-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathutil.cpp
80 lines (72 loc) · 1.95 KB
/
util.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
#include "util.hpp"
#include "triangulation2d.hpp"
#include <cmath>
#include <utility>
using namespace std;
using namespace polylower;
int Mat4::solve(vec &ans) {
double **T = new double*[4];
for (int i = 0; i < 3; i++) {
T[i] = new double[5];
for (int j = 0; j < 4; j++)
T[i][j] = m[i*4 + j];
}
T[3] = new double[5];
T[3][0] = T[3][1] = T[3][2] = 0.0;
T[3][4] = 1.0;
int row = 0, col = 0;
while (row < 4 && col < 4) {
int maxi = row;
for (int k = row+1; k < 4; k++) {
if (fabs(T[k][col]) > fabs(T[maxi][col])) {
maxi = k;
}
}
if (fabs(T[maxi][col]) > PL_EPS) {
swap(T[maxi], T[row]);
for (int k = row+1; k < 4; k++) {
double scale = T[k][col] / T[row][col];
for (int j = row; j < 5; j++) {
T[k][j] -= scale * T[row][j];
}
}
row++;
}
col++;
}
if (row != 4) {
for (int i = 0; i < 4; i++) delete T[i];
delete [] T;
return -1;
}
ans.x = T[0][4];
ans.y = T[1][4];
ans.z = T[2][4];
for (int i = 0; i < 4; i++) delete T[i];
delete [] T;
return 0;
}
void triangularize(const vector<vec> &vertices, const vector<vector<int>> &faces, vector<array<int, 3>> &tfaces) {
int facenum = faces.size();
for (int i = 0; i < facenum; i++) {
int v_num = faces[i].size();
if (v_num > 3) {
vector<int> vns = faces[i];
vec v0 = vertices[vns[0]];
vec v1 = (vertices[vns[1]] - v0).unit();
vec v2 = ((v1*(vertices[vns[2]]-v0))*v1).unit();
Point *p = new Point[v_num];
for (int j = 0; j < v_num; j++) {
vec t = vertices[vns[j]] - v0;
p[j].x = t ^ v1;
p[j].y = t ^ v2;
}
vector<int> tris = triangulation2d(p, v_num);
for (int i = 0; i < tris.size(); i += 3) {
tfaces.push_back(array<int, 3>{vns[tris[i]], vns[tris[i+1]], vns[tris[i+2]]});
}
} else {
tfaces.push_back(array<int, 3>{faces[i][0], faces[i][1], faces[i][2]});
}
}
}