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SessionComponents.cs
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SessionComponents.cs
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using System;
using System.Collections.Generic;
using System.Text;
using Swihoni.Collections;
using Swihoni.Components;
using Swihoni.Util;
namespace Swihoni.Sessions.Components
{
public class OnlyServerTrustedAttribute : Attribute
{
}
public class ClientTrustedAttribute : Attribute
{
}
public class ClientNonCheckedAttribute : Attribute
{
}
public class ClientCheckedAttribute : Attribute
{
}
public class ModeElementAttribute : Attribute
{
}
/* Server */
[Serializable]
public class ServerSessionContainer : Container
{
public ServerSessionContainer() { }
public ServerSessionContainer(IEnumerable<Type> types) : base(types) { }
}
[Serializable]
public class ServerStampComponent : StampComponent
{
}
[Serializable, NoSerialization]
public class ServerTag : ComponentBase
{
}
[Serializable, NoSerialization]
public class HostTag : ComponentBase
{
}
[Serializable, NoSerialization]
public class ServerPingComponent : ComponentBase
{
public UIntProperty latencyUs;
}
[Serializable, NoSerialization]
public class HasSentInitialData : BoolProperty
{
}
/* Client */
[Serializable]
public class ClientCommandsContainer : Container
{
public ClientCommandsContainer() { }
public ClientCommandsContainer(IEnumerable<Type> types) : base(types) { }
}
[Serializable, ClientTrusted]
public class ClientStampComponent : StampComponent
{
}
[Serializable, ClientTrusted]
public class AcknowledgedServerTickProperty : UIntProperty
{
}
/// <summary>
/// Use to put server time of updates into client time.
/// </summary>
[Serializable]
public class LocalizedClientStampComponent : StampComponent
{
}
/* Shared */
[Serializable, OnlyServerTrusted, ModeElement]
public class HitMarkerComponent : ComponentBase
{
public TimeUsProperty timeUs;
public BoolProperty isKill;
}
[Serializable, OnlyServerTrusted, ModeElement]
public class DamageNotifierComponent : ComponentBase
{
public TimeUsProperty timeUs;
public ByteProperty damage, inflictingPlayerId;
}
[Serializable]
public class PlayerArray : ArrayElement<Container>
{
public PlayerArray() : base(SessionBase.MaxPlayers) { }
}
[Serializable, ModeElement]
public class KillFeedComponent : ComponentBase
{
public TimeUsProperty timeUs;
public ByteProperty killingPlayerId, killedPlayerId;
public BoolProperty isHeadShot;
public StringProperty weaponName = new(32);
}
[Serializable, ModeElement]
public class KillFeedArray : ArrayElement<KillFeedComponent>
{
public KillFeedArray() : base(5) { }
}
[Serializable, SingleTick]
public class ChatList : ListProperty<ChatEntryProperty>
{
public ChatList() : base(5) { }
}
[Serializable]
public class TickRateProperty : ByteProperty
{
public TickRateProperty(byte value) : base(value) { }
public TickRateProperty() { }
public float TickInterval => 1.0f / Value;
public uint TickIntervalUs => TimeConversions.GetUsFromSecond(TickInterval);
public uint PlayerRenderIntervalUs => TickIntervalUs * 3;
public override string ToString() => WithValue ? $"Seconds: {TickInterval}, Microseconds: {TickIntervalUs}" : "None";
}
[Serializable]
public class AllowCheatsProperty : BoolProperty
{
public AllowCheatsProperty() { }
public AllowCheatsProperty(bool value) : base(value) { }
}
[Serializable]
public class ModeIdProperty : ByteProperty
{
public const byte Deathmatch = 0, Showdown = 1, Ctf = 2, SecureArea = 3, Designer = 4;
public static DualDictionary<byte, string> Names { get; } = typeof(ModeIdProperty).GetNameMap<byte>();
public static DualDictionary<byte, string> DisplayNames { get; } = typeof(ModeIdProperty).GetNameMap<byte>(ComponentExtensions.ToDisplayCase);
public ModeIdProperty(byte value) : base(value) { }
public ModeIdProperty() { }
public override StringBuilder AppendValue(StringBuilder builder) => builder.Append(Names.GetForward(Value));
public override void ParseValue(string stringValue)
{
try
{
base.ParseValue(stringValue);
}
catch (Exception)
{
Value = Names.GetReverse(stringValue);
}
}
}
[Serializable]
public class StampComponent : ComponentBase
{
public UIntProperty tick;
public ElapsedUsProperty timeUs, durationUs;
public override string ToString() => $"Tick: {tick}, Time: {timeUs}, Duration: {durationUs}";
}
[Serializable, OnlyServerTrusted]
public class UsernameProperty : StringProperty
{
public UsernameProperty() : base(32) { }
}
[Serializable]
public class LocalPlayerId : ByteProperty
{
}
[Serializable]
public class SpectatingPlayerId : ByteProperty
{
}
[Serializable]
public class DebugClientView : Container
{
public DebugClientView() { }
public DebugClientView(IEnumerable<Type> types) : base(types) { }
}
[Serializable, ClientTrusted, SingleTick]
public class StringCommandProperty : StringProperty
{
public StringCommandProperty() { }
public StringCommandProperty(string @string) : base(@string) { }
}
[Serializable, ClientTrusted, SingleTick]
public class ChatEntryProperty : StringProperty
{
public ChatEntryProperty() : base(64) { }
public ChatEntryProperty(string @string) : base(@string, 64) { }
}
[Serializable, OnlyServerTrusted, ModeElement]
public class FlashProperty : FloatProperty
{
}
}