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Factory.h
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/***************************************************************************
* (c) Jürgen Riegel ([email protected]) 2002 *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Library General Public License (LGPL) *
* as published by the Free Software Foundation; either version 2 of *
* the License, or (at your option) any later version. *
* for detail see the LICENCE text file. *
* *
* FreeCAD is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with FreeCAD; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
* USA *
* *
* Juergen Riegel 2002 *
***************************************************************************/
#ifndef BASE_FACTORY_H
#define BASE_FACTORY_H
#include <list>
#include <map>
#include <string>
#include <typeinfo>
#include "FCConfig.h"
namespace Base
{
/// Abstract base class of all producers
class BaseExport AbstractProducer
{
public:
AbstractProducer()
{
}
virtual ~AbstractProducer()
{
}
/// overwritten by a concrete producer to produce the needed object
virtual void* Produce(void) const = 0;
};
/** Base class of all factories
* This class has the purpose to produce at runtime instances
* of classes not known at compile time. It holds a map of so called
* producers which are able to produce an instance of a special class.
* Producer can be registered at runtime through e.g. application modules
*/
class BaseExport Factory
{
public:
/// Adds a new prducer instance
void AddProducer(const char* sClassName, AbstractProducer* pcProducer);
/// returns true if there is a producer for this class registered
bool CanProduce(const char* sClassName) const;
/// returns a list of all registered producer
std::list<std::string> CanProduce() const;
protected:
/// produce a class with the given name
void* Produce(const char* sClassName) const;
std::map<const std::string, AbstractProducer*> _mpcProducers;
/// construction
Factory(void)
{
}
/// destruction
virtual ~Factory();
};
// --------------------------------------------------------------------
/** The ScriptFactorySingleton singleton
*/
class BaseExport ScriptFactorySingleton : public Factory
{
public:
static ScriptFactorySingleton& Instance(void);
static void Destruct(void);
const char* ProduceScript(const char* sScriptName) const;
private:
static ScriptFactorySingleton* _pcSingleton;
ScriptFactorySingleton()
{
}
~ScriptFactorySingleton()
{
}
};
inline ScriptFactorySingleton& ScriptFactory(void)
{
return ScriptFactorySingleton::Instance();
}
// --------------------------------------------------------------------
/** Script Factory
* This class produce Scripts.
* @see Factory
*/
class BaseExport ScriptProducer : public AbstractProducer
{
public:
/// Constructor
ScriptProducer(const char* name, const char* script)
: mScript(script)
{
ScriptFactorySingleton::Instance().AddProducer(name, this);
}
virtual ~ScriptProducer(void)
{
}
/// Produce an instance
virtual void* Produce(void) const
{
return (void*)mScript;
}
private:
const char* mScript;
};
} // namespace Base
#endif