to write a UE4 Plugin that is a PSMoveService client then that would be great. I'd be happy to redirect people from this repo to that plugin.
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I've followed the steps in installing and so on to the point where you build but it won't build properly.
The error message i get is "THe following modules are missing or built with a different engine version:
UE4Editor-PSMove.dll
Would you like to rebuild them now?"
And then when I try to rebuild it results with "MyProject could not be compiled. Try rebuilding from source manually."
The same symptoms as Issu#16 are occurring, but the same error occurs even for files distributed in # 10. Is it due to visual studio 2017?
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