-
Notifications
You must be signed in to change notification settings - Fork 1
/
duel_winter_box.log
237 lines (217 loc) · 11.5 KB
/
duel_winter_box.log
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
materialPath: O:\SteamTrioInstall\steamapps\common\Blade Symphony\berimbau\materials
Loading o:\git\bsmaps\bsmaps\duel_winter_box.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
Material not found!: LOSTCOAST/NATURE/DIRTPATH001A
Material not found!: AIRSHIP/BALLOON
Material not found!: DEV/DEV_BLENDMEASURE
Material not found!: INTERIOR/PLASTER_01
nummapplanes: ( 10396 / 65536 )
nummapbrushes: ( 1115 / 8192 )
nummapbrushsides: ( 12486 / 65536 )
num_map_overlays: ( 66 / 512 )
nummodels: ( 0 / 1024 )
Patching WVT material: maps/duel_winter_box/snow/snow_003_mush_blend_wvt_patch
Patching WVT material: maps/duel_winter_box/snow/roof_04_snow_003_blend_wvt_patch
Patching WVT material: maps/duel_winter_box/winter/snow01_rock_face_wvt_patch
Patching WVT material: maps/duel_winter_box/snow/wood_old_planks3_blend-with-snow_wvt_patch
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (-1100, -855, -59)
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1806 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing o:\git\bsmaps\bsmaps\duel_winter_box.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (409031 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3687 texinfos to 1616
Reduced 75 texdatas to 61 (2287 bytes to 1800)
Writing o:\git\bsmaps\bsmaps\duel_winter_box.bsp
2 seconds elapsed
8 threads
reading o:\git\bsmaps\bsmaps\duel_winter_box.bsp
reading o:\git\bsmaps\bsmaps\duel_winter_box.prt
66 portalclusters
170 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 4212
Average clusters visible: 63
Building PAS...
Average clusters audible: 64
visdatasize:1708 compressed from 2112
writing o:\git\bsmaps\bsmaps\duel_winter_box.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[61 texlights parsed from 'lights.rad']
Loading o:\git\bsmaps\bsmaps\duel_winter_box.bsp
3465 faces
5 degenerate faces
924028 square feet [133060168.00 square inches]
257 Displacements
177724 Square Feet [25592278.00 Square Inches]
3460 patches before subdivision
zero area child patch
114458 patches after subdivision
52 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6880839, max 964
transfer lists: 52.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(41010, 29632, 37401)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1411, 1337, 1942)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(167, 142, 193)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(13, 15, 22)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2, 2, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 1)
Build Patch/Sample Hash Table(s).....Done<0.0351 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 1115/8192 13380/98304 (13.6%)
brushsides 11098/65536 88784/524288 (16.9%)
planes 10428/65536 208560/1310720 (15.9%)
vertexes 8446/65536 101352/786432 (12.9%)
nodes 493/65536 15776/2097152 ( 0.8%)
texinfos 1616/12288 116352/884736 (13.2%)
texdata 61/2048 1952/65536 ( 3.0%)
dispinfos 257/0 45232/0 ( 0.0%)
disp_verts 31073/0 621460/0 ( 0.0%)
disp_tris 52096/0 104192/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 1981924/0 1981924/0 ( 0.0%)
faces 3465/65536 194040/3670016 ( 5.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2169/65536 121464/3670016 ( 3.3%)
facebrushes 183/0 366/0 ( 0.0%)
facebrushlists 3465/0 13860/0 ( 0.0%)
leaves 505/65536 16160/2097152 ( 0.8%)
leaffaces 3616/65536 7232/131072 ( 5.5%)
leafbrushes 1656/65536 3312/131072 ( 2.5%)
areas 3/256 24/2048 ( 1.2%)
surfedges 25801/512000 103204/2048000 ( 5.0%)
edges 17161/256000 68644/1024000 ( 6.7%)
LDR worldlights 52/8192 5200/819200 ( 0.6%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 667/32768 6670/327680 ( 2.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 12495/65536 24990/131072 (19.1%)
cubemapsamples 8/1024 128/16384 ( 0.8%)
overlays 66/512 23232/180224 (12.9%)
LDR lightdata [variable] 12184192/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1708/16777216 ( 0.0%)
entdata [variable] 253814/393216 (64.5%)
LDR ambient table 505/65536 2020/262144 ( 0.8%)
HDR ambient table 505/65536 2020/262144 ( 0.8%)
LDR leaf ambient 2535/65536 70980/1835008 ( 3.9%)
HDR leaf ambient 505/65536 14140/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/27144 ( 0.0%)
pakfile [variable] 1676699/0 ( 0.0%)
physics [variable] 409031/4194304 ( 9.8%)
physics terrain [variable] 92514/1048576 ( 8.8%)
Level flags = 1
Total triangle count: 10275
Writing o:\git\bsmaps\bsmaps\duel_winter_box.bsp
11 minutes, 59 seconds elapsed
[Reading texlights from 'lights.rad']
[61 texlights parsed from 'lights.rad']
Loading o:\git\bsmaps\bsmaps\duel_winter_box.bsp
3465 faces
5 degenerate faces
924028 square feet [133060168.00 square inches]
257 Displacements
177724 Square Feet [25592278.00 Square Inches]
3460 patches before subdivision
zero area child patch
114458 patches after subdivision
52 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6880839, max 964
transfer lists: 52.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(41010, 29632, 37401)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1411, 1337, 1942)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(167, 142, 193)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(13, 15, 22)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2, 2, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 1)
Build Patch/Sample Hash Table(s).....Done<0.3061 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 1115/8192 13380/98304 (13.6%)
brushsides 11098/65536 88784/524288 (16.9%)
planes 10428/65536 208560/1310720 (15.9%)
vertexes 8446/65536 101352/786432 (12.9%)
nodes 493/65536 15776/2097152 ( 0.8%)
texinfos 1616/12288 116352/884736 (13.2%)
texdata 61/2048 1952/65536 ( 3.0%)
dispinfos 257/0 45232/0 ( 0.0%)
disp_verts 31073/0 621460/0 ( 0.0%)
disp_tris 52096/0 104192/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 1981924/0 1981924/0 ( 0.0%)
faces 3465/65536 194040/3670016 ( 5.3%)
hdr faces 3465/65536 194040/3670016 ( 5.3%)
origfaces 2169/65536 121464/3670016 ( 3.3%)
facebrushes 183/0 366/0 ( 0.0%)
facebrushlists 3465/0 13860/0 ( 0.0%)
leaves 505/65536 16160/2097152 ( 0.8%)
leaffaces 3616/65536 7232/131072 ( 5.5%)
leafbrushes 1656/65536 3312/131072 ( 2.5%)
areas 3/256 24/2048 ( 1.2%)
surfedges 25801/512000 103204/2048000 ( 5.0%)
edges 17161/256000 68644/1024000 ( 6.7%)
LDR worldlights 52/8192 5200/819200 ( 0.6%)
HDR worldlights 52/8192 5200/819200 ( 0.6%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 667/32768 6670/327680 ( 2.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 12495/65536 24990/131072 (19.1%)
cubemapsamples 8/1024 128/16384 ( 0.8%)
overlays 66/512 23232/180224 (12.9%)
LDR lightdata [variable] 12184192/0 ( 0.0%)
HDR lightdata [variable] 12184192/0 ( 0.0%)
visdata [variable] 1708/16777216 ( 0.0%)
entdata [variable] 253814/393216 (64.5%)
LDR ambient table 505/65536 2020/262144 ( 0.8%)
HDR ambient table 505/65536 2020/262144 ( 0.8%)
LDR leaf ambient 2535/65536 70980/1835008 ( 3.9%)
HDR leaf ambient 2535/65536 70980/1835008 ( 3.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/27144 ( 0.0%)
pakfile [variable] 2678759/0 ( 0.0%)
physics [variable] 409031/4194304 ( 9.8%)
physics terrain [variable] 92514/1048576 ( 8.8%)
Level flags = 3
Total triangle count: 10275
Writing o:\git\bsmaps\bsmaps\duel_winter_box.bsp
14 minutes, 50 seconds elapsed