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Significant moving speed and animation cycle differences #16

@sheepo99

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@sheepo99

Hello again,

While comparing both the original Windows version and this port, I found out the latter has a relatively slower movement/animation speed, which results in many discrepancies while in gameplay.

Here's a series of videos demonstrating the issues. Please watch them all carefully!

Here a discrepancy on the main character's movement speed and the statue's firing cycle makes it impossible to clear this sequence in one jump, which greatly harms speedruns. This is however possible in the Windows version:
speed windows.mp4.zip
speed linux.mp4.zip
both statue fire.mp4.zip

Here you can see how moving level assets and enemies move much faster in the windows version:
both enemy speed.mp4.zip
both block speed.mp4.zip

Finally, here, you can see how the slashing animation speed on the port allows you to kill two enemies in one blow, something that is not possible in the Windows version.
slash windows.mp4.zip
slash linux.mp4.zip

Overall, comparing both versions, the Windows original just feels smoother and faster. The port needs have speed and animations properly calibrated in order to match it perfectly.

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