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blendMode
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Here's a sketch that shows off the effect of every blend mode, this works in q5.js with the Canvas2D renderer as well.
https://editor.p5js.org/aleannab/sketches/r4VWTS7Cr processing/p5.js#7228 https://p5js.org/reference/p5/blendMode/
When working on q5 WebGPU I followed this tutorial on how to implement some basic blend modes in v2.24.
https://webgpufundamentals.org/webgpu/lessons/webgpu-transparency.html
But I didn't add support for additional blend modes because they'd require editing each pipeline's fragment shader.
For now if you want to use other blend modes, stick to q5's Canvas2D renderer.
If anyone wants to implement increased blendMode support in WebGPU let me know.
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Here's a sketch that shows off the effect of every blend mode, this works in q5.js with the Canvas2D renderer as well.
https://editor.p5js.org/aleannab/sketches/r4VWTS7Cr
processing/p5.js#7228
https://p5js.org/reference/p5/blendMode/
When working on q5 WebGPU I followed this tutorial on how to implement some basic blend modes in v2.24.
https://webgpufundamentals.org/webgpu/lessons/webgpu-transparency.html
But I didn't add support for additional blend modes because they'd require editing each pipeline's fragment shader.
For now if you want to use other blend modes, stick to q5's Canvas2D renderer.
If anyone wants to implement increased
blendMode
support in WebGPU let me know.The text was updated successfully, but these errors were encountered: